Mercurial > parpg-source
annotate entities/action.py @ 188:2a12e2843984
Removed bGrease, which is in a seperate repository, here: https://github.com/Beliaar/bGrease
author | Beliar <KarstenBock@gmx.net> |
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date | Tue, 27 Mar 2012 13:41:20 +0200 |
parents | f4994e080d87 |
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1 # This file is part of PARPG. |
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2 |
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3 # PARPG is free software: you can redistribute it and/or modify |
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4 # it under the terms of the GNU General Public License as published by |
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5 # the Free Software Foundation, either version 3 of the License, or |
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6 # (at your option) any later version. |
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7 |
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8 # PARPG is distributed in the hope that it will be useful, |
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9 # but WITHOUT ANY WARRANTY; without even the implied warranty of |
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10 # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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11 # GNU General Public License for more details. |
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12 |
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13 # You should have received a copy of the GNU General Public License |
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14 # along with PARPG. If not, see <http://www.gnu.org/licenses/>. |
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15 |
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16 #exceptions |
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17 |
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18 import logging |
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19 |
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20 logger = logging.getLogger('action') |
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21 |
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22 from parpg.gui import drag_drop_data as data_drag |
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23 from parpg.dialoguecontroller import DialogueController |
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24 from parpg.components import container, lockable |
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25 |
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26 |
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27 class NoSuchQuestException(Exception): |
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28 """NoQuestException is used when there is no active quest with the id""" |
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29 pass |
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30 |
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31 #classes |
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32 |
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33 class Action(object): |
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34 """Base Action class, to define the structure""" |
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35 |
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36 |
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37 def __init__(self, controller, commands = None): |
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38 """Basic action constructor |
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39 @param controller: A reference to the GameSceneController. |
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40 @type controller: parpg.GameSceneController |
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41 @param commands: Special commands that are executed |
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42 @type commands: Dictionary |
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43 """ |
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44 self.commands = commands or () |
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45 self.controller = controller |
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46 self.model = controller.model |
157 | 47 self.executed = False |
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48 |
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49 def execute(self): |
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50 """To be overwritten""" |
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51 #Check if there are special commands and execute them |
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52 for command_data in self.commands: |
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53 command = command_data["Command"] |
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54 if command == "SetQuestVariable": |
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55 quest_id = command_data["ID"] |
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56 variable = command_data["Variable"] |
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57 value = command_data["Value"] |
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58 quest_engine = self.model.game_state.quest_engine |
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59 if quest_engine.hasQuest(quest_id): |
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60 quest_engine[quest_id].setValue(variable, value) |
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61 else: |
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62 raise NoSuchQuestException |
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63 elif command == "ResetMouseCursor": |
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64 self.controller.resetMouseCursor() |
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65 elif command == "StopDragging": |
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66 data_drag.dragging = False |
157 | 67 self.executed = True |
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68 |
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69 class ChangeMapAction(Action): |
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70 """A change map scheduled""" |
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71 def __init__(self, controller, target_map_name, target_pos, commands=None): |
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72 """Initiates a change of the position of the character |
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73 possibly flagging a new map to be loaded. |
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74 @param controller: A reference to the GameSceneController. |
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75 @type controller: parpg.GameSceneController |
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76 @param commands: Special commands that are executed |
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77 @type commands: Dictionary |
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78 @type view: class derived from parpg.ViewBase |
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79 @param view: The view |
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80 @type target_map_name: String |
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81 @param target_map_name: Target map id |
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82 @type target_pos: Tuple |
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83 @param target_pos: (X, Y) coordinates on the target map. |
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84 @return: None""" |
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85 super(ChangeMapAction, self).__init__(controller, commands) |
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86 self.view = controller.view |
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87 self.target_pos = target_pos |
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88 self.target_map_name = target_map_name |
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89 |
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90 def execute(self): |
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91 """Executes the map change.""" |
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92 self.model.changeMap(self.target_map_name, |
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93 self.target_pos) |
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94 super(ChangeMapAction, self).execute() |
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95 |
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96 class OpenAction(Action): |
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97 """Open an lockable""" |
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98 def __init__(self, controller, lockable, commands=None): |
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99 """ |
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100 @param controller: A reference to the GameSceneController. |
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101 @type controller: parpg.GameSceneController |
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102 @param commands: Special commands that are executed |
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103 @type commands: Dictionary |
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104 @type view: class derived from parpg.ViewBase |
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105 @param view: The view |
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106 @param lockable: A reference to the lockable |
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107 """ |
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108 Action.__init__(self, controller, commands) |
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109 self.view = controller.view |
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110 self.lockable = lockable |
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111 |
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112 def execute(self): |
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113 """Open the lockable.""" |
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114 try: |
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115 lockable.open(self.lockable.lockable) |
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116 self.lockable.fifeagent.behaviour.animate("open") |
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117 self.lockable.fifeagent.behaviour.queue_animation("opened", |
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118 repeating=True) |
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119 except lockable.LockedError: |
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120 self.view.hud.createExamineBox(self.lockable.description.view_name, |
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121 "Locked") |
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122 Action.execute(self) |
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123 |
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124 class CloseAction(Action): |
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125 """Close an lockable""" |
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126 def __init__(self, controller, lockable, commands=None): |
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127 """ |
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128 @param controller: A reference to the GameSceneController. |
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129 @type controller: parpg.GameSceneController |
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130 @param commands: Special commands that are executed |
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131 @type commands: Dictionary |
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132 @type view: class derived from parpg.ViewBase |
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133 @param view: The view |
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134 @param lockable: A reference to the lockable |
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135 """ |
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136 Action.__init__(self, controller, commands) |
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137 self.lockable = lockable |
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138 |
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139 def execute(self): |
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140 """Close the lockable.""" |
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141 lockable.close(self.lockable.lockable) |
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142 self.lockable.fifeagent.behaviour.animate("close") |
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143 self.lockable.fifeagent.behaviour.queue_animation("closed", |
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144 repeating=True) |
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145 Action.execute(self) |
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146 |
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147 class UnlockAction(Action): |
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148 """Unlocks a lockable.""" |
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149 def __init__(self, controller, lockable, commands = None): |
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150 """ |
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151 @param controller: A reference to the GameSceneController. |
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152 @type controller: parpg.GameSceneController |
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153 @param commands: Special commands that are executed |
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154 @type commands: Dictionary |
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155 @param lockable: A reference to the lockable |
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156 """ |
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157 Action.__init__(self, controller, commands) |
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158 self.lockable = lockable |
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159 |
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160 def execute(self): |
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161 """Open the box.""" |
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162 lockable.unlock(self.lockable.lockable) |
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163 Action.execute(self) |
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164 |
104
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165 class LockAction(Action): |
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166 """Locks a lockable.""" |
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167 def __init__(self, controller, lockable, commands = None): |
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168 """ |
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169 @param controller: A reference to the GameSceneController. |
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170 @type controller: parpg.GameSceneController |
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171 @param commands: Special commands that are executed |
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172 @type commands: Dictionary |
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173 @param lockable: A reference to the lockable |
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174 """ |
104
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175 Action.__init__(self, controller, commands) |
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176 self.lockable = lockable |
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177 self.view = controller.view |
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178 |
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179 def execute(self): |
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180 """Lock the box.""" |
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181 try: |
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182 lockable.lock(self.lockable.lockable) |
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183 except lockable.OpenError: |
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184 self.view.hud.createExamineBox(self.lockable.description.view_name, |
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185 "Is open") |
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186 |
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187 Action.execute(self) |
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188 |
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189 |
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190 class ExamineAction(Action): |
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191 """Examine an object.""" |
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192 def __init__(self, controller, examine_id, examine_name, examine_desc=None, commands=None): |
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193 """ |
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194 @param controller: A reference to the GameSceneController. |
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195 @type controller: parpg.GameSceneController |
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196 @param examine_id: An object id |
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197 @type examine_id: integer |
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198 @param examine_name: An object name |
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199 @type examine_name: string |
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200 @param examine_desc: A description of the object that will be displayed. |
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201 @type examine_desc: string |
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202 @param commands: Special commands that are executed |
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203 @type commands: Dictionary |
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204 """ |
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205 super(ExamineAction, self).__init__(controller, commands) |
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206 self.view = controller.view |
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207 self.examine_id = examine_id |
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208 self.examine_name = examine_name |
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209 if examine_desc is not None: |
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210 self.examine_desc = examine_desc |
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211 else: |
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212 self.examine_desc = "No Description" |
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213 |
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214 def execute(self): |
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215 """Display the text.""" |
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216 action_text = self.examine_desc |
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217 self.view.hud.addAction(unicode(action_text)) |
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218 logger.debug(action_text) |
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219 #this code will cut the line up into smaller lines that will be displayed |
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220 place = 25 |
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221 while place < len(action_text): |
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222 if action_text[place] == ' ': |
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223 action_text = action_text[:place] +'\n'+action_text[place:] |
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224 place += 26 #plus 1 character to offset the new line |
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225 else: place += 1 |
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226 self.view.displayObjectText(self.examine_id, unicode(action_text), time=3000) |
107 | 227 Action.execute(self) |
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228 |
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229 class ExamineItemAction(Action): |
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230 """Examine an item.""" |
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231 def __init__(self, controller, examine_name, examine_desc, commands = None): |
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232 """ |
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233 @param controller: A reference to the GameSceneController. |
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234 @type controller: parpg.GameSceneController |
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235 @param commands: Special commands that are executed |
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236 @type commands: Dictionary |
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237 @type view: class derived from parpg.ViewBase |
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238 @param view: The view |
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239 @type examine_name: String |
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240 @param examine_name: Name of the object to be examined. |
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241 @type examine_name: String |
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242 @param examine_name: Description of the object to be examined. |
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243 """ |
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244 super(ExamineItemAction, self).__init__(controller, commands) |
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245 self.view = controller.view |
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246 self.examine_name = examine_name |
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247 self.examine_desc = examine_desc |
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248 |
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249 def execute(self): |
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250 """Display the text.""" |
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251 action_text = unicode(self.examine_desc) |
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252 self.view.hud.addAction(action_text) |
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253 logger.debug(action_text) |
107 | 254 Action.execute(self) |
255 | |
256 class ExamineContentsAction(Action): | |
257 """Examine the contens of an container""" | |
258 def __init__(self, controller, container, commands=None): | |
259 """ | |
260 @param controller: A reference to the GameSceneController. | |
261 @type controller: parpg.GameSceneController | |
262 @param container: The container | |
263 @type container: parpg.entities.General | |
264 @param commands: Special commands that are executed | |
265 @type commands: Dictionary | |
266 """ | |
267 Action.__init__(self, controller, commands) | |
268 self.view = controller.view | |
269 self.container = container | |
270 | |
271 def execute(self): | |
272 """Examine the contents""" | |
273 self.view.hud.createBoxGUI(self.container.description.view_name, | |
274 self.container.container) | |
275 Action.execute(self) | |
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276 |
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277 class ReadAction(Action): |
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278 """Read a text.""" |
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279 def __init__(self, controller, text_name, text, commands = None): |
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280 """ |
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281 @param controller: A reference to the GameSceneController. |
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282 @type controller: parpg.GameSceneController |
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283 @param commands: Special commands that are executed |
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284 @type commands: Dictionary |
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285 @param view: The view |
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286 @type view: class derived from parpg.ViewBase |
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287 @param text_name: Name of the object containing the text |
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288 @type text_name: String |
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289 @param text: Text to be displayied |
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290 @type text: String |
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291 """ |
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292 super(ReadAction, self).__init__(controller, commands) |
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293 self.view = controller.view |
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294 self.text_name = text_name |
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295 self.text = text |
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296 |
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297 def execute(self): |
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298 """Examine the box.""" |
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299 action_text = unicode('\n'.join(["You read " + self.text_name + ".", |
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300 self.text])) |
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301 self.view.hud.addAction(action_text) |
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302 logger.debug(action_text) |
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303 super(ReadAction, self).execute() |
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304 |
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305 class TalkAction(Action): |
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306 """An action to represent starting a dialogue""" |
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307 def __init__(self, controller, npc, commands = None): |
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308 """ |
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309 @param controller: A reference to the GameSceneController. |
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310 @type controller: parpg.GameSceneController |
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311 @param commands: Special commands that are executed |
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312 @type commands: Dictionary |
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313 @type view: class derived from parpg.ViewBase |
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314 @param view: The view |
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315 @type npc: NonPlayerCharacter |
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316 @param npc: NPC to interact with. |
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317 """ |
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318 super(TalkAction, self).__init__(controller, commands) |
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319 self.view = controller.view |
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320 self.npc = npc |
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321 |
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322 def execute(self): |
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323 """Talk with the NPC when close enough, otherwise move closer. |
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324 @return: None""" |
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325 player_char = self.model.game_state.\ |
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326 getObjectById("PlayerCharacter").fifeagent |
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327 player_char.behaviour.animate( |
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328 'stand', |
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329 self.npc.fifeagent.behaviour.getLocation() |
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330 ) |
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331 |
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332 if self.npc.dialogue.dialogue is not None: |
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333 dialogue_controller = DialogueController( |
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334 self.controller.engine, |
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335 self.view, |
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336 self.model, |
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337 self.controller.application |
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338 ) |
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339 self.controller.application.manager.push_mode( |
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340 dialogue_controller |
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341 ) |
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342 dialogue_controller.startTalk(self.npc) |
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343 else: |
158
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344 self.npc.fifeagent.behaviour.agent.say("Leave me alone!", 1000) |
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345 |
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346 self.model.game_state.getObjectById("PlayerCharacter").\ |
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347 fifeagent.behaviour.idle() |
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348 self.model.game_state.getObjectById("PlayerCharacter").\ |
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349 fifeagent.behaviour.nextAction = None |
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350 super(TalkAction, self).execute() |
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351 |
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352 class UseAction(Action): |
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353 """Action for carryable items. It executes special commands that can be only |
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354 used on carryable utens""" |
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355 |
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356 |
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357 def __init__(self, controller, item, commands = None): |
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358 """ |
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359 @param controller: A reference to the GameSceneController. |
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360 @type controller: parpg.GameSceneController |
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361 @param item: Item on which the action is called |
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362 @type item: CarryableItem |
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363 @param commands: Special commands that are executed |
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364 @type commands: Dictionary |
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365 """ |
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366 super(UseAction, self).__init__(controller, commands) |
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367 self.view = controller.view |
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368 self.item = item |
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369 |
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370 def execute(self): |
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371 #Check if there are special commands and execute them |
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372 for command_data in self.commands: |
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373 command = command_data["Command"] |
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374 if command == "ReplaceItem": |
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375 object_id = command_data["ID"] |
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376 object_type = command_data["ObjectType"] |
136 | 377 containable = self.item.containable |
378 new_item = self.model.createItemByType(object_type, | |
379 object_id, | |
380 self.item.world) | |
381 container.put_item(containable.container, | |
382 new_item.containable, | |
383 containable.slot) | |
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384 self.model.deleteObject(self.item.general.identifier) |
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385 self.item.delete() |
136 | 386 self.view.hud.inventory.updateImages() |
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387 super(UseAction, self).execute() |
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388 |
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389 class PickUpAction(Action): |
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390 """Action for picking up items from a map""" |
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391 |
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392 def __init__(self, controller, item, commands = None): |
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393 super(PickUpAction, self).__init__(controller, commands) |
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394 self.item = item |
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395 self.view = controller.view |
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396 |
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397 def execute(self): |
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398 real_item = self.item.containable |
101 | 399 self.item.fifeagent = None |
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400 player = self.model.game_state.getObjectById("PlayerCharacter") |
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401 self.model.moveObject(self.item.general.identifier, None) |
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402 self.model.updateObjectDB(self.item.world) |
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403 container.put_item(player.container, real_item) |
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404 super(PickUpAction, self).execute() |
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405 |
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406 class DropItemAction(Action): |
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407 """Action for dropping an items on a map""" |
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408 def __init__(self, controller, item, commands = None): |
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409 super(DropItemAction, self).__init__(controller, commands) |
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410 self.item = item |
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411 |
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412 def execute(self): |
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413 map_name = self.model.game_state.current_map_name |
116 | 414 identifier = self.item.entity.general.identifier |
415 agent_values = self.model.items[identifier] | |
416 coords = (self.model.game_state.getObjectById("PlayerCharacter"). | |
417 fifeagent.behaviour.getLocation().getExactLayerCoordinates() | |
418 ) | |
419 agent_values["Position"] = (coords.x, coords.y) | |
420 agent_values["Rotation"] = 0 | |
127
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421 agent_values["Map"] = map_name |
116 | 422 self.model.deleteObject(identifier) |
127
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423 self.model.addAgent(self.model.ALL_AGENTS_KEY, |
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424 {identifier: agent_values}) |
116 | 425 self.model.placeAgents(self.item.entity.world) |
125
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426 self.model.updateObjectDB(self.item.entity.world) |
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427 super(DropItemAction, self).execute() |
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428 |
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429 class DropItemFromContainerAction(DropItemAction): |
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430 """Action for dropping an items from the Inventory to a map""" |
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431 |
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432 def __init__(self, controller, item, container_gui, commands = None): |
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433 super(DropItemFromContainerAction, self).__init__(controller, item, commands) |
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434 self.container_gui = container_gui |
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435 |
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436 def execute(self): |
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437 super(DropItemFromContainerAction, self).execute() |
145
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438 container.remove_item(self.item.container, self.item.slot) |
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439 self.container_gui.updateImages() |
162 | 440 |
441 class RunScriptAction(Action): | |
442 """Action that runs a specific script""" | |
443 | |
444 def __init__(self, controller, script, commands = None): | |
445 """Basic action constructor | |
446 @param controller: A reference to the GameSceneController. | |
447 @type controller: parpg.GameSceneController | |
448 @param script: The name of the script to run. | |
449 @type script: string | |
450 @param commands: Special commands that are executed | |
451 @type commands: Dictionary | |
452 """ | |
164 | 453 Action.__init__(self, controller, commands) |
162 | 454 self.script = script |
455 | |
456 def execute(self): | |
457 self.controller.systems.scripting.runScript(self.script) | |
458 Action.execute(self) | |
0
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459 |
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460 class BrewBeerAction(Action): |
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461 """Action for brewing beer in a pot""" |
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462 def __init__(self, controller, pot, commands = None): |
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463 super(BrewBeerAction, self).__init__(controller, commands) |
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464 self.pot = pot.container |
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465 self.view = controller.view |
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466 |
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467 def execute(self): |
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468 """Brew the beer""" |
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469 has_water = False |
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470 has_yeast = False |
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471 has_fruit = False |
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472 has_wood = False |
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473 has_bottle = False |
134
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474 player_character = (self.model.game_state. |
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475 getObjectById("PlayerCharacter").container) |
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476 for item in self.pot.children: |
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477 if not item: |
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478 continue |
0
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479 if item.item_type == "Questionable water": |
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480 if has_water: |
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481 self.view.hud.addAction(unicode(\ |
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482 "Please put only 1 water in the pot")) |
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483 return |
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484 has_water = True |
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485 water_type = 1 |
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486 water = item |
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487 elif item.item_type == "Pure water": |
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488 if has_water: |
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489 self.view.hud.addAction(unicode(\ |
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490 "Please put only 1 water in the pot")) |
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491 return |
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492 has_water = True |
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493 water_type = 2 |
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494 water = item |
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495 elif item.item_type == "Grain": |
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496 if has_fruit: |
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497 self.view.hud.addAction(unicode(\ |
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498 "Please put only 1 fruit in the pot")) |
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499 return |
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500 has_fruit = True |
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501 fruit_type = 3 |
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502 fruit = item |
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503 elif item.item_type == "Wild potato": |
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504 if has_fruit: |
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505 self.view.hud.addAction(unicode(\ |
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Initial commit of parpg-core.
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parents:
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|
506 "Please put only 1 fruit in the pot")) |
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Initial commit of parpg-core.
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parents:
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|
507 return |
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508 has_fruit = True |
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509 fruit_type = 2 |
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510 fruit = item |
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511 elif item.item_type == "Rotten yam": |
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512 if has_fruit: |
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513 self.view.hud.addAction(unicode(\ |
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Initial commit of parpg-core.
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parents:
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|
514 "Please put only 1 fruit in the pot")) |
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Initial commit of parpg-core.
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parents:
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|
515 return |
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Initial commit of parpg-core.
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516 has_fruit = True |
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517 fruit_type = 1 |
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518 fruit = item |
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519 elif item.item_type == "Yeast": |
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520 if has_yeast: |
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Initial commit of parpg-core.
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521 self.view.hud.addAction(unicode(\ |
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Initial commit of parpg-core.
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|
522 "Please put only 1 yeast in the pot")) |
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Initial commit of parpg-core.
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parents:
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|
523 return |
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Initial commit of parpg-core.
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524 has_yeast = True |
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525 yeast = item |
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526 else: |
134
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diff
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527 self.view.hud.addAction(unicode( |
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diff
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528 "Item " + (item.entity.description.view_name) + |
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diff
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529 " is not needed for brewing beer")) |
0
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530 self.view.hud.addAction(unicode(\ |
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Initial commit of parpg-core.
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531 "Please put only ingredients for the beer in the pot.\ |
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532 Things like bottles and wood have to be in your inventory")) |
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533 return |
134
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diff
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534 wood = container.get_item(player_character, "Wood") |
0
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535 if wood: |
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536 has_wood = True |
134
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diff
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537 bottle = container.get_item(player_character, "Empty beer bottle") |
0
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538 if bottle: |
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539 has_bottle = True |
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540 if has_water and has_fruit and has_wood and has_bottle: |
134
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diff
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541 container.remove_item(self.pot, water.slot) |
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diff
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542 container.remove_item(self.pot, fruit.slot) |
0
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543 if has_yeast: |
134
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diff
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544 container.remove_item(self.pot, yeast.slot) |
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diff
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545 container.remove_item(player_character, wood.slot) |
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diff
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546 new_item = (self.model.createItemByType("Beer", "Beer", |
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diff
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547 self.pot.entity.world) |
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diff
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548 ) |
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diff
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549 container.put_item(player_character, new_item.containable) |
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diff
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550 self.view.hud.inventory.updateImages() |
0
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551 beer_quality = 0 |
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552 if water_type == 1: |
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553 if fruit_type == 1: |
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554 beer_quality = -1 |
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555 elif fruit_type == 2: |
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556 beer_quality = 2 |
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557 elif fruit_type == 3: |
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558 beer_quality = 3 |
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559 if water_type == 2: |
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560 if fruit_type == 1: |
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561 beer_quality = 1 |
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562 elif fruit_type == 2: |
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563 beer_quality = 3 |
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564 elif fruit_type == 3: |
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565 beer_quality = 4 |
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566 if beer_quality > 0 and has_yeast: |
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567 beer_quality += 1 |
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568 self.model.game_state.quest_engine.quests["beer"].\ |
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569 setValue("beer_quality", beer_quality) |
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570 else: |
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571 self.view.hud.addAction(unicode( |
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572 """For brewing beer you need at least: |
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573 In the pot: |
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574 Fruit (like grain, potato, yam) |
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575 Water |
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576 Optionally: |
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577 Good quality yeast. |
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578 Wild yeast will be used if none present. |
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579 In the inventory: |
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580 Wood |
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581 Empty bottle""")) |
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582 super(BrewBeerAction, self).execute() |
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583 |
165 | 584 class SayAction(Action): |
585 """Action that will display a short text over the entity and in the action | |
586 box.""" | |
587 | |
588 def __init__(self, controller, entity, text, commands = None): | |
589 """Basic action constructor | |
590 @param controller: A reference to the GameSceneController. | |
591 @type controller: parpg.GameSceneController | |
592 @param entity: The entity that says the text | |
593 @type script: parpg.entities.General | |
594 @param text: The text to be displayed | |
595 @type text: string | |
596 @param commands: Special commands that are executed | |
597 @type commands: Dictionary | |
598 """ | |
599 Action.__init__(self, controller, commands) | |
600 self.entity = entity | |
601 self.text = text | |
602 | |
603 def execute(self): | |
604 if self.entity.fifeagent: | |
605 self.entity.fifeagent.behaviour.agent.say(self.text); | |
606 if self.entity.description: | |
607 self.controller.view.hud.actions_box.addDialog( | |
608 self.entity.description.view_name, | |
609 self.text) | |
610 Action.execute(self) | |
611 | |
185
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612 class CodeAction(Action): |
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613 """Executes a code inside the GameEnvironment""" |
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614 def __init__(self, controller, code, commands=None): |
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615 """ |
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616 @param controller: A reference to the GameSceneController. |
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617 @type controller: parpg.GameSceneController |
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618 @param commands: Special commands that are executed |
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619 @type commands: Dictionary |
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620 @type view: class derived from parpg.ViewBase |
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621 @param view: The view |
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622 @param lockable: The code to execute |
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623 """ |
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624 Action.__init__(self, controller, commands) |
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625 self.view = controller.view |
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626 self.code = code |
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627 |
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628 def execute(self): |
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629 """Executes the code.""" |
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630 globals, locals = self.controller.model.game_state.getGameEnvironment() |
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631 exec self.code in globals, locals |
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632 Action.execute(self) |
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633 |
0
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634 ACTIONS = {"ChangeMap":ChangeMapAction, |
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635 "Open":OpenAction, |
104
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636 "Close":CloseAction, |
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637 "Unlock":UnlockAction, |
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638 "Lock":LockAction, |
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639 "ExamineItem":ExamineItemAction, |
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640 "Examine":ExamineAction, |
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641 "Look":ExamineItemAction, |
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642 "Read":ReadAction, |
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643 "Talk":TalkAction, |
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644 "Use":UseAction, |
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645 "PickUp":PickUpAction, |
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646 "DropFromInventory":DropItemFromContainerAction, |
107 | 647 "BrewBeer":BrewBeerAction, |
648 "ExamineContents": ExamineContentsAction, | |
162 | 649 "RunScript": RunScriptAction, |
165 | 650 "Say" : SayAction, |
185
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651 "Code": CodeAction, |
163
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652 "None": Action, |
107 | 653 } |