annotate gui/inventorygui.py @ 169:5b880b8cff6d

Fixes to make PARPG compatible with changes made to fife.
author Beliar <KarstenBock@gmx.net>
date Sat, 25 Feb 2012 00:21:28 +0100
parents 2241722311bf
children
rev   line source
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1 # This file is part of PARPG.
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2
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3 # PARPG is free software: you can redistribute it and/or modify
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4 # it under the terms of the GNU General Public License as published by
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5 # the Free Software Foundation, either version 3 of the License, or
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6 # (at your option) any later version.
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7
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8 # PARPG is distributed in the hope that it will be useful,
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9 # but WITHOUT ANY WARRANTY; without even the implied warranty of
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10 # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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11 # GNU General Public License for more details.
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12
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13 # You should have received a copy of the GNU General Public License
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14 # along with PARPG. If not, see <http://www.gnu.org/licenses/>.
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15 import logging
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16 from types import StringTypes
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18 from fife.extensions.pychan.tools import callbackWithArguments as cbwa
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19 from fife.extensions import pychan
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20 from slot import Slot
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21 from fife.extensions.pychan.attrs import UnicodeAttr
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22
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23 from parpg.gui import drag_drop_data as data_drag
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24 from parpg.gui.containergui_base import ContainerGUIBase
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25 from parpg.entities.action import ACTIONS
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26 from parpg.components import equip, equipable, container
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27 from parpg.entities import General
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29 logger = logging.getLogger('action')
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31 class EquipmentSlot(pychan.VBox):
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32 def __init__(self, min_size=(50, 50),
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33 max_size=(50, 50), margins=None,
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34 **kwargs):
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35 pychan.VBox.__init__(self, min_size=min_size, max_size=max_size,
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36 **kwargs)
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37 self.background_image = 'gui/inv_images/inv_background.png'
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38 icon = Slot(name="Icon")
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39 self.addChild(icon)
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40 self.adaptLayout()
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41 if self.parent is not None:
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42 self.beforeShow()
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43
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44 @property
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45 def image(self):
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46 icon = self.findChildByName("Icon")
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47 return icon.image
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48
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49 @image.setter
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50 def image(self, image):
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51 icon = self.findChildByName("Icon")
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52 icon.image = image
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53
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54 class InventoryGrid(pychan.VBox):
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55 ATTRIBUTES = pychan.VBox.ATTRIBUTES + [pychan.attrs.PointAttr('grid_size'),
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56 pychan.attrs.PointAttr('cell_size')]
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57
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58
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59 def _setNColumns(self, n_columns):
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60 n_rows = self.grid_size[1]
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61 self.grid_size = (n_columns, n_rows)
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62
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63 def _getNColumns(self):
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64 n_columns = self.grid_size[0]
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65 return n_columns
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66 n_columns = property(fget=_getNColumns, fset=_setNColumns)
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67
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68 def _setNRows(self, n_rows):
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69 n_columns = self.grid_size[0]
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70 self.grid_size = (n_columns, n_rows)
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71
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72 def _getNRows(self):
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73 n_rows = self.grid_size[1]
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74 return n_rows
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75 n_rows = property(fget=_getNRows, fset=_getNColumns)
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76
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77 def _setGridSize(self, grid_size):
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78 n_columns, n_rows = grid_size
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79 self.removeAllChildren()
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80 for row_n in xrange(n_rows):
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81 row_size = (n_columns * self.cell_size[0], self.cell_size[1])
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82 row = pychan.HBox(min_size=row_size, max_size=row_size,
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83 padding=self.padding)
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84 row.border_size = 1
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85 row.opaque = 0
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86 for column_n in xrange(n_columns):
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87 index = (row_n * n_columns + column_n)
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88 slot = Slot(min_size=(self.cell_size),
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89 max_size=(self.cell_size))
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90 slot.border_size = 1
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91 slot.name = "Slot_%d" % index
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92 slot.index = index
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93 slot.image = None
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94 slot.size = self.cell_size
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95 row.addChild(slot)
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96 self.addChild(row)
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97 self.min_size = ((n_columns * self.cell_size[0]) + 2,
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98 (n_rows * self.cell_size[1]) + 2)
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99 self.max_size = self.min_size
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100
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101 def _getGridSize(self):
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102 n_rows = len(self.children)
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103 n_columns = len(self.children[0].children)
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104 return (n_rows, n_columns)
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105 grid_size = property(fget=_getGridSize, fset=_setGridSize)
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106
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107 def getSlot(self, row_or_index, col=None):
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108 if col:
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109 index = row * self.n_columns + col
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110 else:
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111 index = row_or_index
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112 return self.findChildByName("Slot_%d" % index)
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113
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114 def __init__(self,
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115 grid_size=(2, 2),
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116 cell_size=(50, 50),
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117 parent = None,
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118 name = None,
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119 size = None,
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120 min_size = None,
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121 max_size = None,
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122 helptext = None,
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123 position = None,
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124 style = None,
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125 hexpand = None,
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126 vexpand = None,
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127 font = None,
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128 base_color = None,
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129 background_color = None,
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130 foreground_color = None,
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131 selection_color = None,
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132 position_technique = None,
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133 is_focusable = None,
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134 comment = None,
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135 background_image = None,
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136 _real_widget = None):
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137 pychan.VBox.__init__(self,
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138 parent=parent,
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139 name=name,
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140 size=size,
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141 min_size=min_size,
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142 max_size=max_size,
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143 helptext=helptext,
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144 position=position,
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145 style=style,
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146 hexpand=hexpand,
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147 vexpand=vexpand,
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148 font=font,
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149 base_color=base_color,
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150 background_color=background_color,
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151 foreground_color=foreground_color,
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152 selection_color=selection_color,
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153 border_size=1,
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154 position_technique=position_technique,
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155 is_focusable=is_focusable,
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156 comment=comment,
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157 padding=0,
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158 background_image=background_image,
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159 opaque=0,
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160 margins=None,
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161 _real_widget=_real_widget)
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162 self.cell_size = cell_size
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163 self.grid_size = grid_size
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164
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165
120
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166 class EquipmentGUI(ContainerGUIBase):
169
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167 def __init__(self, controller, gui, equip, callbacks, slot_size = (50, 50)):
119
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168 ContainerGUIBase.__init__(self, controller, gui)
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169 self.equip = equip
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170 self.equip_to_gui = {
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171 "head": "headSlot",
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172 "neck": "neckSlot",
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173 "body": "shirtSlot",
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174 "belt": "beltSlot",
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175 "leg": "pantsSlot",
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176 "feet": "bootsSlot",
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177 "l_arm": "leftHandSlot",
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178 "r_arm": "rightHandSlot",
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179 }
144
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180 self.setSlotEvents()
169
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181 self.slot_size = slot_size
119
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182
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183 def updateImages(self):
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184 for eq_slot, gui_slot in self.equip_to_gui.iteritems():
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185 widget = self.gui.findChildByName(gui_slot)
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186 equipable = equip.get_equipable(self.equip, eq_slot)
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187 widget.item = equipable.entity if equipable else None
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188 self.updateImage(widget)
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189
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190 def updateImage(self, slot):
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191 assert(isinstance(slot, EquipmentSlot))
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192 if (slot.item):
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193 image = slot.item.containable.image
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194 else:
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195 image = None
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196 slot.image = image
144
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197
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198 def dragObject(self, obj):
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199 """Drag the selected object.
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200 @type obj: string
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201 @param obj: The name of the object
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202 @return: None"""
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203 # get the widget from the gui with the name obj
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204 drag_widget = self.gui.findChildByName(obj)
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205 drag_item = drag_widget.item
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206 # only drag if the widget is not empty
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207 if (drag_item != None):
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208 if isinstance(drag_item, General):
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209 drag_item = drag_item.containable
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210 elif isinstance(drag_item, equipable):
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211 drag_item = drag_item.entity.containable
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212 drag_eq = drag_item.entity.equipable
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213 # get the image of the widget
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214 image = drag_widget.image
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215 self.setDragData(drag_item, image, image)
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216 equip.take_equipable(self.equip, drag_eq.in_slot)
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217
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218 # after dragging the 'item', set the widgets' images
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219 # so that it has it's default 'empty' images
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220 drag_widget.item = None
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221 self.updateImage(drag_widget)
119
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222
144
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223 def dropObject(self, obj):
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224 """Drops the object being dropped
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225 @type obj: string
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226 @param obj: The name of the object
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227 @return: None"""
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228 try:
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229 drop_widget = self.gui.findChildByName(obj)
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230 drop_slot = drop_widget.slot
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231 replace_item = None
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232
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233 if data_drag.dragging:
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234 drag_item = data_drag.dragged_item.entity
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235 if drag_item.equipable:
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236 drag_item = drag_item.equipable
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237 else:
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238 return
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239 #this will get the replacement item and the data for drag_drop
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240 #if there is an item all ready occupying the slot
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241 replace_item = (
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242 equip.equip(self.equip, drag_item, drop_slot)
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243 )
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244
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245 #if there was no item the stop dragging and reset cursor
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246 if replace_item:
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247 image = drop_widget.image
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248 self.setDragData(replace_item.entity.containable, image, image)
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249 else:
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250 data_drag.dragging = False
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251 #reset the mouse cursor to the normal cursor
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252 self.controller.resetMouseCursor()
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253 drop_widget.item = drag_item.entity
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254 self.updateImage(drop_widget)
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255 except (equip.AlreadyEquippedError, equip.CannotBeEquippedInSlot):
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256 #Do we want to notify the player why the item can't be dropped?
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257 pass
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258
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259 def mousePressedOnSlot(self, event, widget):
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260 if event.getButton() == event.LEFT:
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261 self.dragDrop(widget.name)
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262
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263 def setSlotEvents(self):
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264 events_to_map = {}
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265 for eq_slot, gui_slot in self.equip_to_gui.iteritems():
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266 widget = self.gui.findChildByName(gui_slot)
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267 slot_name = widget.name
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268 widget.slot = eq_slot
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269 events_to_map[slot_name + "/mousePressed"] = (
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270 self.mousePressedOnSlot
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271 )
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272 events_to_map[slot_name + "/mouseReleased"] = self.showContextMenu
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273
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274 self.gui.mapEvents(events_to_map)
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275
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276 class InventoryGUI(ContainerGUIBase):
120
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277 def __init__(self, controller, gui, container, callbacks):
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278 ContainerGUIBase.__init__(self, controller, gui)
123
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279 self.grid = self.gui.findChildByName("Grid")
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280 assert(isinstance(self.grid, InventoryGrid))
120
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281 self.container = container
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282 self.setSlotEvents()
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283
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284 def setSlotEvents(self):
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285 slot_count = self.grid.n_rows * self.grid.n_columns
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286 events_to_map = {}
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287 for counter in xrange(0, slot_count):
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288 widget = self.grid.getSlot(counter)
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289 slot_name = widget.name
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290 widget.index = counter
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291 events_to_map[slot_name + "/mousePressed"] = (
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292 self.mousePressedOnSlot
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293 )
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294 events_to_map[slot_name + "/mouseReleased"] = self.showContextMenu
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295
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296 self.grid.mapEvents(events_to_map)
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297 self.updateImages()
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298
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299 def updateImages(self):
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300 for index, child in enumerate(self.container.children):
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301 slot = self.grid.getSlot(index)
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302 if child:
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303 slot.item = child.entity
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304 else:
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305 slot.item = None
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306 self.updateImage(slot)
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307
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308 def updateImage(self, slot):
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309 assert(isinstance(slot, Slot))
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310 if (slot.item):
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311 image = slot.item.containable.image
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312
120
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313 else:
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314 image = None
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315 slot.image = image
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316
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317 def mousePressedOnSlot(self, event, widget):
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318 if event.getButton() == event.LEFT:
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319 self.dragDrop(widget.name)
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320
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321 def dragObject(self, obj):
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322 """Drag the selected object.
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323 @type obj: string
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324 @param obj: The name of the object
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325 @return: None"""
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326 # get the widget from the gui with the name obj
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327 drag_widget = self.gui.findChild(name = obj)
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328 drag_item = drag_widget.item
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329 # only drag if the widget is not empty
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330 if (drag_item != None):
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331 if isinstance(drag_item, General):
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332 drag_item = drag_item.containable
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333 # get the image of the widget
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334 image = drag_widget.image
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335 self.setDragData(drag_item, image, image)
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336 container.take_item(self.container, drag_item.slot)
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337
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338 # after dragging the 'item', set the widgets' images
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339 # so that it has it's default 'empty' images
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340 drag_widget.item = None
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341 self.updateImage(drag_widget)
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342
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343 def dropObject(self, obj):
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344 """Drops the object being dropped
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345 @type obj: string
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346 @param obj: The name of the object
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347 @return: None"""
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348 try:
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349 drop_widget = self.gui.findChildByName(obj)
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350 drop_index = drop_widget.index
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351 replace_item = None
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352
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353 if data_drag.dragging:
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354 drag_item = data_drag.dragged_item
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355 #this will get the replacement item and the data for drag_drop if
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356 ## there is an item all ready occupying the slot
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357 replace_item = (
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358 container.put_item(self.container, drag_item, drop_index)
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359 )
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360
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361 #if there was no item the stop dragging and reset cursor
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362 if replace_item:
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363 image = drop_widget.image
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364 self.setDragData(replace_item, image, image)
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365 else:
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366 data_drag.dragging = False
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367 #reset the mouse cursor to the normal cursor
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368 self.controller.resetMouseCursor()
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369 drop_widget.item = drag_item.entity
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370 self.updateImage(drop_widget)
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371 except (container.BulkLimitError):
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372 #Do we want to notify the player why the item can't be dropped?
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373 pass
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374
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375 def createMenuItems(self, item, actions):
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376 """Creates context menu items for the InventoryGUI"""
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377 menu_actions = ContainerGUIBase.createMenuItems(self, item, actions)
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378 param_dict = {}
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379 param_dict["controller"] = self.controller
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380 param_dict["commands"] = {}
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381 param_dict["item"] = item.containable
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382 param_dict["container_gui"] = self
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383 menu_actions.append(["Drop",
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384 "Drop",
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385 self.executeMenuItem,
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386 ACTIONS["DropFromInventory"](**param_dict)])
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387 return menu_actions
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388
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389 class CharacterGUI(object):
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390 def __init__(self, controller, gui, container, equip, callbacks):
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391 self.engine = controller.engine
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392 self.inventory_shown = False
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393 if isinstance(gui, pychan.Widget):
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394 self.gui = gui
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395 elif isinstance(gui, StringTypes):
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396 xml_file = vfs.VFS.open(gui)
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397 self.gui = pychan.loadXML(xml_file)
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398 else:
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399 self.gui = pychan.loadXML(gui)
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400
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401 render_backend = self.engine.getRenderBackend()
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402 screen_mode = render_backend.getCurrentScreenMode()
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403 screen_width, screen_height = (screen_mode.getWidth(),
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404 screen_mode.getHeight())
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405 widget_width, widget_height = self.gui.size
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406 self.gui.position = ((screen_width - widget_width) / 2,
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407 (screen_height - widget_height) / 2)
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408 self.equip_gui = EquipmentGUI(
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409 controller,
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410 self.gui.findChildByName("equipmentPage"),
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411 equip, callbacks
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412 )
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413 self.inv_gui = InventoryGUI(
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414 controller,
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415 self.gui.findChildByName("inventoryPage"),
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416 container, callbacks
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417 )
0
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418
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419 def toggleInventory(self, toggleImage=True):
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420 """Pause the game and enter the inventory screen, or close the
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421 inventory screen and resume the game.
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422 @type toggleImage: bool
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423 @param toggleImage:
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424 Call toggleInventoryCallback if True. Toggling via a
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425 keypress requires that we toggle the Hud inventory image
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426 explicitly. Clicking on the Hud inventory button toggles the
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427 image implicitly, so we don't change it.
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428 @return: None"""
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429 if not self.inventory_shown:
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430 self.showInventory()
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431 self.inventory_shown = True
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432 else:
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433 self.closeInventory()
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434 self.inventory_shown = False
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KarstenBock@gmx.net
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435
18391ebe137b Added updateImages method to CharacterGUI.
KarstenBock@gmx.net
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436 def updateImages(self):
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KarstenBock@gmx.net
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437 self.equip_gui.updateImages()
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438 self.inv_gui.updateImages()
0
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439
7a89ea5404b1 Initial commit of parpg-core.
M. George Hansen <technopolitica@gmail.com>
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440 def showInventory(self):
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441 self.updateImages()
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442 self.gui.show()
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443
7a89ea5404b1 Initial commit of parpg-core.
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444 def closeInventory(self):
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445 self.gui.hide()
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5b880b8cff6d Fixes to make PARPG compatible with changes made to fife.
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446