Mercurial > parpg-core
diff parpg.cfg.in @ 11:4706e0194af3
Various improvements to the build process including support for self-contained builds.
* Note that despite all of these changes PARPG still does not run because asset paths are not standardized,
* Modified the SCons script so that by default running `scons` with no arguments creates a self-contained "build" under a build subdirectory to make in-source testing easier. To install PARPG, use `scons install` instead.
* Got rid of the binary launcher and replaced it with a shell script for unix and a batch script for Windows (batch script is untested). The binary turned out to be too much trouble to maintain.
* Modified the parpg.settings module and parpg.main entry script so that PARPG searches through several default search paths for configuration file(s). PARPG thus no longer crashes if it can't find a configuration file in any particular search path, but will crash it if can't find any configuration files.
* Paths supplied to parpg.main are now appended as search paths for the configuration file(s).
* Changed the default configuration file name to "parpg.cfg" to simplify searches.
* Created the site_scons directory tree where SCons extensions and tools should be placed.
* Created a new SCons builder, CopyRecurse, which can copy only certain files and folders from a directory tree using filters (files and folders that start with a leading dot "." e.g. ".svn" are ignored by default).
* Added the CPython SCons tool (stands for Compile-Python - I didn't name it!), which provides the InstallPython builder for pre-compiling python sources before they are installed. However, it is currently broken and only installs the python sources.
author | M. George Hansen <technopolitica@gmail.com> |
---|---|
date | Tue, 31 May 2011 02:46:20 -0700 |
parents | system.cfg.in@af8e90c22758 |
children | d60f1dab8469 |
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--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/parpg.cfg.in Tue May 31 02:46:20 2011 -0700 @@ -0,0 +1,122 @@ +[fife] +# Options marked with ? are untested/unknown + +# Game window's title (string) DO NOT EDIT! +WindowTitle = PARPG Techdemo 2 + +# Icon to use for the game window's border (filename) DO NOT EDIT! +WindowIcon = window_icon.png + +# Video driver to use. (?) +VideoDriver = "" + +# Backend to use for graphics (OpenGL|SDL) +RenderBackend = OpenGL + +# Run the game in fullscreen mode or not. (True|False) +FullScreen = False + +# Screen Resolution's width. Not used if FullScreen is set to False (800|1024|etc) +ScreenWidth = 800 + +# Screen Resolution's height. Not used if FullScreen is set to False (600|768|etc) +ScreenHeight = 600 + +# Screen DPI? (?) +BitsPerPixel = 0 + +# ? (?) +SDLRemoveFakeAlpha = 1 + +# Subdirectory to load icons from (path) +IconsPath = icons + +# ? ([R, G, B]) +ColorKey = [250, 0, 250] + +# ? (True|False) +ColorKeyEnabled = False + +# Turn on sound effects and music (True|False) +EnableSound = True + +# Initial volume of sound effects and music (0.0-100.0?) +InitialVolume = 5.0 + +# Characters to use to render fonts. DO NOT EDIT! +FontGlyphs = " abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUVWXYZ0123456789.,!?-+/():;%&`'*#=[]"" + +# Subdirectory to load fronts from (path) +FontsPath = fonts + +# Font to load when game starts +#TODO: make it so that the font name is supplied instead of the filename +Font = oldtypewriter.ttf + +# Size of in-game fonts +DefaultFontSize = 12 + +# ? (?) +LogModules = [controller] + +# ? (?) +PychanDebug = False + +# use Psyco Acceperation (True|False) +UsePsyco = False + +# ? (?) +ProfilingOn = False + +# Lighting Model to use (0-2) +Lighting = 0 + +[parpg] + +# System subdirectory to load maps from (path) +MapsPath = maps + +# YAML file that contains the available maps (filename) +MapsFile = maps.yaml + +# Map to load when game starts (filename) +Map = Mall + +# ? (filename) +AllAgentsFile = all_agents.yaml + +# System subdirectory to load objects from (path) +ObjectsPath = objects + +# YAML file that contains the database of availabel objects (filename) +ObjectDatabaseFile = object_database.yaml + +# System subdirectory to load dialogues from (path) +DialoguesPath = dialogues + +# System subdirectory to load quests from (path) +QuestsPath = quests + +# System subdirectory where gui files are loaded from (path) +GuiPath = gui + +# System subdirectory where cursors are loaded from (path) +CursorPath = cursors + +# File to use for default cursor (filename) +CursorDefault = cursor_plain.png + +# File to use for up cursor (filename) +CursorUp = cursor_up.png + +# File to use for right cursor (filename) +CursorRight = cursor_right.png + +# File to use for down cursor (filename) +CursorDown = cursor_down.png + +# File to use for left cursor (filename) +CursorLeft = cursor_left.png + +# Player walk speed (digit) +PCSpeed = 3