annotate src/parpg/components/fifeagent.py @ 117:b10de0310771

Changed way of setting the possible components of the world.
author KarstenBock@gmx.net
date Sat, 24 Sep 2011 16:48:06 +0200
parents 9b5498e3bda0
children 3564a46544bc
rev   line source
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5ac50245e42c Refactored components and began defining basic Entities and Systems.
M. George Hansen <technopolitica@gmail.com>
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1 # This program is free software: you can redistribute it and/or modify
5ac50245e42c Refactored components and began defining basic Entities and Systems.
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2 # it under the terms of the GNU General Public License as published by
5ac50245e42c Refactored components and began defining basic Entities and Systems.
M. George Hansen <technopolitica@gmail.com>
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3 # the Free Software Foundation, either version 3 of the License, or
5ac50245e42c Refactored components and began defining basic Entities and Systems.
M. George Hansen <technopolitica@gmail.com>
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4 # (at your option) any later version.
5ac50245e42c Refactored components and began defining basic Entities and Systems.
M. George Hansen <technopolitica@gmail.com>
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5 #
5ac50245e42c Refactored components and began defining basic Entities and Systems.
M. George Hansen <technopolitica@gmail.com>
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6 # This program is distributed in the hope that it will be useful,
5ac50245e42c Refactored components and began defining basic Entities and Systems.
M. George Hansen <technopolitica@gmail.com>
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7 # but WITHOUT ANY WARRANTY; without even the implied warranty of
5ac50245e42c Refactored components and began defining basic Entities and Systems.
M. George Hansen <technopolitica@gmail.com>
parents:
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8 # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
5ac50245e42c Refactored components and began defining basic Entities and Systems.
M. George Hansen <technopolitica@gmail.com>
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9 # GNU General Public License for more details.
5ac50245e42c Refactored components and began defining basic Entities and Systems.
M. George Hansen <technopolitica@gmail.com>
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10 #
5ac50245e42c Refactored components and began defining basic Entities and Systems.
M. George Hansen <technopolitica@gmail.com>
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11 # You should have received a copy of the GNU General Public License
5ac50245e42c Refactored components and began defining basic Entities and Systems.
M. George Hansen <technopolitica@gmail.com>
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12 # along with this program. If not, see <http://www.gnu.org/licenses/>.
5ac50245e42c Refactored components and began defining basic Entities and Systems.
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13
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0f659c7675f6 Changed "import bGrease" to "import parpg.bGrease".
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14 from parpg.bGrease.component import Component
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5ac50245e42c Refactored components and began defining basic Entities and Systems.
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5ac50245e42c Refactored components and began defining basic Entities and Systems.
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16 class FifeAgent(Component):
5ac50245e42c Refactored components and began defining basic Entities and Systems.
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17 """Component that stores the values for a fife agent"""
5ac50245e42c Refactored components and began defining basic Entities and Systems.
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18
5ac50245e42c Refactored components and began defining basic Entities and Systems.
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19 def __init__(self):
5ac50245e42c Refactored components and began defining basic Entities and Systems.
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20 """Constructor"""
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9b5498e3bda0 Move the identifier field from the FifeAgent component to the new General component.
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21 Component.__init__(self, layer=object, behaviour=object, gfx=str)
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7c6e2e39b545 Move setup_behaviour method of the Character entity to a function in fifeagent.py
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22
7c6e2e39b545 Move setup_behaviour method of the Character entity to a function in fifeagent.py
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23
7c6e2e39b545 Move setup_behaviour method of the Character entity to a function in fifeagent.py
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24 def setup_behaviour(agent):
7c6e2e39b545 Move setup_behaviour method of the Character entity to a function in fifeagent.py
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25 """Attach the behaviour to the layer"""
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58661f5b2f6b Removed layer as attribute of BaseBehaviour and added it as a parameter to the attachToLayer method.
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26 if agent.behaviour:
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9b5498e3bda0 Move the identifier field from the FifeAgent component to the new General component.
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27 agent.behaviour.attachToLayer(agent.entity.getID(), agent.layer)