view charactercreationview.py @ 2:06145a6ee387

Fixed resource path dependencies issue that caused PARPG to crash on start. * PARPG should now run without issue (system installation not tested). * Utilized FIFE's VFS module to remove path dependencies from most PARPG modules. * The new parpg.vfs module is a singleton with a single global variable, VFS, which is a reference to the global VFS instance. Although a singleton is not ideal it should be replaced once PARPG's core code is refactored. * The parpg.vfs singleton is initialized in the parpg.applicaiton.PARPGApplication class with the absolute path to the data directory via the parpg.settings module and corresponding configuration file. * A new DataPath entry was added to the default system configuration file template under the [parpg] section to support the new parpg.vfs module. * Updated the parpg-assets subrepo to revision 3 to fix some dialog file format issues (for details see commit message for parpg-assets). * Fixed a few bugs in the parpg.dialogueparsers.YAMLDialogueParser class related to exception handling.
author M. George Hansen <technopolitica@gmail.com>
date Mon, 06 Jun 2011 15:56:14 -1000
parents 7a89ea5404b1
children
line wrap: on
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#   This file is part of PARPG.
#
#   PARPG is free software: you can redistribute it and/or modify
#   it under the terms of the GNU General Public License as published by
#   the Free Software Foundation, either version 3 of the License, or
#   (at your option) any later version.
#
#   PARPG is distributed in the hope that it will be useful,
#   but WITHOUT ANY WARRANTY; without even the implied warranty of
#   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
#   GNU General Public License for more details.
#
#   You should have received a copy of the GNU General Public License
#   along with PARPG.  If not, see <http://www.gnu.org/licenses/>.
"""Provides the view for displaying the character creation screen."""

from fife.extensions import pychan

from parpg import vfs
from viewbase import ViewBase

class CharacterCreationView(ViewBase):
    """View used to display the character creation screen.
       @ivar background: Widget displayed as the background.
       @type background: L{pychan.Widget}
       @ivar start_new_game_callback: Callback attached to the startButton.
       @type start_new_game_callback: callable
       @ivar cancel_new_game_callback: Callback attached to the cancelButton.
       @type cancel_new_game_callback: callable
       @ivar character_screen: Widget used to display the character creation
           screen.
       @type character_screen: L{pychan.Widget}"""

    def __init__(self, engine, model, settings):
        """Construct a new L{CharacterCreationView} instance.
           @param engine: Rendering engine used to display the view.
           @type engine: L{fife.Engine}
           @param model: Model of the game state.
           @type model: L{GameState}"""
        ViewBase.__init__(self, engine, model)
        self.settings = settings
        xml_file = vfs.VFS.open('gui/main_menu_background.xml')
        self.background = pychan.loadXML(xml_file)
        screen_mode = self.engine.getRenderBackend().getCurrentScreenMode()
        self.background.width = screen_mode.getWidth()
        self.background.height = screen_mode.getHeight()
        self.start_new_game_callback = None
        self.cancel_new_game_callback = None

        xml_file = vfs.VFS.open('gui/character_screen.xml')
        self.character_screen = pychan.loadXML(xml_file)

        self.character_screen.adaptLayout()
        character_screen_events = {}
        character_screen_events['startButton'] = self.startNewGame
        character_screen_events['cancelButton'] = self.cancelNewGame
        self.character_screen.mapEvents(character_screen_events)
    
    def show(self):
        """Display the view.
           @return: None"""
        self.background.show()
        self.character_screen.show()
    
    def hide(self):
        """Hide the view.
           @return: None"""
        self.background.hide()
        self.character_screen.hide()
    
    def startNewGame(self):
        """Callback tied to the startButton.
           @return: None"""
        self.start_new_game_callback()
    
    def cancelNewGame(self):
        """Callback tied to the cancelButton.
           @return: None"""
        self.cancel_new_game_callback()