annotate behaviours/moving.py @ 181:ff4f9b387cac

Fixed npcs not actually wandering around.
author Beliar <KarstenBock@gmx.net>
date Thu, 15 Mar 2012 14:15:42 +0100
parents 04854cf6e1ac
children
rev   line source
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1 # This file is part of PARPG.
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2
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3 # PARPG is free software: you can redistribute it and/or modify
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4 # it under the terms of the GNU General Public License as published by
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5 # the Free Software Foundation, either version 3 of the License, or
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6 # (at your option) any later version.
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7
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8 # PARPG is distributed in the hope that it will be useful,
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9 # but WITHOUT ANY WARRANTY; without even the implied warranty of
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10 # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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11 # GNU General Public License for more details.
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12
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13 # You should have received a copy of the GNU General Public License
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14 # along with PARPG. If not, see <http://www.gnu.org/licenses/>.
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15
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16 from fife import fife
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17 import base
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18 from base import BaseBehaviour
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19
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20 class MovingAgentBehaviour (BaseBehaviour):
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21 """Fife agent listener"""
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22 def __init__(self):
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23 BaseBehaviour.__init__(self)
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24 self.speed = 0
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25 self.idle_counter = 1
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26
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27 def onNewMap(self, layer):
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28 """Sets the agent onto the new layer."""
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29 BaseBehaviour.onNewMap(self, layer)
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30 self.idle_counter = 1
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31
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32
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33 def approach(self, location_or_agent, action=None):
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34 """Approaches a location or another agent and then perform an action
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35 (if set).
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36 @type loc: fife.Location
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37 @param loc: the location or agent to approach
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38 @type action: Action
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39 @param action: The action to schedule for execution after the
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40 approach.
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41 @return: None"""
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42
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43 self.state = base._AGENT_STATE_APPROACH
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44 self.nextAction = action
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45 if isinstance(location_or_agent, fife.Instance):
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46 agent = location_or_agent
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47 self.agent.follow('run', agent, self.speed + 1)
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48 else:
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49 location = location_or_agent
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50 boxLocation = tuple([int(float(i)) for i in location])
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51 l = fife.Location(self.getLocation())
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52 l.setLayerCoordinates(fife.ModelCoordinate(*boxLocation))
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53 self.agent.move('run', l, self.speed + 1)
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54
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55 def onInstanceActionFinished(self, instance, action):
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56 """@type instance: ???
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57 @param instance: ???
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58 @type action: ???
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59 @param action: ???
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60 @return: None"""
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61 BaseBehaviour.onInstanceActionFinished(self, instance, action)
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62
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63 if(action.getId() != 'stand'):
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64 self.idle_counter = 1
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65 else:
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66 self.idle_counter += 1
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67
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68 def idle(self):
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69 """@return: None"""
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70 BaseBehaviour.idle(self)
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71 self.animate('stand')
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72
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73 def run(self, location):
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74 """Makes the PC run to a certain location
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75 @type location: fife.ScreenPoint
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76 @param location: Screen position to run to.
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77 @return: None"""
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78 self.state = base._AGENT_STATE_RUN
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79 self.clear_animations()
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80 self.nextAction = None
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81 self.agent.move('run', location, self.speed + 1)
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82
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83 def walk(self, location):
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84 """Makes the PC walk to a certain location.
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85 @type location: fife.ScreenPoint
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86 @param location: Screen position to walk to.
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87 @return: None"""
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88 self.state = base._AGENT_STATE_RUN
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89 self.clear_animations()
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90 self.nextAction = None
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91 self.agent.move('walk', location, self.speed - 1)
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92