annotate src/parpg/components/fifeagent.py @ 34:5ac50245e42c

Refactored components and began defining basic Entities and Systems. * Moved the components from parpg.objects.components into their own top-level package, components, and separated them into individual modules. * Added a few new components, including Behavior, Container and Containable. * Created the systems top-level package for defining Grease Systems and added stub classes for the ScriptingSystem and GameRulesSystem. * Created the entities top-level package for defining Grease Entities and added an incomplete definition of the Character entity type.
author M. George Hansen <technopolitica@gmail.com>
date Wed, 27 Jul 2011 12:16:30 -1000
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children 1cc037593517
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5ac50245e42c Refactored components and began defining basic Entities and Systems.
M. George Hansen <technopolitica@gmail.com>
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1 # This program is free software: you can redistribute it and/or modify
5ac50245e42c Refactored components and began defining basic Entities and Systems.
M. George Hansen <technopolitica@gmail.com>
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2 # it under the terms of the GNU General Public License as published by
5ac50245e42c Refactored components and began defining basic Entities and Systems.
M. George Hansen <technopolitica@gmail.com>
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3 # the Free Software Foundation, either version 3 of the License, or
5ac50245e42c Refactored components and began defining basic Entities and Systems.
M. George Hansen <technopolitica@gmail.com>
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4 # (at your option) any later version.
5ac50245e42c Refactored components and began defining basic Entities and Systems.
M. George Hansen <technopolitica@gmail.com>
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5 #
5ac50245e42c Refactored components and began defining basic Entities and Systems.
M. George Hansen <technopolitica@gmail.com>
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6 # This program is distributed in the hope that it will be useful,
5ac50245e42c Refactored components and began defining basic Entities and Systems.
M. George Hansen <technopolitica@gmail.com>
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7 # but WITHOUT ANY WARRANTY; without even the implied warranty of
5ac50245e42c Refactored components and began defining basic Entities and Systems.
M. George Hansen <technopolitica@gmail.com>
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8 # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
5ac50245e42c Refactored components and began defining basic Entities and Systems.
M. George Hansen <technopolitica@gmail.com>
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9 # GNU General Public License for more details.
5ac50245e42c Refactored components and began defining basic Entities and Systems.
M. George Hansen <technopolitica@gmail.com>
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10 #
5ac50245e42c Refactored components and began defining basic Entities and Systems.
M. George Hansen <technopolitica@gmail.com>
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11 # You should have received a copy of the GNU General Public License
5ac50245e42c Refactored components and began defining basic Entities and Systems.
M. George Hansen <technopolitica@gmail.com>
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12 # along with this program. If not, see <http://www.gnu.org/licenses/>.
5ac50245e42c Refactored components and began defining basic Entities and Systems.
M. George Hansen <technopolitica@gmail.com>
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5ac50245e42c Refactored components and began defining basic Entities and Systems.
M. George Hansen <technopolitica@gmail.com>
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14 from parpg.grease.component import Component
5ac50245e42c Refactored components and began defining basic Entities and Systems.
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5ac50245e42c Refactored components and began defining basic Entities and Systems.
M. George Hansen <technopolitica@gmail.com>
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16 class FifeAgent(Component):
5ac50245e42c Refactored components and began defining basic Entities and Systems.
M. George Hansen <technopolitica@gmail.com>
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17 """Component that stores the values for a fife agent"""
5ac50245e42c Refactored components and began defining basic Entities and Systems.
M. George Hansen <technopolitica@gmail.com>
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18
5ac50245e42c Refactored components and began defining basic Entities and Systems.
M. George Hansen <technopolitica@gmail.com>
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19 def __init__(self):
5ac50245e42c Refactored components and began defining basic Entities and Systems.
M. George Hansen <technopolitica@gmail.com>
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20 """Constructor"""
5ac50245e42c Refactored components and began defining basic Entities and Systems.
M. George Hansen <technopolitica@gmail.com>
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21 Component.__init__(identifier=int, layer=object, behaviour=object, gfx=str)