annotate components/fifeagent.py @ 160:75c0b728ccf3

Further work on the scripting system.
author KarstenBock@gmx.net
date Sun, 13 Nov 2011 17:19:14 +0100
parents f94d4577ca5e
children
rev   line source
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1 # This program is free software: you can redistribute it and/or modify
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2 # it under the terms of the GNU General Public License as published by
9c7a96c6fe41 Refactored components and began defining basic Entities and Systems.
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3 # the Free Software Foundation, either version 3 of the License, or
9c7a96c6fe41 Refactored components and began defining basic Entities and Systems.
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4 # (at your option) any later version.
9c7a96c6fe41 Refactored components and began defining basic Entities and Systems.
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5 #
9c7a96c6fe41 Refactored components and began defining basic Entities and Systems.
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6 # This program is distributed in the hope that it will be useful,
9c7a96c6fe41 Refactored components and began defining basic Entities and Systems.
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7 # but WITHOUT ANY WARRANTY; without even the implied warranty of
9c7a96c6fe41 Refactored components and began defining basic Entities and Systems.
M. George Hansen <technopolitica@gmail.com>
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8 # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
9c7a96c6fe41 Refactored components and began defining basic Entities and Systems.
M. George Hansen <technopolitica@gmail.com>
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9 # GNU General Public License for more details.
9c7a96c6fe41 Refactored components and began defining basic Entities and Systems.
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10 #
9c7a96c6fe41 Refactored components and began defining basic Entities and Systems.
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11 # You should have received a copy of the GNU General Public License
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12 # along with this program. If not, see <http://www.gnu.org/licenses/>.
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14 from copy import deepcopy
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16 from base import Base
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19 class FifeAgent(Base):
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20 """Component that stores the values for a fife agent"""
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21
9c7a96c6fe41 Refactored components and began defining basic Entities and Systems.
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22 def __init__(self):
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23 """Constructor"""
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24 Base.__init__(self, layer=object, behaviour=object)
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26 @property
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27 def saveable_fields(self):
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28 fields = self.fields.keys()
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29 fields.remove("layer")
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30 fields.remove("behaviour")
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31 return fields
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34 def setup_behaviour(agent):
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35 """Attach the behaviour to the layer"""
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36 if agent.behaviour:
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37 agent.behaviour.attachToLayer(agent.entity.getID(), agent.layer)
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38
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39 def approach(agent, target_or_location, action):
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40 if agent.behaviour:
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41 agent.behaviour.approach(target_or_location, action)
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43 commands = {"approach":approach}