Mercurial > parpg-core
comparison parpg.cfg.in @ 11:4706e0194af3
Various improvements to the build process including support for self-contained builds.
* Note that despite all of these changes PARPG still does not run because asset paths are not standardized,
* Modified the SCons script so that by default running `scons` with no arguments creates a self-contained "build" under a build subdirectory to make in-source testing easier. To install PARPG, use `scons install` instead.
* Got rid of the binary launcher and replaced it with a shell script for unix and a batch script for Windows (batch script is untested). The binary turned out to be too much trouble to maintain.
* Modified the parpg.settings module and parpg.main entry script so that PARPG searches through several default search paths for configuration file(s). PARPG thus no longer crashes if it can't find a configuration file in any particular search path, but will crash it if can't find any configuration files.
* Paths supplied to parpg.main are now appended as search paths for the configuration file(s).
* Changed the default configuration file name to "parpg.cfg" to simplify searches.
* Created the site_scons directory tree where SCons extensions and tools should be placed.
* Created a new SCons builder, CopyRecurse, which can copy only certain files and folders from a directory tree using filters (files and folders that start with a leading dot "." e.g. ".svn" are ignored by default).
* Added the CPython SCons tool (stands for Compile-Python - I didn't name it!), which provides the InstallPython builder for pre-compiling python sources before they are installed. However, it is currently broken and only installs the python sources.
author | M. George Hansen <technopolitica@gmail.com> |
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date | Tue, 31 May 2011 02:46:20 -0700 |
parents | system.cfg.in@af8e90c22758 |
children | d60f1dab8469 |
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10:5deaf494934a | 11:4706e0194af3 |
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1 [fife] | |
2 # Options marked with ? are untested/unknown | |
3 | |
4 # Game window's title (string) DO NOT EDIT! | |
5 WindowTitle = PARPG Techdemo 2 | |
6 | |
7 # Icon to use for the game window's border (filename) DO NOT EDIT! | |
8 WindowIcon = window_icon.png | |
9 | |
10 # Video driver to use. (?) | |
11 VideoDriver = "" | |
12 | |
13 # Backend to use for graphics (OpenGL|SDL) | |
14 RenderBackend = OpenGL | |
15 | |
16 # Run the game in fullscreen mode or not. (True|False) | |
17 FullScreen = False | |
18 | |
19 # Screen Resolution's width. Not used if FullScreen is set to False (800|1024|etc) | |
20 ScreenWidth = 800 | |
21 | |
22 # Screen Resolution's height. Not used if FullScreen is set to False (600|768|etc) | |
23 ScreenHeight = 600 | |
24 | |
25 # Screen DPI? (?) | |
26 BitsPerPixel = 0 | |
27 | |
28 # ? (?) | |
29 SDLRemoveFakeAlpha = 1 | |
30 | |
31 # Subdirectory to load icons from (path) | |
32 IconsPath = icons | |
33 | |
34 # ? ([R, G, B]) | |
35 ColorKey = [250, 0, 250] | |
36 | |
37 # ? (True|False) | |
38 ColorKeyEnabled = False | |
39 | |
40 # Turn on sound effects and music (True|False) | |
41 EnableSound = True | |
42 | |
43 # Initial volume of sound effects and music (0.0-100.0?) | |
44 InitialVolume = 5.0 | |
45 | |
46 # Characters to use to render fonts. DO NOT EDIT! | |
47 FontGlyphs = " abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUVWXYZ0123456789.,!?-+/():;%&`'*#=[]"" | |
48 | |
49 # Subdirectory to load fronts from (path) | |
50 FontsPath = fonts | |
51 | |
52 # Font to load when game starts | |
53 #TODO: make it so that the font name is supplied instead of the filename | |
54 Font = oldtypewriter.ttf | |
55 | |
56 # Size of in-game fonts | |
57 DefaultFontSize = 12 | |
58 | |
59 # ? (?) | |
60 LogModules = [controller] | |
61 | |
62 # ? (?) | |
63 PychanDebug = False | |
64 | |
65 # use Psyco Acceperation (True|False) | |
66 UsePsyco = False | |
67 | |
68 # ? (?) | |
69 ProfilingOn = False | |
70 | |
71 # Lighting Model to use (0-2) | |
72 Lighting = 0 | |
73 | |
74 [parpg] | |
75 | |
76 # System subdirectory to load maps from (path) | |
77 MapsPath = maps | |
78 | |
79 # YAML file that contains the available maps (filename) | |
80 MapsFile = maps.yaml | |
81 | |
82 # Map to load when game starts (filename) | |
83 Map = Mall | |
84 | |
85 # ? (filename) | |
86 AllAgentsFile = all_agents.yaml | |
87 | |
88 # System subdirectory to load objects from (path) | |
89 ObjectsPath = objects | |
90 | |
91 # YAML file that contains the database of availabel objects (filename) | |
92 ObjectDatabaseFile = object_database.yaml | |
93 | |
94 # System subdirectory to load dialogues from (path) | |
95 DialoguesPath = dialogues | |
96 | |
97 # System subdirectory to load quests from (path) | |
98 QuestsPath = quests | |
99 | |
100 # System subdirectory where gui files are loaded from (path) | |
101 GuiPath = gui | |
102 | |
103 # System subdirectory where cursors are loaded from (path) | |
104 CursorPath = cursors | |
105 | |
106 # File to use for default cursor (filename) | |
107 CursorDefault = cursor_plain.png | |
108 | |
109 # File to use for up cursor (filename) | |
110 CursorUp = cursor_up.png | |
111 | |
112 # File to use for right cursor (filename) | |
113 CursorRight = cursor_right.png | |
114 | |
115 # File to use for down cursor (filename) | |
116 CursorDown = cursor_down.png | |
117 | |
118 # File to use for left cursor (filename) | |
119 CursorLeft = cursor_left.png | |
120 | |
121 # Player walk speed (digit) | |
122 PCSpeed = 3 |