log gamestate.py @ 184:9e7f494cc850

age author description
Fri, 16 Mar 2012 07:15:08 +0100 Beliar Made "str" available in scripts.
Thu, 15 Mar 2012 16:24:05 +0100 Beliar getGameEnvironment of GameState now returns a locals dictionary that is empty at the beginning of the game and will be saved in save games. The vals and funcs are now both in the globals dictionary.
Sat, 10 Mar 2012 13:31:47 +0100 Beliar The getGameEnvironment method of GameState will now return a globals dictionary where __builtins__ is disabled.
Fri, 02 Mar 2012 19:42:26 +0100 Beliar Moved the getEnvironment method from the ScriptingSystem to the GameState and renamed it to getGameEnvironment.
Sun, 13 Nov 2011 17:19:14 +0100 KarstenBock Further work on the scripting system.
Thu, 29 Sep 2011 18:09:56 +0200 KarstenBock Fixed Saving and Loading.
Mon, 26 Sep 2011 15:44:42 +0200 KarstenBock Fixed moving between maps.
Thu, 22 Sep 2011 16:18:07 +0200 KarstenBock (Re)added setting of inventory and equipment in the object files.
Thu, 22 Sep 2011 14:39:00 +0200 KarstenBock Objects that are not on an actual map are now stored under the value None in the gamestates object dictionary.
Thu, 22 Sep 2011 14:29:28 +0200 KarstenBock The addObject method of the GameState class now accepts an object_id parameter, instead of it getting that value from the object.
Fri, 09 Sep 2011 15:47:43 +0200 KarstenBock Added meet and met methods from the old player object to the gamestate.
Tue, 06 Sep 2011 15:22:51 +0200 KarstenBock Changes to make PARPG "runable" with grease. (With the correct modified assets)
Sat, 14 May 2011 01:12:35 -0700 M. George Hansen Initial commit of parpg-core.