Mercurial > parpg-source
view entities/character.py @ 27:59a4337f328f
Added fifeagent as component to the Character entity and added a method that attaches the behaviour to the layer
author | KarstenBock@gmx.net |
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date | Sun, 04 Sep 2011 15:19:47 +0200 |
parents | 9c7a96c6fe41 |
children | bcabbffc88e6 |
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# This program is free software: you can redistribute it and/or modify # it under the terms of the GNU General Public License as published by # the Free Software Foundation, either version 3 of the License, or # (at your option) any later version. # This program is distributed in the hope that it will be useful, # but WITHOUT ANY WARRANTY; without even the implied warranty of # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the # GNU General Public License for more details. # You should have received a copy of the GNU General Public License # along with this program. If not, see <http://www.gnu.org/licenses/>. from parpg.grease import Entity class Character(Entity): def __init__(self, world, view_name, real_name, desc, statistics, max_bulk, identifier, layer=None, behaviour=None, gfx=None, items=None ): self.characterstats.statistics = statistics self.description.view_name = view_name self.description.real_name = real_name self.description.desc = desc self.container.children = items or [] self.container.max_bulk = max_bulk self.fifeagent.identifier = identifier self.fifeagent.layer = layer self.fifeagent.behaviour = behaviour self.fifeagent.gfx = gfx def setup_behaviour(self): """Attach the behaviour to the layer""" if self.fifeagent.behaviour: self.fifeagent.behaviour.attachToLayer(self.fifeagent.identifier)