Mercurial > parpg-source
view charactercreationview.py @ 2:06145a6ee387
Fixed resource path dependencies issue that caused PARPG to crash on start.
* PARPG should now run without issue (system installation not tested).
* Utilized FIFE's VFS module to remove path dependencies from most PARPG modules.
* The new parpg.vfs module is a singleton with a single global variable, VFS, which is a reference to the global VFS instance. Although a singleton is not ideal it should be replaced once PARPG's core code is refactored.
* The parpg.vfs singleton is initialized in the parpg.applicaiton.PARPGApplication class with the absolute path to the data directory via the parpg.settings module and corresponding configuration file.
* A new DataPath entry was added to the default system configuration file template under the [parpg] section to support the new parpg.vfs module.
* Updated the parpg-assets subrepo to revision 3 to fix some dialog file format issues (for details see commit message for parpg-assets).
* Fixed a few bugs in the parpg.dialogueparsers.YAMLDialogueParser class related to exception handling.
author | M. George Hansen <technopolitica@gmail.com> |
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date | Mon, 06 Jun 2011 15:56:14 -1000 |
parents | 7a89ea5404b1 |
children |
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# This file is part of PARPG. # # PARPG is free software: you can redistribute it and/or modify # it under the terms of the GNU General Public License as published by # the Free Software Foundation, either version 3 of the License, or # (at your option) any later version. # # PARPG is distributed in the hope that it will be useful, # but WITHOUT ANY WARRANTY; without even the implied warranty of # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the # GNU General Public License for more details. # # You should have received a copy of the GNU General Public License # along with PARPG. If not, see <http://www.gnu.org/licenses/>. """Provides the view for displaying the character creation screen.""" from fife.extensions import pychan from parpg import vfs from viewbase import ViewBase class CharacterCreationView(ViewBase): """View used to display the character creation screen. @ivar background: Widget displayed as the background. @type background: L{pychan.Widget} @ivar start_new_game_callback: Callback attached to the startButton. @type start_new_game_callback: callable @ivar cancel_new_game_callback: Callback attached to the cancelButton. @type cancel_new_game_callback: callable @ivar character_screen: Widget used to display the character creation screen. @type character_screen: L{pychan.Widget}""" def __init__(self, engine, model, settings): """Construct a new L{CharacterCreationView} instance. @param engine: Rendering engine used to display the view. @type engine: L{fife.Engine} @param model: Model of the game state. @type model: L{GameState}""" ViewBase.__init__(self, engine, model) self.settings = settings xml_file = vfs.VFS.open('gui/main_menu_background.xml') self.background = pychan.loadXML(xml_file) screen_mode = self.engine.getRenderBackend().getCurrentScreenMode() self.background.width = screen_mode.getWidth() self.background.height = screen_mode.getHeight() self.start_new_game_callback = None self.cancel_new_game_callback = None xml_file = vfs.VFS.open('gui/character_screen.xml') self.character_screen = pychan.loadXML(xml_file) self.character_screen.adaptLayout() character_screen_events = {} character_screen_events['startButton'] = self.startNewGame character_screen_events['cancelButton'] = self.cancelNewGame self.character_screen.mapEvents(character_screen_events) def show(self): """Display the view. @return: None""" self.background.show() self.character_screen.show() def hide(self): """Hide the view. @return: None""" self.background.hide() self.character_screen.hide() def startNewGame(self): """Callback tied to the startButton. @return: None""" self.start_new_game_callback() def cancelNewGame(self): """Callback tied to the cancelButton. @return: None""" self.cancel_new_game_callback()