Mercurial > parpg-source
annotate objects/action.py @ 119:2399a8c3da0c
Modified EquipmentSlot to display an image instead of a text.
Added EquipmentGui class, which handles the equipment slots of the player screen.
An EquipmentGui instance will be created in the InventoryGUI constructor.
The initializeInventory method of the Hud class supplies the players inventory and equipment to the InventoryGUI constructor.
author | KarstenBock@gmx.net |
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date | Wed, 05 Oct 2011 11:04:39 +0200 |
parents | 7f7f54c4077b |
children | 452bbc3d915d |
rev | line source |
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1 # This file is part of PARPG. |
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2 |
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3 # PARPG is free software: you can redistribute it and/or modify |
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4 # it under the terms of the GNU General Public License as published by |
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5 # the Free Software Foundation, either version 3 of the License, or |
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6 # (at your option) any later version. |
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7 |
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8 # PARPG is distributed in the hope that it will be useful, |
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9 # but WITHOUT ANY WARRANTY; without even the implied warranty of |
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10 # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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11 # GNU General Public License for more details. |
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12 |
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13 # You should have received a copy of the GNU General Public License |
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14 # along with PARPG. If not, see <http://www.gnu.org/licenses/>. |
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15 |
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16 #exceptions |
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17 |
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18 import logging |
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19 |
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20 logger = logging.getLogger('action') |
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21 |
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22 from parpg.gui import drag_drop_data as data_drag |
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23 from parpg.dialoguecontroller import DialogueController |
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24 from parpg.components import container, lockable |
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25 |
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26 |
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27 class NoSuchQuestException(Exception): |
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28 """NoQuestException is used when there is no active quest with the id""" |
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29 pass |
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30 |
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31 #classes |
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32 |
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33 class Action(object): |
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34 """Base Action class, to define the structure""" |
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35 |
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36 |
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37 def __init__(self, controller, commands = None): |
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38 """Basic action constructor |
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39 @param controller: A reference to the GameSceneController. |
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40 @type controller: parpg.GameSceneController |
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41 @param commands: Special commands that are executed |
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42 @type commands: Dictionary |
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43 """ |
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44 self.commands = commands or () |
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45 self.controller = controller |
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46 self.model = controller.model |
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47 |
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48 def execute(self): |
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49 """To be overwritten""" |
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50 #Check if there are special commands and execute them |
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51 for command_data in self.commands: |
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52 command = command_data["Command"] |
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53 if command == "SetQuestVariable": |
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54 quest_id = command_data["ID"] |
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55 variable = command_data["Variable"] |
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56 value = command_data["Value"] |
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57 quest_engine = self.model.game_state.quest_engine |
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58 if quest_engine.hasQuest(quest_id): |
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59 quest_engine[quest_id].setValue(variable, value) |
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60 else: |
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61 raise NoSuchQuestException |
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62 elif command == "ResetMouseCursor": |
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63 self.controller.resetMouseCursor() |
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64 elif command == "StopDragging": |
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65 data_drag.dragging = False |
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66 |
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67 class ChangeMapAction(Action): |
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68 """A change map scheduled""" |
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69 def __init__(self, controller, target_map_name, target_pos, commands=None): |
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70 """Initiates a change of the position of the character |
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71 possibly flagging a new map to be loaded. |
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72 @param controller: A reference to the GameSceneController. |
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73 @type controller: parpg.GameSceneController |
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74 @param commands: Special commands that are executed |
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75 @type commands: Dictionary |
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76 @type view: class derived from parpg.ViewBase |
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77 @param view: The view |
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78 @type target_map_name: String |
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79 @param target_map_name: Target map id |
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80 @type target_pos: Tuple |
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81 @param target_pos: (X, Y) coordinates on the target map. |
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82 @return: None""" |
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83 super(ChangeMapAction, self).__init__(controller, commands) |
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84 self.view = controller.view |
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85 self.target_pos = target_pos |
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86 self.target_map_name = target_map_name |
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87 |
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88 def execute(self): |
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89 """Executes the map change.""" |
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90 self.model.changeMap(self.target_map_name, |
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91 self.target_pos) |
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92 super(ChangeMapAction, self).execute() |
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93 |
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94 class OpenAction(Action): |
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95 """Open an lockable""" |
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96 def __init__(self, controller, lockable, commands=None): |
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97 """ |
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98 @param controller: A reference to the GameSceneController. |
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99 @type controller: parpg.GameSceneController |
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100 @param commands: Special commands that are executed |
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101 @type commands: Dictionary |
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102 @type view: class derived from parpg.ViewBase |
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103 @param view: The view |
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104 @param lockable: A reference to the lockable |
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105 """ |
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106 Action.__init__(self, controller, commands) |
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107 self.view = controller.view |
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108 self.lockable = lockable |
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109 |
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110 def execute(self): |
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111 """Open the lockable.""" |
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112 try: |
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113 lockable.open(self.lockable.lockable) |
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114 self.lockable.fifeagent.behaviour.animate("open") |
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115 self.lockable.fifeagent.behaviour.queue_animation("opened", |
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116 repeating=True) |
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117 except lockable.LockedError: |
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118 self.view.hud.createExamineBox(self.lockable.description.view_name, |
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119 "Locked") |
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120 Action.execute(self) |
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121 |
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122 class CloseAction(Action): |
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123 """Close an lockable""" |
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124 def __init__(self, controller, lockable, commands=None): |
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125 """ |
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126 @param controller: A reference to the GameSceneController. |
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127 @type controller: parpg.GameSceneController |
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128 @param commands: Special commands that are executed |
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129 @type commands: Dictionary |
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130 @type view: class derived from parpg.ViewBase |
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131 @param view: The view |
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132 @param lockable: A reference to the lockable |
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133 """ |
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134 Action.__init__(self, controller, commands) |
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135 self.lockable = lockable |
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136 |
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137 def execute(self): |
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138 """Close the lockable.""" |
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139 lockable.close(self.lockable.lockable) |
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140 self.lockable.fifeagent.behaviour.animate("close") |
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141 self.lockable.fifeagent.behaviour.queue_animation("closed", |
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142 repeating=True) |
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143 Action.execute(self) |
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144 |
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145 class UnlockAction(Action): |
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146 """Unlocks a lockable.""" |
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147 def __init__(self, controller, lockable, commands = None): |
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148 """ |
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149 @param controller: A reference to the GameSceneController. |
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150 @type controller: parpg.GameSceneController |
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151 @param commands: Special commands that are executed |
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152 @type commands: Dictionary |
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153 @param lockable: A reference to the lockable |
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154 """ |
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155 Action.__init__(self, controller, commands) |
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156 self.lockable = lockable |
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157 |
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158 def execute(self): |
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159 """Open the box.""" |
104
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160 lockable.unlock(self.lockable.lockable) |
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161 Action.execute(self) |
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162 |
104
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163 class LockAction(Action): |
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164 """Locks a lockable.""" |
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165 def __init__(self, controller, lockable, commands = None): |
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166 """ |
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167 @param controller: A reference to the GameSceneController. |
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168 @type controller: parpg.GameSceneController |
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169 @param commands: Special commands that are executed |
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170 @type commands: Dictionary |
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171 @param lockable: A reference to the lockable |
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172 """ |
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173 Action.__init__(self, controller, commands) |
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174 self.lockable = lockable |
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175 self.view = controller.view |
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176 |
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177 def execute(self): |
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178 """Lock the box.""" |
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179 try: |
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180 lockable.lock(self.lockable.lockable) |
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181 except lockable.OpenError: |
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182 self.view.hud.createExamineBox(self.lockable.description.view_name, |
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183 "Is open") |
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184 |
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185 Action.execute(self) |
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186 |
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187 |
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188 class ExamineAction(Action): |
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189 """Examine an object.""" |
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190 def __init__(self, controller, examine_id, examine_name, examine_desc=None, commands=None): |
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191 """ |
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192 @param controller: A reference to the GameSceneController. |
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193 @type controller: parpg.GameSceneController |
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194 @param examine_id: An object id |
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195 @type examine_id: integer |
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196 @param examine_name: An object name |
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197 @type examine_name: string |
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198 @param examine_desc: A description of the object that will be displayed. |
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199 @type examine_desc: string |
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200 @param commands: Special commands that are executed |
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201 @type commands: Dictionary |
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202 """ |
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203 super(ExamineAction, self).__init__(controller, commands) |
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204 self.view = controller.view |
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205 self.examine_id = examine_id |
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206 self.examine_name = examine_name |
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207 if examine_desc is not None: |
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208 self.examine_desc = examine_desc |
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209 else: |
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210 self.examine_desc = "No Description" |
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211 |
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212 def execute(self): |
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213 """Display the text.""" |
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214 action_text = self.examine_desc |
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215 self.view.hud.addAction(unicode(action_text)) |
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216 logger.debug(action_text) |
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217 #this code will cut the line up into smaller lines that will be displayed |
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218 place = 25 |
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219 while place < len(action_text): |
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220 if action_text[place] == ' ': |
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221 action_text = action_text[:place] +'\n'+action_text[place:] |
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222 place += 26 #plus 1 character to offset the new line |
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223 else: place += 1 |
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224 self.view.displayObjectText(self.examine_id, unicode(action_text), time=3000) |
107 | 225 Action.execute(self) |
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226 |
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227 class ExamineItemAction(Action): |
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228 """Examine an item.""" |
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229 def __init__(self, controller, examine_name, examine_desc, commands = None): |
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230 """ |
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231 @param controller: A reference to the GameSceneController. |
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232 @type controller: parpg.GameSceneController |
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233 @param commands: Special commands that are executed |
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234 @type commands: Dictionary |
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235 @type view: class derived from parpg.ViewBase |
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236 @param view: The view |
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237 @type examine_name: String |
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238 @param examine_name: Name of the object to be examined. |
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239 @type examine_name: String |
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240 @param examine_name: Description of the object to be examined. |
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241 """ |
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242 super(ExamineItemAction, self).__init__(controller, commands) |
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243 self.view = controller.view |
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244 self.examine_name = examine_name |
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245 self.examine_desc = examine_desc |
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246 |
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247 def execute(self): |
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248 """Display the text.""" |
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249 action_text = unicode(self.examine_desc) |
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250 self.view.hud.addAction(action_text) |
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251 logger.debug(action_text) |
107 | 252 Action.execute(self) |
253 | |
254 class ExamineContentsAction(Action): | |
255 """Examine the contens of an container""" | |
256 def __init__(self, controller, container, commands=None): | |
257 """ | |
258 @param controller: A reference to the GameSceneController. | |
259 @type controller: parpg.GameSceneController | |
260 @param container: The container | |
261 @type container: parpg.entities.General | |
262 @param commands: Special commands that are executed | |
263 @type commands: Dictionary | |
264 """ | |
265 Action.__init__(self, controller, commands) | |
266 self.view = controller.view | |
267 self.container = container | |
268 | |
269 def execute(self): | |
270 """Examine the contents""" | |
271 self.view.hud.createBoxGUI(self.container.description.view_name, | |
272 self.container.container) | |
273 Action.execute(self) | |
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274 |
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275 class ReadAction(Action): |
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276 """Read a text.""" |
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277 def __init__(self, controller, text_name, text, commands = None): |
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278 """ |
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279 @param controller: A reference to the GameSceneController. |
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280 @type controller: parpg.GameSceneController |
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281 @param commands: Special commands that are executed |
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282 @type commands: Dictionary |
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283 @param view: The view |
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284 @type view: class derived from parpg.ViewBase |
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285 @param text_name: Name of the object containing the text |
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286 @type text_name: String |
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287 @param text: Text to be displayied |
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288 @type text: String |
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289 """ |
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290 super(ReadAction, self).__init__(controller, commands) |
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291 self.view = controller.view |
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292 self.text_name = text_name |
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293 self.text = text |
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294 |
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295 def execute(self): |
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296 """Examine the box.""" |
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297 action_text = unicode('\n'.join(["You read " + self.text_name + ".", |
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298 self.text])) |
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299 self.view.hud.addAction(action_text) |
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300 logger.debug(action_text) |
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301 super(ReadAction, self).execute() |
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302 |
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303 class TalkAction(Action): |
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304 """An action to represent starting a dialogue""" |
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305 def __init__(self, controller, npc, commands = None): |
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306 """ |
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307 @param controller: A reference to the GameSceneController. |
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308 @type controller: parpg.GameSceneController |
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309 @param commands: Special commands that are executed |
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310 @type commands: Dictionary |
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311 @type view: class derived from parpg.ViewBase |
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312 @param view: The view |
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313 @type npc: NonPlayerCharacter |
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314 @param npc: NPC to interact with. |
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315 """ |
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316 super(TalkAction, self).__init__(controller, commands) |
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317 self.view = controller.view |
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318 self.npc = npc |
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319 |
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320 def execute(self): |
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321 """Talk with the NPC when close enough, otherwise move closer. |
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322 @return: None""" |
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323 player_char = self.model.game_state.\ |
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324 getObjectById("PlayerCharacter").fifeagent |
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325 npc_coordinates = self.npc.fifeagent.behaviour.getLocation().\ |
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326 getLayerCoordinates() |
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327 pc_coordinates = player_char.behaviour.agent.\ |
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328 getLocation().getLayerCoordinates() |
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329 |
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330 distance_squared = (npc_coordinates.x - pc_coordinates.x) *\ |
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331 (npc_coordinates.x - pc_coordinates.x) +\ |
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332 (npc_coordinates.y - pc_coordinates.y) *\ |
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333 (npc_coordinates.y - pc_coordinates.y) |
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334 |
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335 # If we are too far away, we approach the NPC again |
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336 if distance_squared > 2: |
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337 player_char.behaviour.approach( |
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338 [npc_coordinates.x, npc_coordinates.y], |
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339 TalkAction(self.controller, |
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340 self.npc, |
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341 self.commands |
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342 ) |
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343 ) |
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344 else: |
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345 player_char.behaviour.agent.act( |
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346 'stand', |
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347 self.npc.fifeagent.behaviour.getLocation() |
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348 ) |
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349 |
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350 if self.npc.dialogue.dialogue is not None: |
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351 dialogue_controller = DialogueController( |
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352 self.controller.engine, |
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353 self.view, |
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354 self.model, |
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355 self.controller.application |
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356 ) |
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357 self.controller.application.manager.push_mode( |
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358 dialogue_controller |
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359 ) |
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360 dialogue_controller.startTalk(self.npc) |
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361 else: |
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362 self.npc.fifeagent.behaviour.agent.say("Leave me alone!", 1000) |
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363 |
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364 self.model.game_state.getObjectById("PlayerCharacter").\ |
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365 fifeagent.behaviour.idle() |
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366 self.model.game_state.getObjectById("PlayerCharacter").\ |
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367 fifeagent.behaviour.nextAction = None |
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368 super(TalkAction, self).execute() |
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369 |
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370 class UseAction(Action): |
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371 """Action for carryable items. It executes special commands that can be only |
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372 used on carryable utens""" |
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373 |
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374 |
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375 def __init__(self, controller, item, commands = None): |
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376 """ |
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377 @param controller: A reference to the GameSceneController. |
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378 @type controller: parpg.GameSceneController |
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379 @param item: Item on which the action is called |
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380 @type item: CarryableItem |
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381 @param commands: Special commands that are executed |
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382 @type commands: Dictionary |
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383 """ |
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384 super(UseAction, self).__init__(controller, commands) |
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385 self.view = controller.view |
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386 self.item = item |
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387 |
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388 def execute(self): |
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389 #Check if there are special commands and execute them |
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390 for command_data in self.commands: |
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391 command = command_data["Command"] |
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392 if command == "ReplaceItem": |
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393 object_id = command_data["ID"] |
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394 object_type = command_data["ObjectType"] |
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395 container = self.item.in_container |
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396 inst_dict = {} |
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397 inst_dict["ID"] = object_id |
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398 inst_dict["object_type"] = object_type |
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399 new_item = self.model.createContainerObject(inst_dict) |
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400 container.replaceItem(self.item, new_item) |
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401 self.view.hud.inventory.updateInventoryButtons() |
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402 super(UseAction, self).execute() |
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403 |
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404 class PickUpAction(Action): |
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405 """Action for picking up items from a map""" |
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406 |
85
04af237dde10
Fixed PickUpAction. Items can be picked up again.
KarstenBock@gmx.net
parents:
54
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407 def __init__(self, controller, item, commands = None): |
0
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408 super(PickUpAction, self).__init__(controller, commands) |
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409 self.item = item |
0
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410 self.view = controller.view |
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411 |
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412 def execute(self): |
85
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54
diff
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413 real_item = self.item.containable |
101 | 414 self.item.fifeagent = None |
85
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415 player = self.model.game_state.getObjectById("PlayerCharacter") |
86
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Move the identifier field from the FifeAgent component to the new General component.
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85
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416 self.model.moveObject(self.item.general.identifier, None) |
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417 container.put_item(player.container, real_item) |
0
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418 super(PickUpAction, self).execute() |
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419 |
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420 class DropItemAction(Action): |
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421 """Action for dropping an items on a map""" |
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422 def __init__(self, controller, item, commands = None): |
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423 super(DropItemAction, self).__init__(controller, commands) |
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424 self.item = item |
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425 |
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426 def execute(self): |
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427 map_name = self.model.game_state.current_map_name |
116 | 428 identifier = self.item.entity.general.identifier |
429 agent_values = self.model.items[identifier] | |
430 coords = (self.model.game_state.getObjectById("PlayerCharacter"). | |
431 fifeagent.behaviour.getLocation().getExactLayerCoordinates() | |
432 ) | |
433 agent_values["Position"] = (coords.x, coords.y) | |
434 agent_values["Rotation"] = 0 | |
435 self.model.deleteObject(identifier) | |
436 self.model.addAgent(map_name, {identifier: agent_values}) | |
437 self.model.placeAgents(self.item.entity.world) | |
0
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438 super(DropItemAction, self).execute() |
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439 |
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440 class DropItemFromContainerAction(DropItemAction): |
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441 """Action for dropping an items from the Inventory to a map""" |
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442 |
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443 def __init__(self, controller, item, container_gui, commands = None): |
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444 super(DropItemFromContainerAction, self).__init__(controller, item, commands) |
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445 self.container_gui = container_gui |
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446 |
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447 def execute(self): |
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448 super(DropItemFromContainerAction, self).execute() |
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449 self.item.in_container.takeItem(self.item) |
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450 self.container_gui.updateImages() |
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451 |
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452 class BrewBeerAction(Action): |
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453 """Action for brewing beer in a pot""" |
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454 def __init__(self, controller, pot, commands = None): |
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455 super(BrewBeerAction, self).__init__(controller, commands) |
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456 self.pot = pot |
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457 self.view = controller.view |
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458 |
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459 def execute(self): |
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460 """Brew the beer""" |
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461 has_water = False |
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462 has_yeast = False |
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463 has_fruit = False |
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464 has_wood = False |
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465 has_bottle = False |
44
98f26f7636d8
Changes to make PARPG "runable" with grease. (With the correct modified assets)
KarstenBock@gmx.net
parents:
17
diff
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466 player_character = self.model.game_state.getObjectById("PlayerCharacter").fifeagent |
0
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467 for item in self.pot.items.itervalues(): |
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468 if item.item_type == "Questionable water": |
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469 if has_water: |
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parents:
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470 self.view.hud.addAction(unicode(\ |
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Initial commit of parpg-core.
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parents:
diff
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|
471 "Please put only 1 water in the pot")) |
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Initial commit of parpg-core.
M. George Hansen <technopolitica@gmail.com>
parents:
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472 return |
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Initial commit of parpg-core.
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parents:
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473 has_water = True |
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474 water_type = 1 |
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parents:
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475 water = item |
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Initial commit of parpg-core.
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parents:
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476 elif item.item_type == "Pure water": |
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Initial commit of parpg-core.
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parents:
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477 if has_water: |
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parents:
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|
478 self.view.hud.addAction(unicode(\ |
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Initial commit of parpg-core.
M. George Hansen <technopolitica@gmail.com>
parents:
diff
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|
479 "Please put only 1 water in the pot")) |
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Initial commit of parpg-core.
M. George Hansen <technopolitica@gmail.com>
parents:
diff
changeset
|
480 return |
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Initial commit of parpg-core.
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parents:
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481 has_water = True |
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482 water_type = 2 |
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parents:
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483 water = item |
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Initial commit of parpg-core.
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parents:
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484 elif item.item_type == "Grain": |
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Initial commit of parpg-core.
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parents:
diff
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485 if has_fruit: |
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Initial commit of parpg-core.
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parents:
diff
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|
486 self.view.hud.addAction(unicode(\ |
7a89ea5404b1
Initial commit of parpg-core.
M. George Hansen <technopolitica@gmail.com>
parents:
diff
changeset
|
487 "Please put only 1 fruit in the pot")) |
7a89ea5404b1
Initial commit of parpg-core.
M. George Hansen <technopolitica@gmail.com>
parents:
diff
changeset
|
488 return |
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Initial commit of parpg-core.
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parents:
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489 has_fruit = True |
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Initial commit of parpg-core.
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parents:
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|
490 fruit_type = 3 |
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Initial commit of parpg-core.
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parents:
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491 fruit = item |
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Initial commit of parpg-core.
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parents:
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492 elif item.item_type == "Wild potato": |
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Initial commit of parpg-core.
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parents:
diff
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493 if has_fruit: |
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Initial commit of parpg-core.
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parents:
diff
changeset
|
494 self.view.hud.addAction(unicode(\ |
7a89ea5404b1
Initial commit of parpg-core.
M. George Hansen <technopolitica@gmail.com>
parents:
diff
changeset
|
495 "Please put only 1 fruit in the pot")) |
7a89ea5404b1
Initial commit of parpg-core.
M. George Hansen <technopolitica@gmail.com>
parents:
diff
changeset
|
496 return |
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Initial commit of parpg-core.
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parents:
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497 has_fruit = True |
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Initial commit of parpg-core.
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parents:
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|
498 fruit_type = 2 |
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Initial commit of parpg-core.
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parents:
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|
499 fruit = item |
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Initial commit of parpg-core.
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parents:
diff
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|
500 elif item.item_type == "Rotten yam": |
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Initial commit of parpg-core.
M. George Hansen <technopolitica@gmail.com>
parents:
diff
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|
501 if has_fruit: |
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Initial commit of parpg-core.
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parents:
diff
changeset
|
502 self.view.hud.addAction(unicode(\ |
7a89ea5404b1
Initial commit of parpg-core.
M. George Hansen <technopolitica@gmail.com>
parents:
diff
changeset
|
503 "Please put only 1 fruit in the pot")) |
7a89ea5404b1
Initial commit of parpg-core.
M. George Hansen <technopolitica@gmail.com>
parents:
diff
changeset
|
504 return |
7a89ea5404b1
Initial commit of parpg-core.
M. George Hansen <technopolitica@gmail.com>
parents:
diff
changeset
|
505 has_fruit = True |
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Initial commit of parpg-core.
M. George Hansen <technopolitica@gmail.com>
parents:
diff
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|
506 fruit_type = 1 |
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Initial commit of parpg-core.
M. George Hansen <technopolitica@gmail.com>
parents:
diff
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|
507 fruit = item |
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Initial commit of parpg-core.
M. George Hansen <technopolitica@gmail.com>
parents:
diff
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|
508 elif item.item_type == "Yeast": |
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Initial commit of parpg-core.
M. George Hansen <technopolitica@gmail.com>
parents:
diff
changeset
|
509 if has_yeast: |
7a89ea5404b1
Initial commit of parpg-core.
M. George Hansen <technopolitica@gmail.com>
parents:
diff
changeset
|
510 self.view.hud.addAction(unicode(\ |
7a89ea5404b1
Initial commit of parpg-core.
M. George Hansen <technopolitica@gmail.com>
parents:
diff
changeset
|
511 "Please put only 1 yeast in the pot")) |
7a89ea5404b1
Initial commit of parpg-core.
M. George Hansen <technopolitica@gmail.com>
parents:
diff
changeset
|
512 return |
7a89ea5404b1
Initial commit of parpg-core.
M. George Hansen <technopolitica@gmail.com>
parents:
diff
changeset
|
513 has_yeast = True |
7a89ea5404b1
Initial commit of parpg-core.
M. George Hansen <technopolitica@gmail.com>
parents:
diff
changeset
|
514 yeast = item |
7a89ea5404b1
Initial commit of parpg-core.
M. George Hansen <technopolitica@gmail.com>
parents:
diff
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515 else: |
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Initial commit of parpg-core.
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parents:
diff
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|
516 self.view.hud.addAction(unicode("Item " + item.name + \ |
7a89ea5404b1
Initial commit of parpg-core.
M. George Hansen <technopolitica@gmail.com>
parents:
diff
changeset
|
517 " is not needed for brewing beer")) |
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Initial commit of parpg-core.
M. George Hansen <technopolitica@gmail.com>
parents:
diff
changeset
|
518 self.view.hud.addAction(unicode(\ |
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Initial commit of parpg-core.
M. George Hansen <technopolitica@gmail.com>
parents:
diff
changeset
|
519 "Please put only ingredients for the beer in the pot.\ |
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Initial commit of parpg-core.
M. George Hansen <technopolitica@gmail.com>
parents:
diff
changeset
|
520 Things like bottles and wood have to be in your inventory")) |
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Initial commit of parpg-core.
M. George Hansen <technopolitica@gmail.com>
parents:
diff
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|
521 return |
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Initial commit of parpg-core.
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parents:
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522 wood = player_character.hasItem("Wood") |
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Initial commit of parpg-core.
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parents:
diff
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523 if wood: |
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Initial commit of parpg-core.
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parents:
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524 has_wood = True |
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Initial commit of parpg-core.
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parents:
diff
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525 bottle = player_character.hasItem("Empty beer bottle") |
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Initial commit of parpg-core.
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parents:
diff
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526 if bottle: |
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Initial commit of parpg-core.
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parents:
diff
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527 has_bottle = True |
7a89ea5404b1
Initial commit of parpg-core.
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parents:
diff
changeset
|
528 if has_water and has_fruit and has_wood and has_bottle: |
7a89ea5404b1
Initial commit of parpg-core.
M. George Hansen <technopolitica@gmail.com>
parents:
diff
changeset
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529 self.pot.removeItem(water) |
7a89ea5404b1
Initial commit of parpg-core.
M. George Hansen <technopolitica@gmail.com>
parents:
diff
changeset
|
530 self.pot.removeItem(fruit) |
7a89ea5404b1
Initial commit of parpg-core.
M. George Hansen <technopolitica@gmail.com>
parents:
diff
changeset
|
531 if has_yeast: |
7a89ea5404b1
Initial commit of parpg-core.
M. George Hansen <technopolitica@gmail.com>
parents:
diff
changeset
|
532 self.pot.removeItem(yeast) |
7a89ea5404b1
Initial commit of parpg-core.
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parents:
diff
changeset
|
533 player_character.inventory.removeItem(wood) |
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Initial commit of parpg-core.
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parents:
diff
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534 inst_dict = {} |
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parents:
diff
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535 inst_dict["ID"] = "Beer" |
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Initial commit of parpg-core.
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parents:
diff
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536 inst_dict["object_type"] = "Beer" |
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Initial commit of parpg-core.
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parents:
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537 new_item = self.model.createContainerObject(inst_dict) |
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Initial commit of parpg-core.
M. George Hansen <technopolitica@gmail.com>
parents:
diff
changeset
|
538 player_character.inventory.placeItem(new_item) |
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Initial commit of parpg-core.
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539 self.view.hud.inventory.updateInventoryButtons() |
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540 beer_quality = 0 |
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541 if water_type == 1: |
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542 if fruit_type == 1: |
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543 beer_quality = -1 |
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544 elif fruit_type == 2: |
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545 beer_quality = 2 |
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546 elif fruit_type == 3: |
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547 beer_quality = 3 |
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548 if water_type == 2: |
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549 if fruit_type == 1: |
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550 beer_quality = 1 |
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551 elif fruit_type == 2: |
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552 beer_quality = 3 |
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553 elif fruit_type == 3: |
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554 beer_quality = 4 |
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555 if beer_quality > 0 and has_yeast: |
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556 beer_quality += 1 |
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557 self.model.game_state.quest_engine.quests["beer"].\ |
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558 setValue("beer_quality", beer_quality) |
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559 else: |
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560 self.view.hud.addAction(unicode( |
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561 """For brewing beer you need at least: |
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562 In the pot: |
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563 Fruit (like grain, potato, yam) |
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564 Water |
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565 Optionally: |
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566 Good quality yeast. |
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567 Wild yeast will be used if none present. |
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M. George Hansen <technopolitica@gmail.com>
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568 In the inventory: |
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M. George Hansen <technopolitica@gmail.com>
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569 Wood |
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M. George Hansen <technopolitica@gmail.com>
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570 Empty bottle""")) |
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M. George Hansen <technopolitica@gmail.com>
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571 super(BrewBeerAction, self).execute() |
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572 |
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573 ACTIONS = {"ChangeMap":ChangeMapAction, |
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574 "Open":OpenAction, |
104
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575 "Close":CloseAction, |
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576 "Unlock":UnlockAction, |
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577 "Lock":LockAction, |
0
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578 "ExamineItem":ExamineItemAction, |
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579 "Examine":ExamineAction, |
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580 "Look":ExamineItemAction, |
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parents:
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581 "Read":ReadAction, |
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582 "Talk":TalkAction, |
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583 "Use":UseAction, |
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584 "PickUp":PickUpAction, |
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M. George Hansen <technopolitica@gmail.com>
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585 "DropFromInventory":DropItemFromContainerAction, |
107 | 586 "BrewBeer":BrewBeerAction, |
587 "ExamineContents": ExamineContentsAction, | |
588 } |