Mercurial > parpg-source
comparison objects/action.py @ 2:06145a6ee387
Fixed resource path dependencies issue that caused PARPG to crash on start.
* PARPG should now run without issue (system installation not tested).
* Utilized FIFE's VFS module to remove path dependencies from most PARPG modules.
* The new parpg.vfs module is a singleton with a single global variable, VFS, which is a reference to the global VFS instance. Although a singleton is not ideal it should be replaced once PARPG's core code is refactored.
* The parpg.vfs singleton is initialized in the parpg.applicaiton.PARPGApplication class with the absolute path to the data directory via the parpg.settings module and corresponding configuration file.
* A new DataPath entry was added to the default system configuration file template under the [parpg] section to support the new parpg.vfs module.
* Updated the parpg-assets subrepo to revision 3 to fix some dialog file format issues (for details see commit message for parpg-assets).
* Fixed a few bugs in the parpg.dialogueparsers.YAMLDialogueParser class related to exception handling.
author | M. George Hansen <technopolitica@gmail.com> |
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date | Mon, 06 Jun 2011 15:56:14 -1000 |
parents | 7a89ea5404b1 |
children | 708a6f651c31 |
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1:4912a6f97c52 | 2:06145a6ee387 |
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18 import logging | 18 import logging |
19 | 19 |
20 logger = logging.getLogger('action') | 20 logger = logging.getLogger('action') |
21 | 21 |
22 from parpg.gui import drag_drop_data as data_drag | 22 from parpg.gui import drag_drop_data as data_drag |
23 from parpg.dialoguecontroller import DialogueController | |
23 | 24 |
24 class NoSuchQuestException(Exception): | 25 class NoSuchQuestException(Exception): |
25 """NoQuestException is used when there is no active quest with the id""" | 26 """NoQuestException is used when there is no active quest with the id""" |
26 pass | 27 pass |
27 | 28 |
286 self.npc = npc | 287 self.npc = npc |
287 | 288 |
288 def execute(self): | 289 def execute(self): |
289 """Talk with the NPC when close enough, otherwise move closer. | 290 """Talk with the NPC when close enough, otherwise move closer. |
290 @return: None""" | 291 @return: None""" |
291 from parpg.dialoguecontroller import DialogueController | |
292 | |
293 player_char = self.model.game_state.player_character | 292 player_char = self.model.game_state.player_character |
294 npc_coordinates = self.npc.getLocation().getLayerCoordinates() | 293 npc_coordinates = self.npc.getLocation().getLayerCoordinates() |
295 pc_coordinates = player_char.behaviour.agent.\ | 294 pc_coordinates = player_char.behaviour.agent.\ |
296 getLocation().getLayerCoordinates() | 295 getLocation().getLayerCoordinates() |
297 | 296 |