Mercurial > parpg-source
diff charactercreationview.py @ 2:06145a6ee387
Fixed resource path dependencies issue that caused PARPG to crash on start.
* PARPG should now run without issue (system installation not tested).
* Utilized FIFE's VFS module to remove path dependencies from most PARPG modules.
* The new parpg.vfs module is a singleton with a single global variable, VFS, which is a reference to the global VFS instance. Although a singleton is not ideal it should be replaced once PARPG's core code is refactored.
* The parpg.vfs singleton is initialized in the parpg.applicaiton.PARPGApplication class with the absolute path to the data directory via the parpg.settings module and corresponding configuration file.
* A new DataPath entry was added to the default system configuration file template under the [parpg] section to support the new parpg.vfs module.
* Updated the parpg-assets subrepo to revision 3 to fix some dialog file format issues (for details see commit message for parpg-assets).
* Fixed a few bugs in the parpg.dialogueparsers.YAMLDialogueParser class related to exception handling.
author | M. George Hansen <technopolitica@gmail.com> |
---|---|
date | Mon, 06 Jun 2011 15:56:14 -1000 |
parents | 7a89ea5404b1 |
children |
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--- a/charactercreationview.py Tue May 31 02:46:20 2011 -0700 +++ b/charactercreationview.py Mon Jun 06 15:56:14 2011 -1000 @@ -14,10 +14,9 @@ # along with PARPG. If not, see <http://www.gnu.org/licenses/>. """Provides the view for displaying the character creation screen.""" -import os - from fife.extensions import pychan +from parpg import vfs from viewbase import ViewBase class CharacterCreationView(ViewBase): @@ -40,17 +39,17 @@ @type model: L{GameState}""" ViewBase.__init__(self, engine, model) self.settings = settings - gui_path = os.path.join(self.settings.system_path, - self.settings.parpg.GuiPath) - self.background = pychan.loadXML(os.path.join(gui_path, - 'main_menu_background.xml')) + xml_file = vfs.VFS.open('gui/main_menu_background.xml') + self.background = pychan.loadXML(xml_file) screen_mode = self.engine.getRenderBackend().getCurrentScreenMode() self.background.width = screen_mode.getWidth() self.background.height = screen_mode.getHeight() self.start_new_game_callback = None self.cancel_new_game_callback = None - self.character_screen = pychan.loadXML(os.path.join(gui_path, - 'character_screen.xml')) + + xml_file = vfs.VFS.open('gui/character_screen.xml') + self.character_screen = pychan.loadXML(xml_file) + self.character_screen.adaptLayout() character_screen_events = {} character_screen_events['startButton'] = self.startNewGame