Tue, 27 Mar 2012 13:41:20 +0200 |
Beliar |
Removed bGrease, which is in a seperate repository, here: https://github.com/Beliaar/bGrease
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Sat, 24 Mar 2012 09:59:46 +0100 |
Beliar |
Added help, moveObject, deleteObject, putItemIntoContainer, equipItem, createItemByID and createItemByType functions to the GameEnvironment.
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Sat, 25 Feb 2012 22:05:39 +0100 |
Beliar |
Fixed saving and loading that broke with changing of the settings module.
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Mon, 20 Feb 2012 16:50:10 +0100 |
Beliar |
Using fife settings module again instead of our own.
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Thu, 17 Nov 2011 20:36:08 +0100 |
KarstenBock |
Implemented loading scripts from files.
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Sat, 05 Nov 2011 16:08:16 +0100 |
KarstenBock |
Activaed loading of character statistic scripts.
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Sat, 05 Nov 2011 16:04:59 +0100 |
KarstenBock |
Statistics are being saved and loaded.
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Sat, 05 Nov 2011 14:53:12 +0100 |
KarstenBock |
Moved code from CharacterCreationController to GameModel
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Tue, 11 Oct 2011 14:47:37 +0200 |
KarstenBock |
PARPG now works with, and needs Fife 0.3.3.
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Sun, 09 Oct 2011 14:03:25 +0200 |
KarstenBock |
createItem now calls UpdateObjectDB after it created the item.
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Sat, 08 Oct 2011 14:18:16 +0200 |
KarstenBock |
Split code off from createInventoryItems to createItemByID and createItemByType.
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Fri, 07 Oct 2011 18:15:09 +0200 |
KarstenBock |
Fixed contents of containers, that are contained in other containers, not correctly restoring.
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Fri, 07 Oct 2011 14:36:36 +0200 |
KarstenBock |
Fixed that dropped items cannot be picked up.
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Fri, 07 Oct 2011 14:15:06 +0200 |
KarstenBock |
Fixed that items in the player characters inventory could not be dropped.
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Mon, 03 Oct 2011 18:25:31 +0200 |
KarstenBock |
Fixed dropping items on the map.
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Fri, 30 Sep 2011 16:05:26 +0200 |
KarstenBock |
Fixed bug where the objects of a map where not correctly restored when changing between maps.
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Fri, 30 Sep 2011 15:31:53 +0200 |
KarstenBock |
Added ExamineContentsAction.
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Fri, 30 Sep 2011 15:08:53 +0200 |
KarstenBock |
Added optional Slot value to the "Items" list in the agents file.
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Fri, 30 Sep 2011 14:11:02 +0200 |
KarstenBock |
Fixed graphical representation of lockables, that are open, when creating the agent.
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Thu, 29 Sep 2011 18:09:56 +0200 |
KarstenBock |
Fixed Saving and Loading.
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Wed, 28 Sep 2011 15:01:04 +0200 |
KarstenBock |
updateObjectDB now saves equipment and inventory too.
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Wed, 28 Sep 2011 12:58:18 +0200 |
KarstenBock |
If Items in containers or being equipped have no type the game will now try to get the object using the ID.
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Tue, 27 Sep 2011 16:29:39 +0200 |
KarstenBock |
updateObjectDB of GameModel now uses saveable_fields.
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Tue, 27 Sep 2011 15:50:28 +0200 |
KarstenBock |
Added Graphics component.
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Tue, 27 Sep 2011 15:23:43 +0200 |
KarstenBock |
Added Behaviour component.
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Tue, 27 Sep 2011 14:58:03 +0200 |
KarstenBock |
Added Base component, which has a saveable_fields property. It is supposed to be derived from, thus it is not in the components list.
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Mon, 26 Sep 2011 15:44:42 +0200 |
KarstenBock |
Fixed moving between maps.
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Sat, 24 Sep 2011 15:48:24 +0200 |
KarstenBock |
Move the identifier field from the FifeAgent component to the new General component.
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Fri, 23 Sep 2011 15:08:27 +0200 |
KarstenBock |
Added moveObject method to the GameModel class.
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Fri, 23 Sep 2011 14:43:06 +0200 |
KarstenBock |
Fixed bug in checkAttributes that caused that values where not correctly set from the Template.
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Fri, 23 Sep 2011 13:30:41 +0200 |
KarstenBock |
Fixed item_type not being set when creating items.
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Fri, 23 Sep 2011 12:58:32 +0200 |
KarstenBock |
Removed image field from the equipable component.
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