Mercurial > parpg-core
annotate src/parpg/behaviours/npc.py @ 173:fadc02e77ae1
get_equipable now checks if wearer is valid and returns None if it is not. This will fix a falsely raised SlotInvalidError.
author | KarstenBock@gmx.net |
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date | Sun, 09 Oct 2011 19:23:59 +0200 |
parents | 704145b96171 |
children | a22e92090018 |
rev | line source |
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1 # This file is part of PARPG. |
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2 |
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3 # PARPG is free software: you can redistribute it and/or modify |
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4 # it under the terms of the GNU General Public License as published by |
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5 # the Free Software Foundation, either version 3 of the License, or |
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6 # (at your option) any later version. |
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7 |
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8 # PARPG is distributed in the hope that it will be useful, |
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9 # but WITHOUT ANY WARRANTY; without even the implied warranty of |
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10 # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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11 # GNU General Public License for more details. |
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12 |
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13 # You should have received a copy of the GNU General Public License |
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14 # along with PARPG. If not, see <http://www.gnu.org/licenses/>. |
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15 |
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16 from random import randrange |
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17 |
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18 from fife import fife |
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19 |
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20 import base |
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21 from moving import MovingAgentBehaviour |
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22 |
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23 class NPCBehaviour(MovingAgentBehaviour): |
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24 """This is a basic NPC behaviour""" |
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25 def __init__(self, parent=None): |
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26 super(NPCBehaviour, self).__init__() |
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27 |
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28 self.parent = parent |
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29 self.state = base._AGENT_STATE_NONE |
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30 self.pc = None |
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31 self.target_loc = None |
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32 |
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33 # hard code these for now |
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34 self.distRange = (2, 4) |
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35 # these are parameters to lower the rate of wandering |
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36 # wander rate is the number of "IDLEs" before a wander step |
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37 # this could be set for individual NPCs at load time |
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38 # or thrown out altogether. |
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39 # HACK: 09.Oct.2011 Beliar |
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40 # I increased the wander rate to 900 since the idle method |
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41 # gets called way more often now. |
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42 self.wanderCounter = 0 |
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43 self.wanderRate = 900 |
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44 |
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45 def getTargetLocation(self): |
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46 """@rtype: fife.Location |
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47 @return: NPC's position""" |
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48 x = self.getX() |
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49 y = self.getY() |
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50 if self.state == base._AGENT_STATE_WANDER: |
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51 """ Random Target Location """ |
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52 l = [0, 0] |
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53 for i in range(len(l)): |
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54 sign = randrange(0, 2) |
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55 dist = randrange(self.distRange[0], self.distRange[1]) |
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56 if sign == 0: |
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57 dist *= -1 |
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58 l[i] = dist |
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59 x += l[0] |
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60 y += l[1] |
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61 # Random walk is |
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62 # rl = randint(-1, 1);ud = randint(-1, 1);x += rl;y += ud |
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63 l = fife.Location(self.agent.getLocation()) |
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64 l.setLayerCoordinates(fife.ModelCoordinate(x, y)) |
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65 return l |
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66 |
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67 def onInstanceActionFinished(self, instance, action): |
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68 """What the NPC does when it has finished an action. |
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69 Called by the engine and required for InstanceActionListeners. |
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70 @type instance: fife.Instance |
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71 @param instance: self.agent |
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72 @type action: ??? |
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73 @param action: ??? |
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74 @return: None""" |
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75 if self.state == base._AGENT_STATE_WANDER: |
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76 self.target_loc = self.getTargetLocation() |
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77 MovingAgentBehaviour.onInstanceActionFinished(self, instance, action) |
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78 |
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79 |
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80 def idle(self): |
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81 """Controls the NPC when it is idling. Different actions |
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82 based on the NPC's state. |
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83 @return: None""" |
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84 if self.state == base._AGENT_STATE_NONE: |
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85 self.state = base._AGENT_STATE_IDLE |
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86 self.animate('stand') |
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87 elif self.state == base._AGENT_STATE_IDLE: |
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88 if self.wanderCounter > self.wanderRate: |
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89 self.wanderCounter = 0 |
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90 self.state = base._AGENT_STATE_WANDER |
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91 else: |
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92 self.wanderCounter += 1 |
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93 self.state = base._AGENT_STATE_NONE |
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94 |
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95 self.target_loc = self.getTargetLocation() |
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96 self.animate('stand') |
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97 elif self.state == base._AGENT_STATE_WANDER: |
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98 self.wander(self.target_loc) |
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99 self.state = base._AGENT_STATE_NONE |
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100 elif self.state == base._AGENT_STATE_TALK: |
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101 self.animate('stand', self.pc.getLocation()) |
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102 |
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103 def wander(self, location): |
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104 """Nice slow movement for random walking. |
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105 @type location: fife.Location |
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106 @param location: Where the NPC will walk to. |
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107 @return: None""" |
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108 self.agent.move('walk', location, self.speed - 1) |