annotate gamescenecontroller.py @ 97:f94d4577ca5e

saveable_fields property of components is now a List.
author KarstenBock@gmx.net
date Tue, 27 Sep 2011 16:27:36 +0200
parents 0411a4bcceee
children 485d866a847f
rev   line source
0
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1 # This file is part of PARPG.
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2
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3 # PARPG is free software: you can redistribute it and/or modify
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4 # it under the terms of the GNU General Public License as published by
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5 # the Free Software Foundation, either version 3 of the License, or
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6 # (at your option) any later version.
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7
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8 # PARPG is distributed in the hope that it will be useful,
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9 # but WITHOUT ANY WARRANTY; without even the implied warranty of
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10 # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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11 # GNU General Public License for more details.
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12
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13 # You should have received a copy of the GNU General Public License
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14 # along with PARPG. If not, see <http://www.gnu.org/licenses/>.
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15 """This file contains the GameSceneController that handles input when the game
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16 is exploring a scene"""
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17
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18
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19 from datetime import datetime
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20 import random
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21 import glob
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22 import os
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23 import logging
0
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24
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25 from fife import fife
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26 from fife import extensions
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27
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28 from controllerbase import ControllerBase
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29 from parpg.gui.hud import Hud
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30 from parpg.gui import drag_drop_data as data_drag
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31 from objects.action import ChangeMapAction, ExamineAction, OpenBoxAction, \
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32 UnlockBoxAction, LockBoxAction, TalkAction, \
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33 PickUpAction, DropItemAction
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34
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35 from parpg.world import World
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36
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37 #For debugging/code analysis
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38 if False:
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39 from gamesceneview import GameSceneView
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40 from gamemodel import GameModel
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41 from parpg import PARPGApplication
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42
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43
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44 logger = logging.getLogger('gamescenecontroller')
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45
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46 class GameSceneController(World, ControllerBase):
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47 '''
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48 This controller handles inputs when the game is in "scene" state.
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49 "Scene" state is when the player can move around and interact
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50 with objects. Like, talking to a npc or examining the contents of a box.
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51 '''
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52
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53
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54 def __init__(self, engine, view, model, application):
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55 '''
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56 Constructor
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57 @param engine: Instance of the active fife engine
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58 @type engine: fife.Engine
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59 @param view: Instance of a GameSceneView
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60 @param type: parpg.GameSceneView
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61 @param model: The model that has the current gamestate
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62 @type model: parpg.GameModel
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63 @param application: The application that created this controller
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64 @type application: parpg.PARPGApplication
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65 @param settings: The current settings of the application
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66 @type settings: fife.extensions.fife_settings.Setting
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67 '''
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68 ControllerBase.__init__(self,
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69 engine,
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70 view,
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71 model,
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72 application)
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73 World.__init__(self)
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74 #this can be helpful for IDEs code analysis
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75 if False:
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76 assert(isinstance(self.engine, fife.Engine))
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77 assert(isinstance(self.view, GameSceneView))
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78 assert(isinstance(self.view, GameModel))
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79 assert(isinstance(self.application, PARPGApplication))
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80 assert(isinstance(self.event_manager, fife.EventManager))
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81
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82 # Last saved mouse coords
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83 self.action_number = 1
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84
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85 self.has_mouse_focus = True
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86 self.last_mousecoords = None
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87 self.mouse_callback = None
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88 self.original_cursor_id = self.engine.getCursor().getId()
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89 self.scroll_data = {"mouse":[], "kb":[], "offset":[0,0]}
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90 self.scroll_timer = extensions.fife_timer.Timer(
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91 100,
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92 lambda: self.view.moveCamera(self.scroll_data["offset"]),
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93 )
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94
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95 #this is temporary until we can set the native cursor
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96 self.resetMouseCursor()
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97 self.paused = False
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98
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99 if model.settings.fife.EnableSound:
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100 if not self.view.sounds.music_init:
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101 music_path = 'music'
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102 music_file = random.choice(
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103 glob.glob('/'.join([music_path, '*.ogg']))
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104 )
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105 self.view.sounds.playMusic(music_file)
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106 self.initHud()
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107
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108
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109 def initHud(self):
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110 """Initialize the hud member
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111 @return: None"""
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112 hud_callbacks = {
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113 'saveGame': self.saveGame,
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114 'loadGame': self.loadGame,
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115 'quitGame': self.quitGame,
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116 }
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117 self.view.hud = Hud(self,
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118 self.model.settings,
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119 hud_callbacks)
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120
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121 def keyPressed(self, evt):
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122 """Whenever a key is pressed, fife calls this routine.
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123 @type evt: fife.event
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124 @param evt: The event that fife caught
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125 @return: None"""
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126 key = evt.getKey()
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127 key_val = key.getValue()
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128
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129 if(key_val == key.Q):
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130 # we need to quit the game
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131 self.view.hud.quitGame()
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132 if(key_val == key.T):
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133 self.model.active_map.toggleRenderer('GridRenderer')
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134 if(key_val == key.F1):
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135 # display the help screen and pause the game
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136 self.view.hud.displayHelp()
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137 if(key_val == key.F5):
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138 self.model.active_map.toggleRenderer('CoordinateRenderer')
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139 if(key_val == key.F7):
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140 # F7 saves a screenshot to screenshots directory
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141
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142 settings = self.model.settings
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143 # FIXME M. George Hansen 2011-06-06: Not sure that user_path is set
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144 # correctly atm.
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145 screenshot_directory = os.path.join(settings.user_path,
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146 'screenshots')
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147 # try to create the screenshots directory
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148 try:
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149 os.mkdir(screenshot_directory)
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150 #TODO: distinguish between already existing permissions error
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151 except OSError:
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152 logger.warning("screenshot directory wasn't created.")
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153
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154 screenshot_file = os.path.join(screenshot_directory,
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155 'screen-{0}.png'.format(
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156 datetime.now().strftime(
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157 '%Y-%m-%d-%H-%M-%S')))
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158 self.engine.getRenderBackend().captureScreen(screenshot_file)
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159 logger.info("PARPG: Saved: {0}".format(screenshot_file))
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160 if(key_val == key.F10):
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161 # F10 shows/hides the console
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162 self.engine.getGuiManager().getConsole().toggleShowHide()
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163 if(key_val == key.C):
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164 # C opens and closes the character screen.
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165 self.view.hud.toggleCharacterScreen()
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166 if(key_val == key.I):
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167 # I opens and closes the inventory
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168 self.view.hud.toggleInventory()
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169 if(key_val == key.A):
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170 # A adds a test action to the action box
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171 # The test actions will follow this format: Action 1,
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172 # Action 2, etc.
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173 self.view.hud.addAction("Action " + str(self.action_number))
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174 self.action_number += 1
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175 if(key_val == key.ESCAPE):
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176 # Escape brings up the main menu
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177 self.view.hud.displayMenu()
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178 # Hide the quit menu
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179 self.view.hud.quit_window.hide()
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180 if(key_val == key.M):
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181 self.view.sounds.toggleMusic()
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182 if(key_val == key.PAUSE):
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183 # Pause pause/unpause the game
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184 self.model.togglePause()
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185 self.pause(False)
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186 if(key_val == key.SPACE):
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187 self.model.active_map.centerCameraOnPlayer()
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188
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189 #alter scroll data if a directional key is hit
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190 if(key_val == key.UP):
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191 if not "up" in self.scroll_data["kb"]:
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192 self.scroll_data["kb"].append("up")
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193
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194 if(key_val == key.RIGHT):
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195 if not "right" in self.scroll_data["kb"]:
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196 self.scroll_data["kb"].append("right")
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197
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198 if(key_val == key.DOWN):
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199 if not "down" in self.scroll_data["kb"]:
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200 self.scroll_data["kb"].append("down")
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201
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202 if(key_val == key.LEFT):
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203 if not "left" in self.scroll_data["kb"]:
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204 self.scroll_data["kb"].append("left")
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205
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206 def keyReleased(self, evt):
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207 """Whenever a key is pressed, fife calls this routine.
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208 @type evt: fife.event
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209 @param evt: The event that fife caught
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210 @return: None"""
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211 key = evt.getKey()
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212 key_val = key.getValue()
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213
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214 #alter scroll data if a directional key is released
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215 if(key_val == key.UP):
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216 if "up" in self.scroll_data["kb"]:
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217 self.scroll_data["kb"].remove("up")
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218
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219 if(key_val == key.RIGHT):
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220 if "right" in self.scroll_data["kb"]:
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221 self.scroll_data["kb"].remove("right")
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222
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223 if(key_val == key.DOWN):
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224 if "down" in self.scroll_data["kb"]:
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225 self.scroll_data["kb"].remove("down")
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226
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227 if(key_val == key.LEFT):
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228 if "left" in self.scroll_data["kb"]:
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229 self.scroll_data["kb"].remove("left")
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230
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231 def mouseReleased(self, evt):
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232 """If a mouse button is released, fife calls this routine.
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233 We want to wait until the button is released, because otherwise
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234 pychan captures the release if a menu is opened.
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235 @type evt: fife.event
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236 @param evt: The event that fife caught
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237 @return: None"""
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238 self.view.hud.hideContextMenu()
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239 scr_point = fife.ScreenPoint(evt.getX(), evt.getY())
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240 if(evt.getButton() == fife.MouseEvent.LEFT):
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241 if(data_drag.dragging):
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242 coord = self.model.getCoords(scr_point)\
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243 .getExactLayerCoordinates()
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244 commands = ({"Command": "ResetMouseCursor"},
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245 {"Command": "StopDragging"})
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246 self.model.game_state.getObjectById("PlayerCharacter").fifeagent.approach([coord.x,
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247 coord.y],
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248 DropItemAction(self,
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249 data_drag.dragged_item,
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250 commands))
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251 else:
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252 self.model.movePlayer(self.model.getCoords(scr_point))
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253 elif(evt.getButton() == fife.MouseEvent.RIGHT):
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254 # is there an object here?
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255 tmp_active_map = self.model.active_map
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256 instances = tmp_active_map.cameras[tmp_active_map.my_cam_id].\
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257 getMatchingInstances(scr_point,
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258 tmp_active_map.agent_layer)
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259 info = None
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260 for inst in instances:
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261 # check to see if this is an active item
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262 if(self.model.objectActive(inst.getId())):
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263 # yes, get the model
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264 info = self.getItemActions(inst.getId())
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265 break
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266
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267 # take the menu items returned by the engine or show a
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268 # default menu if no items
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269 data = info or \
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270 [["Walk", "Walk here", self.view.onWalk,
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271 self.model.getCoords(scr_point)]]
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272 # show the menu
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273 self.view.hud.showContextMenu(data, (scr_point.x, scr_point.y))
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274
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275
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276 def updateMouse(self):
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277 """Updates the mouse values"""
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278 if self.paused:
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279 return
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280 cursor = self.engine.getCursor()
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281 #this can be helpful for IDEs code analysis
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282 if False:
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283 assert(isinstance(cursor, fife.Cursor))
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284 self.last_mousecoords = fife.ScreenPoint(cursor.getX(), cursor.getY())
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285 self.view.highlightFrontObject(self.last_mousecoords)
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286
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287 #set the trigger area in pixles
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288 pixle_edge = 20
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289
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290 mouse_x = self.last_mousecoords.x
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291 screen_width = self.model.engine.getSettings().getScreenWidth()
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292 mouse_y = self.last_mousecoords.y
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293 screen_height = self.model.engine.getSettings().getScreenHeight()
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294
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295 image = None
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296 settings = self.model.settings
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297
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298
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299 #edge logic
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300 if self.has_mouse_focus:
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301 direction = self.scroll_data["mouse"] = []
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302
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303 #up
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304 if mouse_y <= pixle_edge:
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305 direction.append("up")
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306 image = '/'.join(['gui/cursors', settings.parpg.CursorUp])
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307
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308 #right
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309 if mouse_x >= screen_width - pixle_edge:
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310 direction.append("right")
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311 image = '/'.join(['gui/cursors', settings.parpg.CursorRight])
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312
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313 #down
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314 if mouse_y >= screen_height - pixle_edge:
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315 direction.append("down")
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316 image = '/'.join(['gui/cursors', settings.parpg.CursorDown])
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317
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318 #left
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319 if mouse_x <= pixle_edge:
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320 direction.append("left")
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321 image = '/'.join(['gui/cursors', settings.parpg.CursorLeft])
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322
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323 if image is not None and not data_drag.dragging:
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324 self.setMouseCursor(image, image)
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325
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326
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327 def handleCommands(self):
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328 """Check if a command is to be executed
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329 """
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330 if self.model.map_change:
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331 self.pause(True)
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332 if self.model.active_map:
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333 self.model.updateObjectDB(self)
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334 player_char = self.model.game_state.\
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335 getObjectById("PlayerCharacter").fifeagent
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336 pc_agent = self.model.agents\
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337 [self.model.ALL_AGENTS_KEY]["PlayerCharacter"]
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338 pc_agent["Map"] = self.model.target_map_name
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339 pc_agent["Position"] = self.model.target_position
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340 player_agent = self.model.active_map.\
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341 agent_layer.getInstance("PlayerCharacter")
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342 self.model.game_state.deleteObject("PlayerCharacter")
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343 self.model.game_state.deleteObjectsFromMap(
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344 self.model.game_state.current_map_name
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345 )
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346
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347 self.model.loadMap(self.model.target_map_name)
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348
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349 self.model.setActiveMap(self.model.target_map_name)
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350 self.model.readAgentsOfMap(self.model.target_map_name)
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351
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352 self.model.placeAgents(self)
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353 self.model.placePC(self)
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354 self.model.map_change = False
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355 # The PlayerCharacter has an inventory, and also some
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356 # filling of the ready slots in the HUD.
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357 # At this point we sync the contents of the ready slots
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358 # with the contents of the inventory.
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359 self.view.hud.inventory = None
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360 self.view.hud.initializeInventory()
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361 self.pause(False)
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362
4
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363 def handleScrolling(self):
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364 """
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365 Merge kb and mouse related scroll data, limit the speed and
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366 move the camera.
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367 """
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368 #this is how many pxls the camera is moved in one time frame
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369 scroll_offset = self.scroll_data["offset"] = [0,0]
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370
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371 mouse = self.scroll_data["mouse"]
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372 keyboard = self.scroll_data["kb"]
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373 speed = self.model.settings.parpg.ScrollSpeed
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374
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375 #adds a value to the offset depending on the contents of each
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376 # of the controllers: set() removes doubles
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377 scroll_direction = set(mouse+keyboard)
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378 for direction in scroll_direction:
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379 if direction == "up":
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380 scroll_offset[0] +=1
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381 scroll_offset[1] -=1
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382 elif direction == "right":
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383 scroll_offset[0] +=1
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384 scroll_offset[1] +=1
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385 elif direction == "down":
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386 scroll_offset[0] -=1
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387 scroll_offset[1] +=1
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388 elif direction == "left":
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389 scroll_offset[0] -=1
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390 scroll_offset[1] -=1
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391
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392 #keep the speed within bounds
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393 if scroll_offset[0] > 0: scroll_offset[0] = speed
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394 if scroll_offset[0] < 0: scroll_offset[0] = -speed
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395
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396 if scroll_offset[1] > 0: scroll_offset[1] = speed
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397 if scroll_offset[1] < 0: scroll_offset[1] = -speed
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398
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399 #de/activate scrolling
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400 if scroll_offset != [0, 0]:
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401 self.scroll_timer.start()
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402 else:
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403 self.scroll_timer.stop()
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404 if not data_drag.dragging:
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405 self.resetMouseCursor()
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406
0
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407 def nullFunc(self, userdata):
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408 """Sample callback for the context menus."""
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409 logger.info(userdata)
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410
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411 def initTalk(self, npc_info):
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412 """ Starts the PlayerCharacter talking to an NPC. """
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413 # TODO: work more on this when we get NPCData and HeroData straightened
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414 # out
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415 npc = self.model.game_state.getObjectById(
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a9cc5559ec2a Move the identifier field from the FifeAgent component to the new General component.
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416 npc_info.general.identifier,
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417 self.model.game_state.current_map_name
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418 )
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419 npc_pos = npc.fifeagent.behaviour.getLocation().getLayerCoordinates()
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420 self.model.game_state.getObjectById("PlayerCharacter").fifeagent.\
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diff changeset
421 behaviour.approach([npc_pos.x,
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diff changeset
422 npc_pos.y],
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423 TalkAction(self, npc))
0
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424
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425 def getItemActions(self, obj_id):
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426 """Given the objects ID, return the text strings and callbacks.
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427 @type obj_id: string
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428 @param obj_id: ID of object
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429 @rtype: list
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430 @return: List of text and callbacks"""
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431 actions = []
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432 obj = self.model.game_state.\
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433 getObjectById(obj_id,
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434 self.model.game_state.current_map_name)
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ba85e5aff370 Removed the pos value from the fifeagent component. getItemActions of Gamescenecontroller gets the position by calling a method of the behaviour.
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435 obj_pos = obj.fifeagent.behaviour.getLocation().getLayerCoordinates()
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diff changeset
436 player = self.model.game_state.getObjectById("PlayerCharacter")
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a9cc5559ec2a Move the identifier field from the FifeAgent component to the new General component.
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diff changeset
437 is_player = obj.general.identifier == player.general.identifier
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438
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ba85e5aff370 Removed the pos value from the fifeagent component. getItemActions of Gamescenecontroller gets the position by calling a method of the behaviour.
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diff changeset
439
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440 #TODO: Check all actions to be compatible with the grease components
0
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441 if obj is not None:
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diff changeset
442 if obj.dialogue and not is_player:
0
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443 actions.append(["Talk", "Talk", self.initTalk, obj])
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diff changeset
444 if obj.characterstats and not is_player:
0
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diff changeset
445 actions.append(["Attack", "Attack", self.nullFunc, obj])
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e864b704dd59 The Examine action in the context menu will now only be shown when the Entity actually has a description text.
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diff changeset
446 if obj.description and obj.description.desc:
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447 actions.append(["Examine", "Examine",
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diff changeset
448 player.fifeagent.behaviour.approach,
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diff changeset
449 [obj_pos.x, obj_pos.y],
0
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diff changeset
450 ExamineAction(self,
51
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diff changeset
451 obj_id, obj.description.view_name,
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diff changeset
452 obj.description.desc)])
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28561412c7e7 Fixed bug in "getItemActions" when the Entity has a change_map component.
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parents: 57
diff changeset
453
51
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diff changeset
454 if obj.change_map:
d3a9caba067b Modifications to make talking with npcs possible again. Special actions won't work yet though.
KarstenBock@gmx.net
parents: 44
diff changeset
455 actions.append(["Change Map", "Change Map",
d3a9caba067b Modifications to make talking with npcs possible again. Special actions won't work yet though.
KarstenBock@gmx.net
parents: 44
diff changeset
456 player.fifeagent.behaviour.approach,
57
ba85e5aff370 Removed the pos value from the fifeagent component. getItemActions of Gamescenecontroller gets the position by calling a method of the behaviour.
KarstenBock@gmx.net
parents: 53
diff changeset
457 [obj_pos.x, obj_pos.y],
81
28561412c7e7 Fixed bug in "getItemActions" when the Entity has a change_map component.
KarstenBock@gmx.net
parents: 57
diff changeset
458 ChangeMapAction(self, obj.change_map.target_map,
28561412c7e7 Fixed bug in "getItemActions" when the Entity has a change_map component.
KarstenBock@gmx.net
parents: 57
diff changeset
459 obj.change_map.target_position)])
51
d3a9caba067b Modifications to make talking with npcs possible again. Special actions won't work yet though.
KarstenBock@gmx.net
parents: 44
diff changeset
460
d3a9caba067b Modifications to make talking with npcs possible again. Special actions won't work yet though.
KarstenBock@gmx.net
parents: 44
diff changeset
461 if obj.lockable:
d3a9caba067b Modifications to make talking with npcs possible again. Special actions won't work yet though.
KarstenBock@gmx.net
parents: 44
diff changeset
462 actions.append(["Open", "Open",
d3a9caba067b Modifications to make talking with npcs possible again. Special actions won't work yet though.
KarstenBock@gmx.net
parents: 44
diff changeset
463 player.fifeagent.behaviour.approach,
57
ba85e5aff370 Removed the pos value from the fifeagent component. getItemActions of Gamescenecontroller gets the position by calling a method of the behaviour.
KarstenBock@gmx.net
parents: 53
diff changeset
464 [obj_pos.x, obj_pos.y],
51
d3a9caba067b Modifications to make talking with npcs possible again. Special actions won't work yet though.
KarstenBock@gmx.net
parents: 44
diff changeset
465 OpenBoxAction(self, obj)])
d3a9caba067b Modifications to make talking with npcs possible again. Special actions won't work yet though.
KarstenBock@gmx.net
parents: 44
diff changeset
466 actions.append(["Unlock", "Unlock",
d3a9caba067b Modifications to make talking with npcs possible again. Special actions won't work yet though.
KarstenBock@gmx.net
parents: 44
diff changeset
467 player.fifeagent.behaviour.approach,
57
ba85e5aff370 Removed the pos value from the fifeagent component. getItemActions of Gamescenecontroller gets the position by calling a method of the behaviour.
KarstenBock@gmx.net
parents: 53
diff changeset
468 [obj_pos.x, obj_pos.y],
51
d3a9caba067b Modifications to make talking with npcs possible again. Special actions won't work yet though.
KarstenBock@gmx.net
parents: 44
diff changeset
469 UnlockBoxAction(self, obj)])
d3a9caba067b Modifications to make talking with npcs possible again. Special actions won't work yet though.
KarstenBock@gmx.net
parents: 44
diff changeset
470 actions.append(["Lock", "Lock",
d3a9caba067b Modifications to make talking with npcs possible again. Special actions won't work yet though.
KarstenBock@gmx.net
parents: 44
diff changeset
471 player.fifeagent.behaviour.approach,
57
ba85e5aff370 Removed the pos value from the fifeagent component. getItemActions of Gamescenecontroller gets the position by calling a method of the behaviour.
KarstenBock@gmx.net
parents: 53
diff changeset
472 [obj_pos.x, obj_pos.y],
51
d3a9caba067b Modifications to make talking with npcs possible again. Special actions won't work yet though.
KarstenBock@gmx.net
parents: 44
diff changeset
473 LockBoxAction(self, obj)])
d3a9caba067b Modifications to make talking with npcs possible again. Special actions won't work yet though.
KarstenBock@gmx.net
parents: 44
diff changeset
474 if obj.containable:
d3a9caba067b Modifications to make talking with npcs possible again. Special actions won't work yet though.
KarstenBock@gmx.net
parents: 44
diff changeset
475 actions.append(["Pick Up", "Pick Up",
d3a9caba067b Modifications to make talking with npcs possible again. Special actions won't work yet though.
KarstenBock@gmx.net
parents: 44
diff changeset
476 player.fifeagent.behaviour.approach,
57
ba85e5aff370 Removed the pos value from the fifeagent component. getItemActions of Gamescenecontroller gets the position by calling a method of the behaviour.
KarstenBock@gmx.net
parents: 53
diff changeset
477 [obj_pos.x, obj_pos.y],
51
d3a9caba067b Modifications to make talking with npcs possible again. Special actions won't work yet though.
KarstenBock@gmx.net
parents: 44
diff changeset
478 PickUpAction(self, obj)])
0
7a89ea5404b1 Initial commit of parpg-core.
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parents:
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479
7a89ea5404b1 Initial commit of parpg-core.
M. George Hansen <technopolitica@gmail.com>
parents:
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480 return actions
7a89ea5404b1 Initial commit of parpg-core.
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parents:
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481
7a89ea5404b1 Initial commit of parpg-core.
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parents:
diff changeset
482 def saveGame(self, *args, **kwargs):
7a89ea5404b1 Initial commit of parpg-core.
M. George Hansen <technopolitica@gmail.com>
parents:
diff changeset
483 """Saves the game state, delegates call to engine.Engine
7a89ea5404b1 Initial commit of parpg-core.
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484 @return: None"""
7a89ea5404b1 Initial commit of parpg-core.
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parents:
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485 self.model.pause(False)
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parents:
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486 self.pause(False)
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parents:
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487 self.view.hud.enabled = True
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M. George Hansen <technopolitica@gmail.com>
parents:
diff changeset
488 self.model.save(*args, **kwargs)
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parents:
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489
7a89ea5404b1 Initial commit of parpg-core.
M. George Hansen <technopolitica@gmail.com>
parents:
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490 def loadGame(self, *args, **kwargs):
7a89ea5404b1 Initial commit of parpg-core.
M. George Hansen <technopolitica@gmail.com>
parents:
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491 """Loads the game state, delegates call to engine.Engine
7a89ea5404b1 Initial commit of parpg-core.
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parents:
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492 @return: None"""
7a89ea5404b1 Initial commit of parpg-core.
M. George Hansen <technopolitica@gmail.com>
parents:
diff changeset
493 # Remove all currently loaded maps so we can start fresh
7a89ea5404b1 Initial commit of parpg-core.
M. George Hansen <technopolitica@gmail.com>
parents:
diff changeset
494 self.model.pause(False)
7a89ea5404b1 Initial commit of parpg-core.
M. George Hansen <technopolitica@gmail.com>
parents:
diff changeset
495 self.pause(False)
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M. George Hansen <technopolitica@gmail.com>
parents:
diff changeset
496 self.view.hud.enabled = True
7a89ea5404b1 Initial commit of parpg-core.
M. George Hansen <technopolitica@gmail.com>
parents:
diff changeset
497 self.model.deleteMaps()
7a89ea5404b1 Initial commit of parpg-core.
M. George Hansen <technopolitica@gmail.com>
parents:
diff changeset
498 self.view.hud.inventory = None
7a89ea5404b1 Initial commit of parpg-core.
M. George Hansen <technopolitica@gmail.com>
parents:
diff changeset
499
7a89ea5404b1 Initial commit of parpg-core.
M. George Hansen <technopolitica@gmail.com>
parents:
diff changeset
500 self.model.load(*args, **kwargs)
7a89ea5404b1 Initial commit of parpg-core.
M. George Hansen <technopolitica@gmail.com>
parents:
diff changeset
501 self.view.hud.initializeInventory()
7a89ea5404b1 Initial commit of parpg-core.
M. George Hansen <technopolitica@gmail.com>
parents:
diff changeset
502
7a89ea5404b1 Initial commit of parpg-core.
M. George Hansen <technopolitica@gmail.com>
parents:
diff changeset
503 def quitGame(self):
7a89ea5404b1 Initial commit of parpg-core.
M. George Hansen <technopolitica@gmail.com>
parents:
diff changeset
504 """Quits the game
7a89ea5404b1 Initial commit of parpg-core.
M. George Hansen <technopolitica@gmail.com>
parents:
diff changeset
505 @return: None"""
7a89ea5404b1 Initial commit of parpg-core.
M. George Hansen <technopolitica@gmail.com>
parents:
diff changeset
506 self.application.listener.quitGame()
7a89ea5404b1 Initial commit of parpg-core.
M. George Hansen <technopolitica@gmail.com>
parents:
diff changeset
507
7a89ea5404b1 Initial commit of parpg-core.
M. George Hansen <technopolitica@gmail.com>
parents:
diff changeset
508 def pause(self, paused):
7a89ea5404b1 Initial commit of parpg-core.
M. George Hansen <technopolitica@gmail.com>
parents:
diff changeset
509 """Pauses the controller"""
7a89ea5404b1 Initial commit of parpg-core.
M. George Hansen <technopolitica@gmail.com>
parents:
diff changeset
510 super(GameSceneController, self).pause(paused)
7a89ea5404b1 Initial commit of parpg-core.
M. George Hansen <technopolitica@gmail.com>
parents:
diff changeset
511 self.paused = paused
7a89ea5404b1 Initial commit of parpg-core.
M. George Hansen <technopolitica@gmail.com>
parents:
diff changeset
512 if paused:
7a89ea5404b1 Initial commit of parpg-core.
M. George Hansen <technopolitica@gmail.com>
parents:
diff changeset
513 self.scroll_timer.stop()
7a89ea5404b1 Initial commit of parpg-core.
M. George Hansen <technopolitica@gmail.com>
parents:
diff changeset
514 self.resetMouseCursor()
7a89ea5404b1 Initial commit of parpg-core.
M. George Hansen <technopolitica@gmail.com>
parents:
diff changeset
515
7a89ea5404b1 Initial commit of parpg-core.
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parents:
diff changeset
516 def onCommand(self, command):
7a89ea5404b1 Initial commit of parpg-core.
M. George Hansen <technopolitica@gmail.com>
parents:
diff changeset
517 if(command.getCommandType() == fife.CMD_MOUSE_FOCUS_GAINED):
7a89ea5404b1 Initial commit of parpg-core.
M. George Hansen <technopolitica@gmail.com>
parents:
diff changeset
518 self.has_mouse_focus = True
7a89ea5404b1 Initial commit of parpg-core.
M. George Hansen <technopolitica@gmail.com>
parents:
diff changeset
519 elif(command.getCommandType() == fife.CMD_MOUSE_FOCUS_LOST):
7a89ea5404b1 Initial commit of parpg-core.
M. George Hansen <technopolitica@gmail.com>
parents:
diff changeset
520 self.has_mouse_focus = False
4
bf1dd9c24a7e Scrolling by keyboard is now possible.
DomtronVox
parents: 2
diff changeset
521
8
708a6f651c31 Modifications to use the grease manager and modes
KarstenBock@gmx.net
parents: 4
diff changeset
522 def pump(self, dt):
0
7a89ea5404b1 Initial commit of parpg-core.
M. George Hansen <technopolitica@gmail.com>
parents:
diff changeset
523 """Routine called during each frame. Our main loop is in ./run.py"""
7a89ea5404b1 Initial commit of parpg-core.
M. George Hansen <technopolitica@gmail.com>
parents:
diff changeset
524 # uncomment to instrument
7a89ea5404b1 Initial commit of parpg-core.
M. George Hansen <technopolitica@gmail.com>
parents:
diff changeset
525 # t0 = time.time()
7a89ea5404b1 Initial commit of parpg-core.
M. George Hansen <technopolitica@gmail.com>
parents:
diff changeset
526 if self.paused:
7a89ea5404b1 Initial commit of parpg-core.
M. George Hansen <technopolitica@gmail.com>
parents:
diff changeset
527 return
8
708a6f651c31 Modifications to use the grease manager and modes
KarstenBock@gmx.net
parents: 4
diff changeset
528 ControllerBase.pump(self, dt)
0
7a89ea5404b1 Initial commit of parpg-core.
M. George Hansen <technopolitica@gmail.com>
parents:
diff changeset
529 self.updateMouse()
7a89ea5404b1 Initial commit of parpg-core.
M. George Hansen <technopolitica@gmail.com>
parents:
diff changeset
530 if self.model.active_map:
7a89ea5404b1 Initial commit of parpg-core.
M. George Hansen <technopolitica@gmail.com>
parents:
diff changeset
531 self.view.highlightFrontObject(self.last_mousecoords)
7a89ea5404b1 Initial commit of parpg-core.
M. George Hansen <technopolitica@gmail.com>
parents:
diff changeset
532 self.view.refreshTopLayerTransparencies()
4
bf1dd9c24a7e Scrolling by keyboard is now possible.
DomtronVox
parents: 2
diff changeset
533 self.handleScrolling()
0
7a89ea5404b1 Initial commit of parpg-core.
M. George Hansen <technopolitica@gmail.com>
parents:
diff changeset
534 self.handleCommands()
7a89ea5404b1 Initial commit of parpg-core.
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parents:
diff changeset
535 # print "%05f" % (time.time()-t0,)