Mercurial > parpg-source
comparison dialoguecontroller.py @ 0:7a89ea5404b1
Initial commit of parpg-core.
author | M. George Hansen <technopolitica@gmail.com> |
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date | Sat, 14 May 2011 01:12:35 -0700 |
parents | |
children | 708a6f651c31 |
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-1:000000000000 | 0:7a89ea5404b1 |
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1 # This file is part of PARPG. | |
2 | |
3 # PARPG is free software: you can redistribute it and/or modify | |
4 # it under the terms of the GNU General Public License as published by | |
5 # the Free Software Foundation, either version 3 of the License, or | |
6 # (at your option) any later version. | |
7 | |
8 # PARPG is distributed in the hope that it will be useful, | |
9 # but WITHOUT ANY WARRANTY; without even the implied warranty of | |
10 # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the | |
11 # GNU General Public License for more details. | |
12 | |
13 # You should have received a copy of the GNU General Public License | |
14 # along with PARPG. If not, see <http://www.gnu.org/licenses/>. | |
15 from controllerbase import ControllerBase | |
16 | |
17 class DialogueController(ControllerBase): | |
18 """Controller that takes over when a dialogue is started""" | |
19 def __init__(self, | |
20 engine, | |
21 view, | |
22 model, | |
23 application): | |
24 """ | |
25 Constructor | |
26 @param engine: Instance of the active fife engine | |
27 @type engine: fife.Engine | |
28 @param view: Instance of a GameSceneView | |
29 @param type: parpg.GameSceneView | |
30 @param model: The model that has the current gamestate | |
31 @type model: parpg.GameModel | |
32 @param application: The application that created this controller | |
33 @type application: parpg.PARPGApplication | |
34 @param settings: The current settings of the application | |
35 @type settings: fife.extensions.fife_settings.Setting | |
36 """ | |
37 super(DialogueController, self).__init__(engine, | |
38 view, | |
39 model, | |
40 application) | |
41 self.dialogue = None | |
42 self.view = view | |
43 | |
44 def startTalk(self, npc): | |
45 if npc.dialogue is not None: | |
46 self.model.active_map.centerCameraOnPlayer() | |
47 npc.talk(self.model.game_state.player_character) | |
48 self.dialogue = self.view.hud.showDialogue(npc) | |
49 self.dialogue.initiateDialogue() | |
50 self.model.pause(True) | |
51 self.view.hud.enabled = False | |
52 | |
53 | |
54 def pump(self): | |
55 if self.dialogue and not self.dialogue.active: | |
56 self.application.popController() | |
57 self.model.pause(False) | |
58 self.view.hud.enabled = True | |
59 |