Mercurial > parpg-source
annotate gui/inventorygui.py @ 189:4381be70e1bb tip
Fixed incompatibility with latest changes to bgrease.
author | Beliar <KarstenBock@gmx.net> |
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date | Sun, 08 Apr 2012 20:30:43 +0200 |
parents | 5b880b8cff6d |
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1 # This file is part of PARPG. |
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2 |
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3 # PARPG is free software: you can redistribute it and/or modify |
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4 # it under the terms of the GNU General Public License as published by |
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5 # the Free Software Foundation, either version 3 of the License, or |
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6 # (at your option) any later version. |
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7 |
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8 # PARPG is distributed in the hope that it will be useful, |
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9 # but WITHOUT ANY WARRANTY; without even the implied warranty of |
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10 # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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11 # GNU General Public License for more details. |
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12 |
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13 # You should have received a copy of the GNU General Public License |
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14 # along with PARPG. If not, see <http://www.gnu.org/licenses/>. |
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15 import logging |
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16 from types import StringTypes |
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17 |
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18 from fife.extensions.pychan.tools import callbackWithArguments as cbwa |
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19 from fife.extensions import pychan |
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20 from slot import Slot |
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21 from fife.extensions.pychan.attrs import UnicodeAttr |
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22 |
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23 from parpg.gui import drag_drop_data as data_drag |
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24 from parpg.gui.containergui_base import ContainerGUIBase |
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25 from parpg.entities.action import ACTIONS |
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26 from parpg.components import equip, equipable, container |
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27 from parpg.entities import General |
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28 |
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29 logger = logging.getLogger('action') |
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30 |
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31 class EquipmentSlot(pychan.VBox): |
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32 def __init__(self, min_size=(50, 50), |
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33 max_size=(50, 50), margins=None, |
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34 **kwargs): |
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35 pychan.VBox.__init__(self, min_size=min_size, max_size=max_size, |
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36 **kwargs) |
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37 self.background_image = 'gui/inv_images/inv_background.png' |
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38 icon = Slot(name="Icon") |
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39 self.addChild(icon) |
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40 self.adaptLayout() |
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41 if self.parent is not None: |
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42 self.beforeShow() |
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43 |
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44 @property |
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45 def image(self): |
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46 icon = self.findChildByName("Icon") |
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47 return icon.image |
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48 |
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49 @image.setter |
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50 def image(self, image): |
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51 icon = self.findChildByName("Icon") |
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52 icon.image = image |
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53 |
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54 class InventoryGrid(pychan.VBox): |
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55 ATTRIBUTES = pychan.VBox.ATTRIBUTES + [pychan.attrs.PointAttr('grid_size'), |
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56 pychan.attrs.PointAttr('cell_size')] |
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57 |
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58 |
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59 def _setNColumns(self, n_columns): |
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60 n_rows = self.grid_size[1] |
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61 self.grid_size = (n_columns, n_rows) |
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62 |
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63 def _getNColumns(self): |
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64 n_columns = self.grid_size[0] |
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65 return n_columns |
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66 n_columns = property(fget=_getNColumns, fset=_setNColumns) |
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67 |
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68 def _setNRows(self, n_rows): |
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69 n_columns = self.grid_size[0] |
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70 self.grid_size = (n_columns, n_rows) |
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71 |
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72 def _getNRows(self): |
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73 n_rows = self.grid_size[1] |
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74 return n_rows |
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75 n_rows = property(fget=_getNRows, fset=_getNColumns) |
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76 |
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77 def _setGridSize(self, grid_size): |
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78 n_columns, n_rows = grid_size |
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79 self.removeAllChildren() |
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80 for row_n in xrange(n_rows): |
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81 row_size = (n_columns * self.cell_size[0], self.cell_size[1]) |
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82 row = pychan.HBox(min_size=row_size, max_size=row_size, |
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83 padding=self.padding) |
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84 row.border_size = 1 |
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85 row.opaque = 0 |
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86 for column_n in xrange(n_columns): |
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87 index = (row_n * n_columns + column_n) |
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88 slot = Slot(min_size=(self.cell_size), |
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89 max_size=(self.cell_size)) |
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90 slot.border_size = 1 |
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91 slot.name = "Slot_%d" % index |
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92 slot.index = index |
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93 slot.image = None |
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94 slot.size = self.cell_size |
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95 row.addChild(slot) |
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96 self.addChild(row) |
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97 self.min_size = ((n_columns * self.cell_size[0]) + 2, |
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98 (n_rows * self.cell_size[1]) + 2) |
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99 self.max_size = self.min_size |
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100 |
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101 def _getGridSize(self): |
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102 n_rows = len(self.children) |
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103 n_columns = len(self.children[0].children) |
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104 return (n_rows, n_columns) |
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105 grid_size = property(fget=_getGridSize, fset=_setGridSize) |
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106 |
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107 def getSlot(self, row_or_index, col=None): |
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108 if col: |
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109 index = row * self.n_columns + col |
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110 else: |
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111 index = row_or_index |
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112 return self.findChildByName("Slot_%d" % index) |
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113 |
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114 def __init__(self, |
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115 grid_size=(2, 2), |
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116 cell_size=(50, 50), |
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117 parent = None, |
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118 name = None, |
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119 size = None, |
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120 min_size = None, |
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121 max_size = None, |
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122 helptext = None, |
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123 position = None, |
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124 style = None, |
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125 hexpand = None, |
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126 vexpand = None, |
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127 font = None, |
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128 base_color = None, |
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129 background_color = None, |
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130 foreground_color = None, |
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131 selection_color = None, |
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132 position_technique = None, |
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133 is_focusable = None, |
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134 comment = None, |
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135 background_image = None, |
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136 _real_widget = None): |
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137 pychan.VBox.__init__(self, |
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138 parent=parent, |
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139 name=name, |
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140 size=size, |
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141 min_size=min_size, |
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142 max_size=max_size, |
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143 helptext=helptext, |
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144 position=position, |
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145 style=style, |
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146 hexpand=hexpand, |
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147 vexpand=vexpand, |
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148 font=font, |
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149 base_color=base_color, |
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150 background_color=background_color, |
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151 foreground_color=foreground_color, |
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152 selection_color=selection_color, |
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153 border_size=1, |
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154 position_technique=position_technique, |
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155 is_focusable=is_focusable, |
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156 comment=comment, |
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157 padding=0, |
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158 background_image=background_image, |
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159 opaque=0, |
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160 margins=None, |
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161 _real_widget=_real_widget) |
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162 self.cell_size = cell_size |
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163 self.grid_size = grid_size |
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164 |
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165 |
120
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166 class EquipmentGUI(ContainerGUIBase): |
169
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167 def __init__(self, controller, gui, equip, callbacks, slot_size = (50, 50)): |
119
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168 ContainerGUIBase.__init__(self, controller, gui) |
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169 self.equip = equip |
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170 self.equip_to_gui = { |
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171 "head": "headSlot", |
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172 "neck": "neckSlot", |
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173 "body": "shirtSlot", |
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174 "belt": "beltSlot", |
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175 "leg": "pantsSlot", |
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176 "feet": "bootsSlot", |
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177 "l_arm": "leftHandSlot", |
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178 "r_arm": "rightHandSlot", |
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179 } |
144
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180 self.setSlotEvents() |
169
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181 self.slot_size = slot_size |
119
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182 |
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183 def updateImages(self): |
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184 for eq_slot, gui_slot in self.equip_to_gui.iteritems(): |
144
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185 widget = self.gui.findChildByName(gui_slot) |
119
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186 equipable = equip.get_equipable(self.equip, eq_slot) |
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187 widget.item = equipable.entity if equipable else None |
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188 self.updateImage(widget) |
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189 |
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190 def updateImage(self, slot): |
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191 assert(isinstance(slot, EquipmentSlot)) |
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192 if (slot.item): |
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193 image = slot.item.containable.image |
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194 else: |
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195 image = None |
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196 slot.image = image |
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197 |
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198 def dragObject(self, obj): |
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199 """Drag the selected object. |
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200 @type obj: string |
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201 @param obj: The name of the object |
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202 @return: None""" |
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203 # get the widget from the gui with the name obj |
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204 drag_widget = self.gui.findChildByName(obj) |
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205 drag_item = drag_widget.item |
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206 # only drag if the widget is not empty |
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207 if (drag_item != None): |
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208 if isinstance(drag_item, General): |
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209 drag_item = drag_item.containable |
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210 elif isinstance(drag_item, equipable): |
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211 drag_item = drag_item.entity.containable |
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212 drag_eq = drag_item.entity.equipable |
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213 # get the image of the widget |
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214 image = drag_widget.image |
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215 self.setDragData(drag_item, image, image) |
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216 equip.take_equipable(self.equip, drag_eq.in_slot) |
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217 |
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218 # after dragging the 'item', set the widgets' images |
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219 # so that it has it's default 'empty' images |
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220 drag_widget.item = None |
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221 self.updateImage(drag_widget) |
119
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222 |
144
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223 def dropObject(self, obj): |
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224 """Drops the object being dropped |
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225 @type obj: string |
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226 @param obj: The name of the object |
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227 @return: None""" |
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228 try: |
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229 drop_widget = self.gui.findChildByName(obj) |
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230 drop_slot = drop_widget.slot |
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231 replace_item = None |
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232 |
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233 if data_drag.dragging: |
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234 drag_item = data_drag.dragged_item.entity |
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235 if drag_item.equipable: |
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236 drag_item = drag_item.equipable |
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237 else: |
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238 return |
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239 #this will get the replacement item and the data for drag_drop |
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240 #if there is an item all ready occupying the slot |
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241 replace_item = ( |
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242 equip.equip(self.equip, drag_item, drop_slot) |
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243 ) |
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244 |
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245 #if there was no item the stop dragging and reset cursor |
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246 if replace_item: |
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247 image = drop_widget.image |
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248 self.setDragData(replace_item.entity.containable, image, image) |
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249 else: |
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250 data_drag.dragging = False |
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251 #reset the mouse cursor to the normal cursor |
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252 self.controller.resetMouseCursor() |
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253 drop_widget.item = drag_item.entity |
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254 self.updateImage(drop_widget) |
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255 except (equip.AlreadyEquippedError, equip.CannotBeEquippedInSlot): |
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256 #Do we want to notify the player why the item can't be dropped? |
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257 pass |
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258 |
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259 def mousePressedOnSlot(self, event, widget): |
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260 if event.getButton() == event.LEFT: |
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261 self.dragDrop(widget.name) |
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262 |
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263 def setSlotEvents(self): |
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264 events_to_map = {} |
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265 for eq_slot, gui_slot in self.equip_to_gui.iteritems(): |
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266 widget = self.gui.findChildByName(gui_slot) |
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267 slot_name = widget.name |
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268 widget.slot = eq_slot |
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269 events_to_map[slot_name + "/mousePressed"] = ( |
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270 self.mousePressedOnSlot |
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271 ) |
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272 events_to_map[slot_name + "/mouseReleased"] = self.showContextMenu |
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273 |
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274 self.gui.mapEvents(events_to_map) |
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275 |
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276 class InventoryGUI(ContainerGUIBase): |
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277 def __init__(self, controller, gui, container, callbacks): |
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278 ContainerGUIBase.__init__(self, controller, gui) |
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279 self.grid = self.gui.findChildByName("Grid") |
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280 assert(isinstance(self.grid, InventoryGrid)) |
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281 self.container = container |
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282 self.setSlotEvents() |
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283 |
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284 def setSlotEvents(self): |
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285 slot_count = self.grid.n_rows * self.grid.n_columns |
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286 events_to_map = {} |
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287 for counter in xrange(0, slot_count): |
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288 widget = self.grid.getSlot(counter) |
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289 slot_name = widget.name |
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290 widget.index = counter |
135 | 291 events_to_map[slot_name + "/mousePressed"] = ( |
292 self.mousePressedOnSlot | |
293 ) | |
294 events_to_map[slot_name + "/mouseReleased"] = self.showContextMenu | |
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295 |
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296 self.grid.mapEvents(events_to_map) |
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297 self.updateImages() |
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298 |
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299 def updateImages(self): |
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300 for index, child in enumerate(self.container.children): |
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301 slot = self.grid.getSlot(index) |
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302 if child: |
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303 slot.item = child.entity |
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304 else: |
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305 slot.item = None |
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306 self.updateImage(slot) |
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307 |
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308 def updateImage(self, slot): |
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309 assert(isinstance(slot, Slot)) |
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310 if (slot.item): |
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311 image = slot.item.containable.image |
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312 |
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313 else: |
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314 image = None |
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315 slot.image = image |
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316 |
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317 def mousePressedOnSlot(self, event, widget): |
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318 if event.getButton() == event.LEFT: |
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319 self.dragDrop(widget.name) |
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320 |
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321 def dragObject(self, obj): |
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322 """Drag the selected object. |
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323 @type obj: string |
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324 @param obj: The name of the object |
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325 @return: None""" |
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326 # get the widget from the gui with the name obj |
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327 drag_widget = self.gui.findChild(name = obj) |
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328 drag_item = drag_widget.item |
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329 # only drag if the widget is not empty |
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330 if (drag_item != None): |
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331 if isinstance(drag_item, General): |
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332 drag_item = drag_item.containable |
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333 # get the image of the widget |
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334 image = drag_widget.image |
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335 self.setDragData(drag_item, image, image) |
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336 container.take_item(self.container, drag_item.slot) |
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337 |
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338 # after dragging the 'item', set the widgets' images |
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339 # so that it has it's default 'empty' images |
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340 drag_widget.item = None |
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341 self.updateImage(drag_widget) |
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342 |
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343 def dropObject(self, obj): |
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344 """Drops the object being dropped |
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345 @type obj: string |
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346 @param obj: The name of the object |
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347 @return: None""" |
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348 try: |
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349 drop_widget = self.gui.findChildByName(obj) |
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350 drop_index = drop_widget.index |
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351 replace_item = None |
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352 |
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353 if data_drag.dragging: |
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354 drag_item = data_drag.dragged_item |
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355 #this will get the replacement item and the data for drag_drop if |
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356 ## there is an item all ready occupying the slot |
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357 replace_item = ( |
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358 container.put_item(self.container, drag_item, drop_index) |
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359 ) |
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360 |
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361 #if there was no item the stop dragging and reset cursor |
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362 if replace_item: |
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363 image = drop_widget.image |
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364 self.setDragData(replace_item, image, image) |
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365 else: |
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366 data_drag.dragging = False |
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367 #reset the mouse cursor to the normal cursor |
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368 self.controller.resetMouseCursor() |
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369 drop_widget.item = drag_item.entity |
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370 self.updateImage(drop_widget) |
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371 except (container.BulkLimitError): |
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372 #Do we want to notify the player why the item can't be dropped? |
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373 pass |
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374 |
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375 def createMenuItems(self, item, actions): |
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376 """Creates context menu items for the InventoryGUI""" |
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377 menu_actions = ContainerGUIBase.createMenuItems(self, item, actions) |
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378 param_dict = {} |
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379 param_dict["controller"] = self.controller |
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380 param_dict["commands"] = {} |
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381 param_dict["item"] = item.containable |
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382 param_dict["container_gui"] = self |
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383 menu_actions.append(["Drop", |
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384 "Drop", |
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385 self.executeMenuItem, |
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386 ACTIONS["DropFromInventory"](**param_dict)]) |
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387 return menu_actions |
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388 |
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389 class CharacterGUI(object): |
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390 def __init__(self, controller, gui, container, equip, callbacks): |
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391 self.engine = controller.engine |
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392 self.inventory_shown = False |
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393 if isinstance(gui, pychan.Widget): |
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394 self.gui = gui |
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395 elif isinstance(gui, StringTypes): |
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396 xml_file = vfs.VFS.open(gui) |
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397 self.gui = pychan.loadXML(xml_file) |
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398 else: |
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399 self.gui = pychan.loadXML(gui) |
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400 |
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401 render_backend = self.engine.getRenderBackend() |
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402 screen_mode = render_backend.getCurrentScreenMode() |
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403 screen_width, screen_height = (screen_mode.getWidth(), |
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404 screen_mode.getHeight()) |
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405 widget_width, widget_height = self.gui.size |
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406 self.gui.position = ((screen_width - widget_width) / 2, |
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407 (screen_height - widget_height) / 2) |
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408 self.equip_gui = EquipmentGUI( |
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409 controller, |
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410 self.gui.findChildByName("equipmentPage"), |
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411 equip, callbacks |
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412 ) |
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413 self.inv_gui = InventoryGUI( |
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414 controller, |
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415 self.gui.findChildByName("inventoryPage"), |
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416 container, callbacks |
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417 ) |
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418 |
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419 def toggleInventory(self, toggleImage=True): |
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420 """Pause the game and enter the inventory screen, or close the |
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421 inventory screen and resume the game. |
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422 @type toggleImage: bool |
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423 @param toggleImage: |
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424 Call toggleInventoryCallback if True. Toggling via a |
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425 keypress requires that we toggle the Hud inventory image |
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426 explicitly. Clicking on the Hud inventory button toggles the |
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427 image implicitly, so we don't change it. |
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428 @return: None""" |
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429 if not self.inventory_shown: |
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430 self.showInventory() |
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431 self.inventory_shown = True |
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432 else: |
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433 self.closeInventory() |
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434 self.inventory_shown = False |
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435 |
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436 def updateImages(self): |
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437 self.equip_gui.updateImages() |
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438 self.inv_gui.updateImages() |
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439 |
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440 def showInventory(self): |
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441 self.updateImages() |
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442 self.gui.show() |
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443 |
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444 def closeInventory(self): |
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445 self.gui.hide() |
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446 |