diff entities/character.py @ 12:9c7a96c6fe41

Refactored components and began defining basic Entities and Systems. * Moved the components from parpg.objects.components into their own top-level package, components, and separated them into individual modules. * Added a few new components, including Behavior, Container and Containable. * Created the systems top-level package for defining Grease Systems and added stub classes for the ScriptingSystem and GameRulesSystem. * Created the entities top-level package for defining Grease Entities and added an incomplete definition of the Character entity type.
author M. George Hansen <technopolitica@gmail.com>
date Wed, 27 Jul 2011 12:16:30 -1000
parents
children 59a4337f328f
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--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/entities/character.py	Wed Jul 27 12:16:30 2011 -1000
@@ -0,0 +1,26 @@
+#   This program is free software: you can redistribute it and/or modify
+#   it under the terms of the GNU General Public License as published by
+#   the Free Software Foundation, either version 3 of the License, or
+#   (at your option) any later version.
+
+#   This program is distributed in the hope that it will be useful,
+#   but WITHOUT ANY WARRANTY; without even the implied warranty of
+#   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+#   GNU General Public License for more details.
+
+#   You should have received a copy of the GNU General Public License
+#   along with this program.  If not, see <http://www.gnu.org/licenses/>.
+
+from parpg.grease import Entity
+
+class Character(Entity):
+    def __init__(self, world, view_name, real_name, desc, statistics, max_bulk,
+            items=None):
+        self.characterstats.statistics = statistics
+        
+        self.description.view_name = view_name
+        self.description.real_name = real_name
+        self.description.desc = desc
+        
+        self.container.children = items or []
+        self.container.max_bulk = max_bulk