Mercurial > parpg-source
annotate entities/action.py @ 148:2241722311bf
Moved the action module into the entities package.
Removed the objects package.
author | KarstenBock@gmx.net |
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date | Sun, 09 Oct 2011 21:02:48 +0200 |
parents | objects/action.py@46570c1ee4ca |
children | 79d6b17b80a3 |
rev | line source |
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1 # This file is part of PARPG. |
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2 |
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3 # PARPG is free software: you can redistribute it and/or modify |
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4 # it under the terms of the GNU General Public License as published by |
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5 # the Free Software Foundation, either version 3 of the License, or |
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6 # (at your option) any later version. |
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7 |
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8 # PARPG is distributed in the hope that it will be useful, |
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9 # but WITHOUT ANY WARRANTY; without even the implied warranty of |
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10 # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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11 # GNU General Public License for more details. |
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12 |
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13 # You should have received a copy of the GNU General Public License |
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14 # along with PARPG. If not, see <http://www.gnu.org/licenses/>. |
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15 |
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16 #exceptions |
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17 |
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18 import logging |
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19 |
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20 logger = logging.getLogger('action') |
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21 |
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22 from parpg.gui import drag_drop_data as data_drag |
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23 from parpg.dialoguecontroller import DialogueController |
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24 from parpg.components import container, lockable |
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25 |
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26 |
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27 class NoSuchQuestException(Exception): |
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28 """NoQuestException is used when there is no active quest with the id""" |
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29 pass |
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30 |
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31 #classes |
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32 |
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33 class Action(object): |
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34 """Base Action class, to define the structure""" |
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35 |
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36 |
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37 def __init__(self, controller, commands = None): |
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38 """Basic action constructor |
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39 @param controller: A reference to the GameSceneController. |
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40 @type controller: parpg.GameSceneController |
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41 @param commands: Special commands that are executed |
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42 @type commands: Dictionary |
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43 """ |
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44 self.commands = commands or () |
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45 self.controller = controller |
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46 self.model = controller.model |
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47 |
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48 def execute(self): |
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49 """To be overwritten""" |
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50 #Check if there are special commands and execute them |
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51 for command_data in self.commands: |
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52 command = command_data["Command"] |
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53 if command == "SetQuestVariable": |
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54 quest_id = command_data["ID"] |
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55 variable = command_data["Variable"] |
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56 value = command_data["Value"] |
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57 quest_engine = self.model.game_state.quest_engine |
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58 if quest_engine.hasQuest(quest_id): |
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59 quest_engine[quest_id].setValue(variable, value) |
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60 else: |
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61 raise NoSuchQuestException |
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62 elif command == "ResetMouseCursor": |
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63 self.controller.resetMouseCursor() |
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64 elif command == "StopDragging": |
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65 data_drag.dragging = False |
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66 |
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67 class ChangeMapAction(Action): |
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68 """A change map scheduled""" |
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69 def __init__(self, controller, target_map_name, target_pos, commands=None): |
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70 """Initiates a change of the position of the character |
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71 possibly flagging a new map to be loaded. |
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72 @param controller: A reference to the GameSceneController. |
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73 @type controller: parpg.GameSceneController |
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74 @param commands: Special commands that are executed |
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75 @type commands: Dictionary |
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76 @type view: class derived from parpg.ViewBase |
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77 @param view: The view |
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78 @type target_map_name: String |
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79 @param target_map_name: Target map id |
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80 @type target_pos: Tuple |
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81 @param target_pos: (X, Y) coordinates on the target map. |
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82 @return: None""" |
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83 super(ChangeMapAction, self).__init__(controller, commands) |
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84 self.view = controller.view |
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85 self.target_pos = target_pos |
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86 self.target_map_name = target_map_name |
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87 |
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88 def execute(self): |
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89 """Executes the map change.""" |
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90 self.model.changeMap(self.target_map_name, |
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91 self.target_pos) |
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92 super(ChangeMapAction, self).execute() |
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93 |
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94 class OpenAction(Action): |
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95 """Open an lockable""" |
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96 def __init__(self, controller, lockable, commands=None): |
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97 """ |
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98 @param controller: A reference to the GameSceneController. |
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99 @type controller: parpg.GameSceneController |
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100 @param commands: Special commands that are executed |
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101 @type commands: Dictionary |
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102 @type view: class derived from parpg.ViewBase |
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103 @param view: The view |
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104 @param lockable: A reference to the lockable |
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105 """ |
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106 Action.__init__(self, controller, commands) |
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107 self.view = controller.view |
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108 self.lockable = lockable |
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109 |
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110 def execute(self): |
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111 """Open the lockable.""" |
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112 try: |
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113 lockable.open(self.lockable.lockable) |
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114 self.lockable.fifeagent.behaviour.animate("open") |
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115 self.lockable.fifeagent.behaviour.queue_animation("opened", |
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116 repeating=True) |
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117 except lockable.LockedError: |
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118 self.view.hud.createExamineBox(self.lockable.description.view_name, |
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119 "Locked") |
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120 Action.execute(self) |
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121 |
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122 class CloseAction(Action): |
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123 """Close an lockable""" |
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124 def __init__(self, controller, lockable, commands=None): |
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125 """ |
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126 @param controller: A reference to the GameSceneController. |
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127 @type controller: parpg.GameSceneController |
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128 @param commands: Special commands that are executed |
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129 @type commands: Dictionary |
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130 @type view: class derived from parpg.ViewBase |
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131 @param view: The view |
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132 @param lockable: A reference to the lockable |
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133 """ |
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134 Action.__init__(self, controller, commands) |
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135 self.lockable = lockable |
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136 |
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137 def execute(self): |
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138 """Close the lockable.""" |
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139 lockable.close(self.lockable.lockable) |
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140 self.lockable.fifeagent.behaviour.animate("close") |
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141 self.lockable.fifeagent.behaviour.queue_animation("closed", |
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142 repeating=True) |
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143 Action.execute(self) |
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144 |
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145 class UnlockAction(Action): |
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146 """Unlocks a lockable.""" |
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147 def __init__(self, controller, lockable, commands = None): |
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148 """ |
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149 @param controller: A reference to the GameSceneController. |
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150 @type controller: parpg.GameSceneController |
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151 @param commands: Special commands that are executed |
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152 @type commands: Dictionary |
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153 @param lockable: A reference to the lockable |
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154 """ |
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155 Action.__init__(self, controller, commands) |
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156 self.lockable = lockable |
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157 |
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158 def execute(self): |
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159 """Open the box.""" |
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160 lockable.unlock(self.lockable.lockable) |
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161 Action.execute(self) |
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162 |
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163 class LockAction(Action): |
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164 """Locks a lockable.""" |
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165 def __init__(self, controller, lockable, commands = None): |
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166 """ |
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167 @param controller: A reference to the GameSceneController. |
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168 @type controller: parpg.GameSceneController |
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169 @param commands: Special commands that are executed |
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170 @type commands: Dictionary |
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171 @param lockable: A reference to the lockable |
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172 """ |
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173 Action.__init__(self, controller, commands) |
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174 self.lockable = lockable |
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175 self.view = controller.view |
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176 |
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177 def execute(self): |
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178 """Lock the box.""" |
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179 try: |
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180 lockable.lock(self.lockable.lockable) |
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181 except lockable.OpenError: |
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182 self.view.hud.createExamineBox(self.lockable.description.view_name, |
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183 "Is open") |
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184 |
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185 Action.execute(self) |
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186 |
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187 |
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188 class ExamineAction(Action): |
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189 """Examine an object.""" |
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190 def __init__(self, controller, examine_id, examine_name, examine_desc=None, commands=None): |
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191 """ |
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192 @param controller: A reference to the GameSceneController. |
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193 @type controller: parpg.GameSceneController |
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194 @param examine_id: An object id |
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195 @type examine_id: integer |
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196 @param examine_name: An object name |
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197 @type examine_name: string |
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198 @param examine_desc: A description of the object that will be displayed. |
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199 @type examine_desc: string |
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200 @param commands: Special commands that are executed |
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201 @type commands: Dictionary |
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202 """ |
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203 super(ExamineAction, self).__init__(controller, commands) |
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204 self.view = controller.view |
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205 self.examine_id = examine_id |
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206 self.examine_name = examine_name |
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207 if examine_desc is not None: |
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208 self.examine_desc = examine_desc |
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209 else: |
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210 self.examine_desc = "No Description" |
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211 |
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212 def execute(self): |
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213 """Display the text.""" |
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214 action_text = self.examine_desc |
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215 self.view.hud.addAction(unicode(action_text)) |
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216 logger.debug(action_text) |
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217 #this code will cut the line up into smaller lines that will be displayed |
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218 place = 25 |
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219 while place < len(action_text): |
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220 if action_text[place] == ' ': |
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221 action_text = action_text[:place] +'\n'+action_text[place:] |
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222 place += 26 #plus 1 character to offset the new line |
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223 else: place += 1 |
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224 self.view.displayObjectText(self.examine_id, unicode(action_text), time=3000) |
107 | 225 Action.execute(self) |
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226 |
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227 class ExamineItemAction(Action): |
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228 """Examine an item.""" |
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229 def __init__(self, controller, examine_name, examine_desc, commands = None): |
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230 """ |
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231 @param controller: A reference to the GameSceneController. |
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232 @type controller: parpg.GameSceneController |
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233 @param commands: Special commands that are executed |
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234 @type commands: Dictionary |
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235 @type view: class derived from parpg.ViewBase |
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236 @param view: The view |
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237 @type examine_name: String |
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238 @param examine_name: Name of the object to be examined. |
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239 @type examine_name: String |
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240 @param examine_name: Description of the object to be examined. |
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241 """ |
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242 super(ExamineItemAction, self).__init__(controller, commands) |
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243 self.view = controller.view |
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244 self.examine_name = examine_name |
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245 self.examine_desc = examine_desc |
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246 |
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247 def execute(self): |
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248 """Display the text.""" |
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249 action_text = unicode(self.examine_desc) |
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250 self.view.hud.addAction(action_text) |
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251 logger.debug(action_text) |
107 | 252 Action.execute(self) |
253 | |
254 class ExamineContentsAction(Action): | |
255 """Examine the contens of an container""" | |
256 def __init__(self, controller, container, commands=None): | |
257 """ | |
258 @param controller: A reference to the GameSceneController. | |
259 @type controller: parpg.GameSceneController | |
260 @param container: The container | |
261 @type container: parpg.entities.General | |
262 @param commands: Special commands that are executed | |
263 @type commands: Dictionary | |
264 """ | |
265 Action.__init__(self, controller, commands) | |
266 self.view = controller.view | |
267 self.container = container | |
268 | |
269 def execute(self): | |
270 """Examine the contents""" | |
271 self.view.hud.createBoxGUI(self.container.description.view_name, | |
272 self.container.container) | |
273 Action.execute(self) | |
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274 |
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275 class ReadAction(Action): |
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276 """Read a text.""" |
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277 def __init__(self, controller, text_name, text, commands = None): |
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278 """ |
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279 @param controller: A reference to the GameSceneController. |
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280 @type controller: parpg.GameSceneController |
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281 @param commands: Special commands that are executed |
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282 @type commands: Dictionary |
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283 @param view: The view |
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284 @type view: class derived from parpg.ViewBase |
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285 @param text_name: Name of the object containing the text |
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286 @type text_name: String |
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287 @param text: Text to be displayied |
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288 @type text: String |
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289 """ |
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290 super(ReadAction, self).__init__(controller, commands) |
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291 self.view = controller.view |
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292 self.text_name = text_name |
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293 self.text = text |
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294 |
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295 def execute(self): |
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296 """Examine the box.""" |
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297 action_text = unicode('\n'.join(["You read " + self.text_name + ".", |
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298 self.text])) |
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299 self.view.hud.addAction(action_text) |
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300 logger.debug(action_text) |
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301 super(ReadAction, self).execute() |
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302 |
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303 class TalkAction(Action): |
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304 """An action to represent starting a dialogue""" |
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305 def __init__(self, controller, npc, commands = None): |
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306 """ |
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307 @param controller: A reference to the GameSceneController. |
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308 @type controller: parpg.GameSceneController |
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309 @param commands: Special commands that are executed |
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310 @type commands: Dictionary |
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311 @type view: class derived from parpg.ViewBase |
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312 @param view: The view |
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313 @type npc: NonPlayerCharacter |
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314 @param npc: NPC to interact with. |
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315 """ |
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316 super(TalkAction, self).__init__(controller, commands) |
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317 self.view = controller.view |
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318 self.npc = npc |
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319 |
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320 def execute(self): |
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321 """Talk with the NPC when close enough, otherwise move closer. |
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322 @return: None""" |
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323 player_char = self.model.game_state.\ |
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324 getObjectById("PlayerCharacter").fifeagent |
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325 npc_coordinates = self.npc.fifeagent.behaviour.getLocation().\ |
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326 getLayerCoordinates() |
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327 pc_coordinates = player_char.behaviour.agent.\ |
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328 getLocation().getLayerCoordinates() |
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329 |
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330 distance_squared = (npc_coordinates.x - pc_coordinates.x) *\ |
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331 (npc_coordinates.x - pc_coordinates.x) +\ |
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332 (npc_coordinates.y - pc_coordinates.y) *\ |
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333 (npc_coordinates.y - pc_coordinates.y) |
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334 |
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335 # If we are too far away, we approach the NPC again |
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336 if distance_squared > 2: |
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337 player_char.behaviour.approach( |
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338 [npc_coordinates.x, npc_coordinates.y], |
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339 TalkAction(self.controller, |
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340 self.npc, |
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341 self.commands |
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342 ) |
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343 ) |
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344 else: |
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345 player_char.behaviour.agent.act( |
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346 'stand', |
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347 self.npc.fifeagent.behaviour.getLocation() |
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348 ) |
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349 |
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350 if self.npc.dialogue.dialogue is not None: |
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351 dialogue_controller = DialogueController( |
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352 self.controller.engine, |
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353 self.view, |
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354 self.model, |
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355 self.controller.application |
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356 ) |
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357 self.controller.application.manager.push_mode( |
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358 dialogue_controller |
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359 ) |
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360 dialogue_controller.startTalk(self.npc) |
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361 else: |
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362 self.npc.fifeagent.behaviour.agent.say("Leave me alone!", 1000) |
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363 |
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364 self.model.game_state.getObjectById("PlayerCharacter").\ |
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365 fifeagent.behaviour.idle() |
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366 self.model.game_state.getObjectById("PlayerCharacter").\ |
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367 fifeagent.behaviour.nextAction = None |
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368 super(TalkAction, self).execute() |
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369 |
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370 class UseAction(Action): |
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371 """Action for carryable items. It executes special commands that can be only |
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372 used on carryable utens""" |
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373 |
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374 |
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375 def __init__(self, controller, item, commands = None): |
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376 """ |
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377 @param controller: A reference to the GameSceneController. |
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378 @type controller: parpg.GameSceneController |
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379 @param item: Item on which the action is called |
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380 @type item: CarryableItem |
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381 @param commands: Special commands that are executed |
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382 @type commands: Dictionary |
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383 """ |
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384 super(UseAction, self).__init__(controller, commands) |
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385 self.view = controller.view |
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386 self.item = item |
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387 |
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388 def execute(self): |
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389 #Check if there are special commands and execute them |
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390 for command_data in self.commands: |
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391 command = command_data["Command"] |
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392 if command == "ReplaceItem": |
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393 object_id = command_data["ID"] |
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394 object_type = command_data["ObjectType"] |
136 | 395 containable = self.item.containable |
396 new_item = self.model.createItemByType(object_type, | |
397 object_id, | |
398 self.item.world) | |
399 container.put_item(containable.container, | |
400 new_item.containable, | |
401 containable.slot) | |
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402 self.model.deleteObject(self.item.general.identifier) |
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403 self.item.delete() |
136 | 404 self.view.hud.inventory.updateImages() |
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405 super(UseAction, self).execute() |
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406 |
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407 class PickUpAction(Action): |
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408 """Action for picking up items from a map""" |
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409 |
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410 def __init__(self, controller, item, commands = None): |
0
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411 super(PickUpAction, self).__init__(controller, commands) |
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412 self.item = item |
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413 self.view = controller.view |
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414 |
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415 def execute(self): |
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416 real_item = self.item.containable |
101 | 417 self.item.fifeagent = None |
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418 player = self.model.game_state.getObjectById("PlayerCharacter") |
86
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419 self.model.moveObject(self.item.general.identifier, None) |
128
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420 self.model.updateObjectDB(self.item.world) |
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421 container.put_item(player.container, real_item) |
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422 super(PickUpAction, self).execute() |
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423 |
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424 class DropItemAction(Action): |
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425 """Action for dropping an items on a map""" |
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426 def __init__(self, controller, item, commands = None): |
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427 super(DropItemAction, self).__init__(controller, commands) |
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428 self.item = item |
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429 |
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430 def execute(self): |
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431 map_name = self.model.game_state.current_map_name |
116 | 432 identifier = self.item.entity.general.identifier |
433 agent_values = self.model.items[identifier] | |
434 coords = (self.model.game_state.getObjectById("PlayerCharacter"). | |
435 fifeagent.behaviour.getLocation().getExactLayerCoordinates() | |
436 ) | |
437 agent_values["Position"] = (coords.x, coords.y) | |
438 agent_values["Rotation"] = 0 | |
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439 agent_values["Map"] = map_name |
116 | 440 self.model.deleteObject(identifier) |
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441 self.model.addAgent(self.model.ALL_AGENTS_KEY, |
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442 {identifier: agent_values}) |
116 | 443 self.model.placeAgents(self.item.entity.world) |
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444 self.model.updateObjectDB(self.item.entity.world) |
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445 super(DropItemAction, self).execute() |
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446 |
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447 class DropItemFromContainerAction(DropItemAction): |
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448 """Action for dropping an items from the Inventory to a map""" |
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449 |
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450 def __init__(self, controller, item, container_gui, commands = None): |
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451 super(DropItemFromContainerAction, self).__init__(controller, item, commands) |
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452 self.container_gui = container_gui |
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453 |
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454 def execute(self): |
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455 super(DropItemFromContainerAction, self).execute() |
145
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456 container.remove_item(self.item.container, self.item.slot) |
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457 self.container_gui.updateImages() |
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458 |
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459 class BrewBeerAction(Action): |
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460 """Action for brewing beer in a pot""" |
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461 def __init__(self, controller, pot, commands = None): |
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462 super(BrewBeerAction, self).__init__(controller, commands) |
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463 self.pot = pot.container |
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464 self.view = controller.view |
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465 |
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466 def execute(self): |
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467 """Brew the beer""" |
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468 has_water = False |
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469 has_yeast = False |
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470 has_fruit = False |
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471 has_wood = False |
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472 has_bottle = False |
134
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473 player_character = (self.model.game_state. |
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474 getObjectById("PlayerCharacter").container) |
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475 for item in self.pot.children: |
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476 if not item: |
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477 continue |
0
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478 if item.item_type == "Questionable water": |
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479 if has_water: |
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480 self.view.hud.addAction(unicode(\ |
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481 "Please put only 1 water in the pot")) |
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482 return |
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483 has_water = True |
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484 water_type = 1 |
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485 water = item |
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486 elif item.item_type == "Pure water": |
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487 if has_water: |
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488 self.view.hud.addAction(unicode(\ |
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Initial commit of parpg-core.
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|
489 "Please put only 1 water in the pot")) |
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Initial commit of parpg-core.
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parents:
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490 return |
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491 has_water = True |
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492 water_type = 2 |
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493 water = item |
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494 elif item.item_type == "Grain": |
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495 if has_fruit: |
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496 self.view.hud.addAction(unicode(\ |
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Initial commit of parpg-core.
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parents:
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|
497 "Please put only 1 fruit in the pot")) |
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Initial commit of parpg-core.
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parents:
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|
498 return |
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499 has_fruit = True |
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500 fruit_type = 3 |
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501 fruit = item |
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502 elif item.item_type == "Wild potato": |
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503 if has_fruit: |
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parents:
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|
504 self.view.hud.addAction(unicode(\ |
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Initial commit of parpg-core.
M. George Hansen <technopolitica@gmail.com>
parents:
diff
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|
505 "Please put only 1 fruit in the pot")) |
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Initial commit of parpg-core.
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parents:
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|
506 return |
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Initial commit of parpg-core.
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parents:
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507 has_fruit = True |
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508 fruit_type = 2 |
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509 fruit = item |
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Initial commit of parpg-core.
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510 elif item.item_type == "Rotten yam": |
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Initial commit of parpg-core.
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511 if has_fruit: |
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parents:
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512 self.view.hud.addAction(unicode(\ |
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Initial commit of parpg-core.
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parents:
diff
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|
513 "Please put only 1 fruit in the pot")) |
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Initial commit of parpg-core.
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parents:
diff
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|
514 return |
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Initial commit of parpg-core.
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parents:
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515 has_fruit = True |
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parents:
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|
516 fruit_type = 1 |
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517 fruit = item |
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518 elif item.item_type == "Yeast": |
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519 if has_yeast: |
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Initial commit of parpg-core.
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parents:
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|
520 self.view.hud.addAction(unicode(\ |
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Initial commit of parpg-core.
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parents:
diff
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|
521 "Please put only 1 yeast in the pot")) |
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Initial commit of parpg-core.
M. George Hansen <technopolitica@gmail.com>
parents:
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|
522 return |
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Initial commit of parpg-core.
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parents:
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523 has_yeast = True |
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524 yeast = item |
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525 else: |
134
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diff
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526 self.view.hud.addAction(unicode( |
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diff
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527 "Item " + (item.entity.description.view_name) + |
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diff
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528 " is not needed for brewing beer")) |
0
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529 self.view.hud.addAction(unicode(\ |
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Initial commit of parpg-core.
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530 "Please put only ingredients for the beer in the pot.\ |
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531 Things like bottles and wood have to be in your inventory")) |
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532 return |
134
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533 wood = container.get_item(player_character, "Wood") |
0
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534 if wood: |
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535 has_wood = True |
134
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536 bottle = container.get_item(player_character, "Empty beer bottle") |
0
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537 if bottle: |
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538 has_bottle = True |
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539 if has_water and has_fruit and has_wood and has_bottle: |
134
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diff
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540 container.remove_item(self.pot, water.slot) |
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541 container.remove_item(self.pot, fruit.slot) |
0
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542 if has_yeast: |
134
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diff
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543 container.remove_item(self.pot, yeast.slot) |
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544 container.remove_item(player_character, wood.slot) |
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545 new_item = (self.model.createItemByType("Beer", "Beer", |
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546 self.pot.entity.world) |
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547 ) |
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548 container.put_item(player_character, new_item.containable) |
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549 self.view.hud.inventory.updateImages() |
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550 beer_quality = 0 |
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551 if water_type == 1: |
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552 if fruit_type == 1: |
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553 beer_quality = -1 |
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554 elif fruit_type == 2: |
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555 beer_quality = 2 |
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556 elif fruit_type == 3: |
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557 beer_quality = 3 |
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558 if water_type == 2: |
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559 if fruit_type == 1: |
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560 beer_quality = 1 |
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561 elif fruit_type == 2: |
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562 beer_quality = 3 |
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563 elif fruit_type == 3: |
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564 beer_quality = 4 |
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565 if beer_quality > 0 and has_yeast: |
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566 beer_quality += 1 |
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567 self.model.game_state.quest_engine.quests["beer"].\ |
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568 setValue("beer_quality", beer_quality) |
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569 else: |
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570 self.view.hud.addAction(unicode( |
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571 """For brewing beer you need at least: |
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572 In the pot: |
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573 Fruit (like grain, potato, yam) |
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574 Water |
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575 Optionally: |
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576 Good quality yeast. |
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577 Wild yeast will be used if none present. |
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578 In the inventory: |
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579 Wood |
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580 Empty bottle""")) |
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581 super(BrewBeerAction, self).execute() |
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582 |
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583 ACTIONS = {"ChangeMap":ChangeMapAction, |
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584 "Open":OpenAction, |
104
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585 "Close":CloseAction, |
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586 "Unlock":UnlockAction, |
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587 "Lock":LockAction, |
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588 "ExamineItem":ExamineItemAction, |
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589 "Examine":ExamineAction, |
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590 "Look":ExamineItemAction, |
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591 "Read":ReadAction, |
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592 "Talk":TalkAction, |
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593 "Use":UseAction, |
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594 "PickUp":PickUpAction, |
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595 "DropFromInventory":DropItemFromContainerAction, |
107 | 596 "BrewBeer":BrewBeerAction, |
597 "ExamineContents": ExamineContentsAction, | |
598 } |