Mercurial > parpg-source
comparison charactercreationview.py @ 2:06145a6ee387
Fixed resource path dependencies issue that caused PARPG to crash on start.
* PARPG should now run without issue (system installation not tested).
* Utilized FIFE's VFS module to remove path dependencies from most PARPG modules.
* The new parpg.vfs module is a singleton with a single global variable, VFS, which is a reference to the global VFS instance. Although a singleton is not ideal it should be replaced once PARPG's core code is refactored.
* The parpg.vfs singleton is initialized in the parpg.applicaiton.PARPGApplication class with the absolute path to the data directory via the parpg.settings module and corresponding configuration file.
* A new DataPath entry was added to the default system configuration file template under the [parpg] section to support the new parpg.vfs module.
* Updated the parpg-assets subrepo to revision 3 to fix some dialog file format issues (for details see commit message for parpg-assets).
* Fixed a few bugs in the parpg.dialogueparsers.YAMLDialogueParser class related to exception handling.
author | M. George Hansen <technopolitica@gmail.com> |
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date | Mon, 06 Jun 2011 15:56:14 -1000 |
parents | 7a89ea5404b1 |
children |
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1:4912a6f97c52 | 2:06145a6ee387 |
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12 # | 12 # |
13 # You should have received a copy of the GNU General Public License | 13 # You should have received a copy of the GNU General Public License |
14 # along with PARPG. If not, see <http://www.gnu.org/licenses/>. | 14 # along with PARPG. If not, see <http://www.gnu.org/licenses/>. |
15 """Provides the view for displaying the character creation screen.""" | 15 """Provides the view for displaying the character creation screen.""" |
16 | 16 |
17 import os | |
18 | |
19 from fife.extensions import pychan | 17 from fife.extensions import pychan |
20 | 18 |
19 from parpg import vfs | |
21 from viewbase import ViewBase | 20 from viewbase import ViewBase |
22 | 21 |
23 class CharacterCreationView(ViewBase): | 22 class CharacterCreationView(ViewBase): |
24 """View used to display the character creation screen. | 23 """View used to display the character creation screen. |
25 @ivar background: Widget displayed as the background. | 24 @ivar background: Widget displayed as the background. |
38 @type engine: L{fife.Engine} | 37 @type engine: L{fife.Engine} |
39 @param model: Model of the game state. | 38 @param model: Model of the game state. |
40 @type model: L{GameState}""" | 39 @type model: L{GameState}""" |
41 ViewBase.__init__(self, engine, model) | 40 ViewBase.__init__(self, engine, model) |
42 self.settings = settings | 41 self.settings = settings |
43 gui_path = os.path.join(self.settings.system_path, | 42 xml_file = vfs.VFS.open('gui/main_menu_background.xml') |
44 self.settings.parpg.GuiPath) | 43 self.background = pychan.loadXML(xml_file) |
45 self.background = pychan.loadXML(os.path.join(gui_path, | |
46 'main_menu_background.xml')) | |
47 screen_mode = self.engine.getRenderBackend().getCurrentScreenMode() | 44 screen_mode = self.engine.getRenderBackend().getCurrentScreenMode() |
48 self.background.width = screen_mode.getWidth() | 45 self.background.width = screen_mode.getWidth() |
49 self.background.height = screen_mode.getHeight() | 46 self.background.height = screen_mode.getHeight() |
50 self.start_new_game_callback = None | 47 self.start_new_game_callback = None |
51 self.cancel_new_game_callback = None | 48 self.cancel_new_game_callback = None |
52 self.character_screen = pychan.loadXML(os.path.join(gui_path, | 49 |
53 'character_screen.xml')) | 50 xml_file = vfs.VFS.open('gui/character_screen.xml') |
51 self.character_screen = pychan.loadXML(xml_file) | |
52 | |
54 self.character_screen.adaptLayout() | 53 self.character_screen.adaptLayout() |
55 character_screen_events = {} | 54 character_screen_events = {} |
56 character_screen_events['startButton'] = self.startNewGame | 55 character_screen_events['startButton'] = self.startNewGame |
57 character_screen_events['cancelButton'] = self.cancelNewGame | 56 character_screen_events['cancelButton'] = self.cancelNewGame |
58 self.character_screen.mapEvents(character_screen_events) | 57 self.character_screen.mapEvents(character_screen_events) |