annotate parpg.cfg.in @ 110:5feab6555bf9

Added pc_has and npc_has as functions to the dialogue engine. These replace calls to pc.has_item and ncp.has_item.
author KarstenBock@gmx.net
date Fri, 23 Sep 2011 14:11:49 +0200
parents aa3d837024a3
children 9d9c4ccc081e
rev   line source
0
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1 [fife]
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2 # Options marked with ? are untested/unknown
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3
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4 # Game window's title (string) DO NOT EDIT!
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5 WindowTitle = PARPG Techdemo 2
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6
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7 # Icon to use for the game window's border (filename) DO NOT EDIT!
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8 WindowIcon = window_icon.png
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9
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10 # Video driver to use. (?)
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11 VideoDriver = ""
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12
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13 # Backend to use for graphics (OpenGL|SDL)
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14 RenderBackend = OpenGL
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15
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16 # Run the game in fullscreen mode or not. (True|False)
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17 FullScreen = False
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18
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19 # Screen Resolution's width. Not used if FullScreen is set to False (800|1024|etc)
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20 ScreenWidth = 800
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21
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22 # Screen Resolution's height. Not used if FullScreen is set to False (600|768|etc)
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23 ScreenHeight = 600
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24
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25 # Screen DPI? (?)
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26 BitsPerPixel = 0
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27
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28 # ? (?)
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29 SDLRemoveFakeAlpha = 1
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30
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31 # Subdirectory to load icons from (path)
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32 IconsPath = icons
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33
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34 # ? ([R, G, B])
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35 ColorKey = [250, 0, 250]
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36
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37 # ? (True|False)
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38 ColorKeyEnabled = False
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39
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40 # Turn on sound effects and music (True|False)
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41 EnableSound = True
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42
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43 # Initial volume of sound effects and music (0.0-100.0?)
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44 InitialVolume = 5.0
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45
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46 # Characters to use to render fonts. DO NOT EDIT!
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47 FontGlyphs = " abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUVWXYZ0123456789.,!?-+/():;%&`'*#=[]""
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48
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49 # Subdirectory to load fronts from (path)
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50 FontsPath = fonts
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51
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52 # Font to load when game starts
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53 #TODO: make it so that the font name is supplied instead of the filename
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54 Font = oldtypewriter.ttf
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55
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56 # Size of in-game fonts
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57 DefaultFontSize = 12
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58
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59 # ? (?)
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60 LogModules = [controller]
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61
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62 # ? (?)
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63 PychanDebug = False
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64
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65 # use Psyco Acceperation (True|False)
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66 UsePsyco = False
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67
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68 # ? (?)
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69 ProfilingOn = False
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70
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71 # Lighting Model to use (0-2)
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72 Lighting = 0
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73
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74 [parpg]
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75
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76 # Directory where the fife python module is located (path).
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77 FifePath = "@FIFEPATH@"
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78
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79 # System directory where all data files are located (path)
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80 DataPath = "@DATADIR@"
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81
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82 # System subdirectory to load maps from (path)
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83 MapsPath = maps
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84
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85 # YAML file that contains the available maps (filename)
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86 MapsFile = maps.yaml
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87
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88 # Map to load when game starts (filename)
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89 Map = Mall
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90
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91 # ? (filename)
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92 AllAgentsFile = all_agents.yaml
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93
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94 # System subdirectory to load objects from (path)
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95 ObjectsPath = objects
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96
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97 # YAML file that contains the database of availabel objects (filename)
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98 ObjectDatabaseFile = object_database.yaml
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99
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100 # System subdirectory to load dialogues from (path)
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101 DialoguesPath = dialogue
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102
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103 # System subdirectory to load quests from (path)
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104 QuestsPath = quests
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105
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106 # System subdirectory where gui files are loaded from (path)
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107 GuiPath = gui
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108
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109 # System subdirectory where cursors are loaded from (path)
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110 CursorPath = cursors
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111
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112 # File to use for default cursor (filename)
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113 CursorDefault = cursor_plain.png
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114
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115 # File to use for up cursor (filename)
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116 CursorUp = cursor_up.png
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117
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118 # File to use for right cursor (filename)
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119 CursorRight = cursor_right.png
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120
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121 # File to use for down cursor (filename)
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122 CursorDown = cursor_down.png
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123
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124 # File to use for left cursor (filename)
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125 CursorLeft = cursor_left.png
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126
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aa3d837024a3 Scrolling by keyboard is now possible.
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127 # how many pixles to move the camera per time frame (digit)
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128 ScrollSpeed = 1.0
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129
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130 # Player walk speed (digit)
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131 PCSpeed = 3