Mercurial > parpg-source
annotate behaviours/moving.py @ 139:dd7655eee67d
Added a "model" value to the dialogues game_state, which stores the GameModel.
author | KarstenBock@gmx.net |
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date | Sun, 09 Oct 2011 14:38:54 +0200 |
parents | 57f1cff9a75d |
children | 04854cf6e1ac |
rev | line source |
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1 # This file is part of PARPG. |
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2 |
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3 # PARPG is free software: you can redistribute it and/or modify |
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4 # it under the terms of the GNU General Public License as published by |
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5 # the Free Software Foundation, either version 3 of the License, or |
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6 # (at your option) any later version. |
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7 |
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8 # PARPG is distributed in the hope that it will be useful, |
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9 # but WITHOUT ANY WARRANTY; without even the implied warranty of |
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10 # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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11 # GNU General Public License for more details. |
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12 |
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13 # You should have received a copy of the GNU General Public License |
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14 # along with PARPG. If not, see <http://www.gnu.org/licenses/>. |
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15 |
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16 from fife import fife |
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17 import base |
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18 from base import BaseBehaviour |
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19 |
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20 class MovingAgentBehaviour (BaseBehaviour): |
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21 """Fife agent listener""" |
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22 def __init__(self): |
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23 BaseBehaviour.__init__(self) |
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24 self.speed = 0 |
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25 self.idle_counter = 1 |
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26 |
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27 def onNewMap(self, layer): |
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28 """Sets the agent onto the new layer.""" |
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29 BaseBehaviour.onNewMap(self, layer) |
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30 self.idle_counter = 1 |
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31 |
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32 |
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33 def approach(self, location, action=None): |
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34 """Approaches a location and then perform an action (if set). |
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35 @type loc: fife.Location |
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36 @param loc: the location to approach |
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37 @type action: Action |
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38 @param action: The action to schedule for execution after the approach. |
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39 @return: None""" |
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40 self.state = base._AGENT_STATE_APPROACH |
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41 self.nextAction = action |
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42 boxLocation = tuple([int(float(i)) for i in location]) |
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43 l = fife.Location(self.agent.getLocation()) |
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44 l.setLayerCoordinates(fife.ModelCoordinate(*boxLocation)) |
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45 self.agent.move('run', l, self.speed + 1) |
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46 |
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47 def onInstanceActionFinished(self, instance, action): |
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48 """@type instance: ??? |
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49 @param instance: ??? |
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50 @type action: ??? |
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51 @param action: ??? |
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52 @return: None""" |
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53 BaseBehaviour.onInstanceActionFinished(self, instance, action) |
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54 |
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55 if(action.getId() != 'stand'): |
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56 self.idle_counter = 1 |
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57 else: |
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58 self.idle_counter += 1 |
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59 |
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60 def idle(self): |
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61 """@return: None""" |
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62 BaseBehaviour.idle(self) |
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63 self.animate('stand') |
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64 |
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65 def run(self, location): |
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66 """Makes the PC run to a certain location |
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67 @type location: fife.ScreenPoint |
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68 @param location: Screen position to run to. |
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69 @return: None""" |
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70 self.state = base._AGENT_STATE_RUN |
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71 self.clear_animations() |
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72 self.nextAction = None |
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73 self.agent.move('run', location, self.speed + 1) |
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74 |
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75 def walk(self, location): |
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76 """Makes the PC walk to a certain location. |
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77 @type location: fife.ScreenPoint |
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78 @param location: Screen position to walk to. |
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79 @return: None""" |
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80 self.state = base._AGENT_STATE_RUN |
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81 self.clear_animations() |
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82 self.nextAction = None |
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83 self.agent.move('walk', location, self.speed - 1) |
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