annotate parpg.cfg.in @ 196:7e51bae477f7

Added "None" to the action dict which calls an "no-op" action.
author KarstenBock@gmx.net
date Sat, 19 Nov 2011 16:12:56 +0100
parents 9d9c4ccc081e
children
rev   line source
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1 [fife]
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2 #------------------------------------------------------------------------------
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3 # Options marked with ? are untested/unknown
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4
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5 # Game window's title (string) DO NOT EDIT!
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6 WindowTitle = PARPG Techdemo 2
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7
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8 # Icon to use for the game window's border (filename) DO NOT EDIT!
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9 WindowIcon = window_icon.png
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10
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11 # Video driver to use. (?)
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12 VideoDriver = ""
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13
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14 # Backend to use for graphics (OpenGL|OpenGLe|SDL)
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15 RenderBackend = OpenGL
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17 # Run the game in fullscreen mode or not. (True|False)
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18 FullScreen = False
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19
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20 # Screen Resolution's width. Not used if FullScreen is set to False
9d9c4ccc081e Updated settings to use the MouseSensitivity, MouseAcceleration, GLUseNPOT and GLUseFramebuffer options.
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21 # (800|1024|etc)
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22 ScreenWidth = 1024
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23
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24 # Screen Resolution's height. Not used if FullScreen is set to False
9d9c4ccc081e Updated settings to use the MouseSensitivity, MouseAcceleration, GLUseNPOT and GLUseFramebuffer options.
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25 # (600|768|etc)
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26 ScreenHeight = 768
0
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27
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28 # Screen DPI? (?)
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29 BitsPerPixel = 0
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30
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31 # ? (?)
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32 SDLRemoveFakeAlpha = 1
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33
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34 # Use Framebuffer Objects (True|False)
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35 GLUseFramebuffer = True
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36
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37 # Use NPOT textures (True|False)
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38 GLUseNPOT = True
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39
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40 # The Sensitivity of the mouse. (-0.99 to 10.0)
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41 MouseSensitivity = 0.0
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42
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43 # Sets whether the mouse should be accelerated. (True|False)
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44 MouseAcceleration = False
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45
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46 # Subdirectory to load icons from (path)
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47 IconsPath = icons
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48
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49 # ? ([R, G, B])
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50 ColorKey = [250, 0, 250]
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51
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52 # ? (True|False)
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53 ColorKeyEnabled = False
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54
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55 # Turn on sound effects and music (True|False)
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56 EnableSound = True
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57
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58 # Initial volume of sound effects and music (0.0-100.0?)
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59 InitialVolume = 5.0
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60
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61 # Characters to use to render fonts. DO NOT EDIT!
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62 FontGlyphs = " abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUVWXYZ0123456789.,!?-+/():;%&`'*#=[]\""
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63
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64 # Subdirectory to load fronts from (path)
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65 FontsPath = fonts
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66
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67 # Font to load when game starts
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68 Font = oldtypewriter.ttf
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69
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70 # Size of in-game fonts
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71 DefaultFontSize = 12
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72
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73 # ? (?)
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74 LogModules = [controller]
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75
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76 # ? (?)
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77 PychanDebug = False
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78
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79 # use Psyco Acceperation (True|False)
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80 UsePsyco = False
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81
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82 # ? (?)
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83 ProfilingOn = False
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84
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85 # Lighting Model to use (0-2)
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86 Lighting = 0
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87
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88 [parpg]
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89 #------------------------------------------------------------------------------
12
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90
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91 # System subdirectory to load maps from (path)
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92 MapsPath = maps
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93
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94 # YAML file that contains the available maps (filename)
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95 MapsFile = maps.yaml
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96
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97 # Map to load when game starts (filename)
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98 Map = Mall
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99
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100 # ? (filename)
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101 AllAgentsFile = all_agents.yaml
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102
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103 # System subdirectory to load objects from (path)
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104 ObjectsPath = objects
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105
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106 # YAML file that contains the database of availabel objects (filename)
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107 ObjectDatabaseFile = object_database.yaml
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108
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109 # System subdirectory to load dialogues from (path)
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110 DialoguesPath = dialogue
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111
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112 # System subdirectory to load quests from (path)
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113 QuestsPath = quests
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114
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115 # User subdirectory to save screenshots to
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116 ScreenshotsPath = screenshots
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117
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118 # User subdirectory to save games to
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119 SavesPath = saves
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120
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121 # System subdirectory where gui files are loaded from (path)
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122 GuiPath = gui
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123
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124 # System subdirectory where cursors are loaded from (path)
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125 CursorPath = cursors
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126
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127 # File to use for default cursor (filename)
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128 CursorDefault = cursor_plain.png
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129
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130 # File to use for up cursor (filename)
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131 CursorUp = cursor_up.png
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132
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133 # File to use for right cursor (filename)
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134 CursorRight = cursor_right.png
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135
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136 # File to use for down cursor (filename)
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137 CursorDown = cursor_down.png
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138
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139 # File to use for left cursor (filename)
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140 CursorLeft = cursor_left.png
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141
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aa3d837024a3 Scrolling by keyboard is now possible.
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142 # how many pixles to move the camera per time frame (digit)
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143 ScrollSpeed = 1.0
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144
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145 # Player walk speed (digit)
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146 PCSpeed = 3