diff dialoguecontroller.py @ 0:7a89ea5404b1

Initial commit of parpg-core.
author M. George Hansen <technopolitica@gmail.com>
date Sat, 14 May 2011 01:12:35 -0700
parents
children 708a6f651c31
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--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/dialoguecontroller.py	Sat May 14 01:12:35 2011 -0700
@@ -0,0 +1,59 @@
+#   This file is part of PARPG.
+
+#   PARPG is free software: you can redistribute it and/or modify
+#   it under the terms of the GNU General Public License as published by
+#   the Free Software Foundation, either version 3 of the License, or
+#   (at your option) any later version.
+
+#   PARPG is distributed in the hope that it will be useful,
+#   but WITHOUT ANY WARRANTY; without even the implied warranty of
+#   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+#   GNU General Public License for more details.
+
+#   You should have received a copy of the GNU General Public License
+#   along with PARPG.  If not, see <http://www.gnu.org/licenses/>.
+from controllerbase import ControllerBase
+
+class DialogueController(ControllerBase):
+    """Controller that takes over when a dialogue is started"""
+    def __init__(self, 
+                 engine, 
+                 view, 
+                 model, 
+                 application):
+        """
+        Constructor
+        @param engine: Instance of the active fife engine
+        @type engine: fife.Engine
+        @param view: Instance of a GameSceneView
+        @param type: parpg.GameSceneView
+        @param model: The model that has the current gamestate
+        @type model: parpg.GameModel
+        @param application: The application that created this controller
+        @type application: parpg.PARPGApplication
+        @param settings: The current settings of the application
+        @type settings: fife.extensions.fife_settings.Setting
+        """
+        super(DialogueController, self).__init__(engine,
+                                                  view,
+                                                  model,
+                                                  application)
+        self.dialogue = None
+        self.view = view
+        
+    def startTalk(self, npc):
+        if npc.dialogue is not None:
+            self.model.active_map.centerCameraOnPlayer()            
+            npc.talk(self.model.game_state.player_character)
+            self.dialogue = self.view.hud.showDialogue(npc)
+            self.dialogue.initiateDialogue()
+            self.model.pause(True)
+            self.view.hud.enabled = False
+
+            
+    def pump(self):
+        if self.dialogue and not self.dialogue.active:
+            self.application.popController()
+            self.model.pause(False)
+            self.view.hud.enabled = True
+