Mercurial > parpg-core
annotate parpg.cfg.in @ 196:7e51bae477f7
Added "None" to the action dict which calls an "no-op" action.
author | KarstenBock@gmx.net |
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date | Sat, 19 Nov 2011 16:12:56 +0100 |
parents | 9d9c4ccc081e |
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1 [fife] |
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2 #------------------------------------------------------------------------------ |
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3 # Options marked with ? are untested/unknown |
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4 |
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5 # Game window's title (string) DO NOT EDIT! |
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6 WindowTitle = PARPG Techdemo 2 |
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7 |
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8 # Icon to use for the game window's border (filename) DO NOT EDIT! |
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9 WindowIcon = window_icon.png |
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10 |
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11 # Video driver to use. (?) |
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12 VideoDriver = "" |
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13 |
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14 # Backend to use for graphics (OpenGL|OpenGLe|SDL) |
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15 RenderBackend = OpenGL |
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16 |
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17 # Run the game in fullscreen mode or not. (True|False) |
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18 FullScreen = False |
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19 |
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20 # Screen Resolution's width. Not used if FullScreen is set to False |
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21 # (800|1024|etc) |
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22 ScreenWidth = 1024 |
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23 |
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24 # Screen Resolution's height. Not used if FullScreen is set to False |
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25 # (600|768|etc) |
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26 ScreenHeight = 768 |
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27 |
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28 # Screen DPI? (?) |
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29 BitsPerPixel = 0 |
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30 |
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31 # ? (?) |
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32 SDLRemoveFakeAlpha = 1 |
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33 |
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34 # Use Framebuffer Objects (True|False) |
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35 GLUseFramebuffer = True |
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36 |
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37 # Use NPOT textures (True|False) |
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38 GLUseNPOT = True |
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39 |
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40 # The Sensitivity of the mouse. (-0.99 to 10.0) |
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41 MouseSensitivity = 0.0 |
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42 |
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43 # Sets whether the mouse should be accelerated. (True|False) |
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44 MouseAcceleration = False |
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45 |
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46 # Subdirectory to load icons from (path) |
7 | 47 IconsPath = icons |
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48 |
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49 # ? ([R, G, B]) |
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50 ColorKey = [250, 0, 250] |
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51 |
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52 # ? (True|False) |
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53 ColorKeyEnabled = False |
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54 |
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55 # Turn on sound effects and music (True|False) |
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56 EnableSound = True |
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57 |
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58 # Initial volume of sound effects and music (0.0-100.0?) |
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59 InitialVolume = 5.0 |
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60 |
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61 # Characters to use to render fonts. DO NOT EDIT! |
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62 FontGlyphs = " abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUVWXYZ0123456789.,!?-+/():;%&`'*#=[]\"" |
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63 |
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64 # Subdirectory to load fronts from (path) |
7 | 65 FontsPath = fonts |
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66 |
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67 # Font to load when game starts |
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68 Font = oldtypewriter.ttf |
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69 |
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70 # Size of in-game fonts |
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71 DefaultFontSize = 12 |
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72 |
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73 # ? (?) |
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74 LogModules = [controller] |
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75 |
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76 # ? (?) |
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77 PychanDebug = False |
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78 |
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79 # use Psyco Acceperation (True|False) |
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80 UsePsyco = False |
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81 |
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82 # ? (?) |
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83 ProfilingOn = False |
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84 |
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85 # Lighting Model to use (0-2) |
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86 Lighting = 0 |
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87 |
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88 [parpg] |
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89 #------------------------------------------------------------------------------ |
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90 |
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91 # System subdirectory to load maps from (path) |
7 | 92 MapsPath = maps |
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93 |
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94 # YAML file that contains the available maps (filename) |
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95 MapsFile = maps.yaml |
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96 |
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97 # Map to load when game starts (filename) |
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98 Map = Mall |
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99 |
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100 # ? (filename) |
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101 AllAgentsFile = all_agents.yaml |
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102 |
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103 # System subdirectory to load objects from (path) |
7 | 104 ObjectsPath = objects |
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105 |
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106 # YAML file that contains the database of availabel objects (filename) |
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107 ObjectDatabaseFile = object_database.yaml |
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108 |
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109 # System subdirectory to load dialogues from (path) |
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110 DialoguesPath = dialogue |
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111 |
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112 # System subdirectory to load quests from (path) |
7 | 113 QuestsPath = quests |
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114 |
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115 # User subdirectory to save screenshots to |
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116 ScreenshotsPath = screenshots |
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117 |
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118 # User subdirectory to save games to |
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119 SavesPath = saves |
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120 |
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121 # System subdirectory where gui files are loaded from (path) |
7 | 122 GuiPath = gui |
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123 |
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124 # System subdirectory where cursors are loaded from (path) |
7 | 125 CursorPath = cursors |
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126 |
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127 # File to use for default cursor (filename) |
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128 CursorDefault = cursor_plain.png |
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129 |
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130 # File to use for up cursor (filename) |
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131 CursorUp = cursor_up.png |
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132 |
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Initial commit of parpg-core.
M. George Hansen <technopolitica@gmail.com>
parents:
diff
changeset
|
133 # File to use for right cursor (filename) |
1fd2201f5c36
Initial commit of parpg-core.
M. George Hansen <technopolitica@gmail.com>
parents:
diff
changeset
|
134 CursorRight = cursor_right.png |
1fd2201f5c36
Initial commit of parpg-core.
M. George Hansen <technopolitica@gmail.com>
parents:
diff
changeset
|
135 |
1fd2201f5c36
Initial commit of parpg-core.
M. George Hansen <technopolitica@gmail.com>
parents:
diff
changeset
|
136 # File to use for down cursor (filename) |
1fd2201f5c36
Initial commit of parpg-core.
M. George Hansen <technopolitica@gmail.com>
parents:
diff
changeset
|
137 CursorDown = cursor_down.png |
1fd2201f5c36
Initial commit of parpg-core.
M. George Hansen <technopolitica@gmail.com>
parents:
diff
changeset
|
138 |
1fd2201f5c36
Initial commit of parpg-core.
M. George Hansen <technopolitica@gmail.com>
parents:
diff
changeset
|
139 # File to use for left cursor (filename) |
1fd2201f5c36
Initial commit of parpg-core.
M. George Hansen <technopolitica@gmail.com>
parents:
diff
changeset
|
140 CursorLeft = cursor_left.png |
1fd2201f5c36
Initial commit of parpg-core.
M. George Hansen <technopolitica@gmail.com>
parents:
diff
changeset
|
141 |
25 | 142 # how many pixles to move the camera per time frame (digit) |
143 ScrollSpeed = 1.0 | |
144 | |
0
1fd2201f5c36
Initial commit of parpg-core.
M. George Hansen <technopolitica@gmail.com>
parents:
diff
changeset
|
145 # Player walk speed (digit) |
184
9d9c4ccc081e
Updated settings to use the MouseSensitivity, MouseAcceleration, GLUseNPOT and GLUseFramebuffer options.
KarstenBock@gmx.net
parents:
25
diff
changeset
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146 PCSpeed = 3 |