annotate systems/scriptingsystem.py @ 174:230d316cc43b

Moved the getEnvironment method from the ScriptingSystem to the GameState and renamed it to getGameEnvironment.
author Beliar
date Fri, 02 Mar 2012 19:42:26 +0100
parents 3abd31885f0f
children 2a12e2843984
rev   line source
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1 # This program is free software: you can redistribute it and/or modify
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2 # it under the terms of the GNU General Public License as published by
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3 # the Free Software Foundation, either version 3 of the License, or
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4 # (at your option) any later version.
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5 #
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6 # This program is distributed in the hope that it will be useful,
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7 # but WITHOUT ANY WARRANTY; without even the implied warranty of
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8 # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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9 # GNU General Public License for more details.
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10 #
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11 # You should have received a copy of the GNU General Public License
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12 # along with this program. If not, see <http://www.gnu.org/licenses/>.
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13
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14 from collections import deque
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15 from copy import deepcopy
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16
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17 from parpg.bGrease import System
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18
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19 class Script(object):
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20 """Script object"""
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21
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22 def __init__(self, actions, system):
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23 """Constructor"""
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24 assert(isinstance(actions, deque))
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25 self.actions = actions
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26 assert(isinstance(system, ScriptingSystem))
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27 self.system = system
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28 self.reset()
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29
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30 def reset(self):
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31 """Resets the state of the script"""
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32 self.running_actions = deepcopy(self.actions)
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33 self.running = False
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34 self.finished = False
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35 self.time = 0
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36 self.wait = 0
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37 self.cur_action = None
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38
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39 def update(self, time):
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40 """Advance the script"""
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41 if not self.running:
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42 return
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43 if self.cur_action and not self.cur_action.executed:
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44 return
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45 self.time += time
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46 if self.wait <= self.time:
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47 self.time = 0
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48 try:
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49 globals, locals = self.system.game_state.getGameEnvironment()
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50 action_data = self.running_actions.popleft()
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51 action = self.system.actions[action_data[0]]
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52 action_params = eval(
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53 action_data[1],
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54 globals, locals
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55 )
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56 if not (isinstance(action_params, list)
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57 or isinstance(action_params, tuple)):
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58 action_params = [action_params]
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59 self.cur_action = action(self.system.world, *action_params)
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60 self.wait = action_data[2]
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61 if len(action_data) >= 4:
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62 vals = (
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63 eval(action_data[4], globals, locals)
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64 if len(action_data) > 4
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65 else ()
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66 )
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67 command = action_data[3]
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68 self.system.commands[command](
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69 *vals,
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70 action=self.cur_action
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71 )
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72 else:
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73 self.cur_action.execute()
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74 except IndexError:
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75 self.finished = True
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76 self.running = False
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77
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78
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79 class ScriptingSystem(System):
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80 """
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81 System responsible for managing scripts attached to entities to define
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82 their behavior.
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83 """
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84
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85 def __init__(self, commands, actions):
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86 """Constructor"""
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87 self.commands = commands
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88 self.actions = actions
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89 self.game_state = None
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90 self.reset()
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91
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92 def reset(self):
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93 """Resets the script and condition collections"""
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94 self.scripts = {}
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95 self.conditions = []
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96
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97 def step(self, dt):
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98 """Execute a time step for the system. Must be defined
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99 by all system classes.
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100
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101 :param dt: Time since last step invocation
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102 :type dt: float
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103 """
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104 for condition_data in self.conditions:
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105 condition = condition_data[0]
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106 script_name = condition_data[1]
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107 if not self.scripts.has_key(script_name):
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108 return
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109 script = self.scripts[script_name]
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110 if (eval(condition, *self.game_state.getGameEnvironment())
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111 and not script.running):
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112 script.running = True
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113 for script in self.scripts.itervalues():
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114 assert(isinstance(script, Script))
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115 if script.finished:
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116 script.reset()
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117 elif script.running:
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118 script.update(dt)
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119
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120 def setScript(self, name, actions):
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121 """Sets a script.
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122 @param name: The name of the script
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123 @param actions: What the script does
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124 @type actions: deque or iterable
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125 """
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126 if not(isinstance(actions, deque)):
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127 actions = deque(actions)
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128 self.scripts[name] = Script(actions,
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129 self
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130 )
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131
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132 def addCondition(self, condition, script_name):
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133 """Adds a condition.
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134 @param condition: Condition which will be evaluated
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135 @param script_name: Name of the script that will be executed if the
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136 condition evaluates to True.
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137 """
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138 self.conditions.append((condition, script_name))
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139
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140
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141 def runScript(self, name):
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142 """Runs a script with the given name
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143 @param name: The name of the script"""
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144 if self.scripts.has_key(name):
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145 self.scripts[name].running = True
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