diff objects/action.py @ 2:06145a6ee387

Fixed resource path dependencies issue that caused PARPG to crash on start. * PARPG should now run without issue (system installation not tested). * Utilized FIFE's VFS module to remove path dependencies from most PARPG modules. * The new parpg.vfs module is a singleton with a single global variable, VFS, which is a reference to the global VFS instance. Although a singleton is not ideal it should be replaced once PARPG's core code is refactored. * The parpg.vfs singleton is initialized in the parpg.applicaiton.PARPGApplication class with the absolute path to the data directory via the parpg.settings module and corresponding configuration file. * A new DataPath entry was added to the default system configuration file template under the [parpg] section to support the new parpg.vfs module. * Updated the parpg-assets subrepo to revision 3 to fix some dialog file format issues (for details see commit message for parpg-assets). * Fixed a few bugs in the parpg.dialogueparsers.YAMLDialogueParser class related to exception handling.
author M. George Hansen <technopolitica@gmail.com>
date Mon, 06 Jun 2011 15:56:14 -1000
parents 7a89ea5404b1
children 708a6f651c31
line wrap: on
line diff
--- a/objects/action.py	Tue May 31 02:46:20 2011 -0700
+++ b/objects/action.py	Mon Jun 06 15:56:14 2011 -1000
@@ -20,6 +20,7 @@
 logger = logging.getLogger('action')
 
 from parpg.gui import drag_drop_data as data_drag
+from parpg.dialoguecontroller import DialogueController
 
 class NoSuchQuestException(Exception):
     """NoQuestException is used when there is no active quest with the id"""
@@ -288,8 +289,6 @@
     def execute(self):
         """Talk with the NPC when close enough, otherwise move closer.
            @return: None"""
-        from parpg.dialoguecontroller import DialogueController
-        
         player_char = self.model.game_state.player_character
         npc_coordinates = self.npc.getLocation().getLayerCoordinates()
         pc_coordinates = player_char.behaviour.agent.\