Mercurial > parpg-app
diff parpg.cfg.default @ 4:6ad756581ef1
Added parpg.py and a default configuration.
author | KarstenBock@gmx.net |
---|---|
date | Thu, 12 Jan 2012 18:51:18 +0100 |
parents | |
children |
line wrap: on
line diff
--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/parpg.cfg.default Thu Jan 12 18:51:18 2012 +0100 @@ -0,0 +1,137 @@ +[fife] +# Options marked with ? are untested/unknown + +# Game window's title (string) DO NOT EDIT! +WindowTitle = PARPG Techdemo 2 + +# Icon to use for the game window's border (filename) DO NOT EDIT! +WindowIcon = window_icon.png + +# Video driver to use. (?) +VideoDriver = "" + +# Backend to use for graphics (OpenGL|SDL) +RenderBackend = OpenGL + +# Run the game in fullscreen mode or not. (True|False) +FullScreen = False + +# Screen Resolution's width. Not used if FullScreen is set to False (800|1024|etc) +ScreenWidth = 800 + +# Screen Resolution's height. Not used if FullScreen is set to False (600|768|etc) +ScreenHeight = 600 + +# Screen DPI? (?) +BitsPerPixel = 0 + +# ? (?) +SDLRemoveFakeAlpha = 1 + +GLUseFramebuffer = True + +GLUseNPOT = True + +# The Sensitivity of the mouse. (-0.99 to 10.0) +MouseSensitivity = 0.0 + +# Sets whether the mouse should be accelerated. (True|False) +MouseAcceleration = False + +# Subdirectory to load icons from (path) +IconsPath = icons + +# ? ([R, G, B]) +ColorKey = [250, 0, 250] + +# ? (True|False) +ColorKeyEnabled = False + +# Turn on sound effects and music (True|False) +EnableSound = True + +# Initial volume of sound effects and music (0.0-100.0?) +InitialVolume = 5.0 + +# Characters to use to render fonts. DO NOT EDIT! +FontGlyphs = " abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUVWXYZ0123456789.,!?-+/():;%&`'*#=[]"" + +# Subdirectory to load fronts from (path) +FontsPath = fonts + +# Font to load when game starts +#TODO: make it so that the font name is supplied instead of the filename +Font = oldtypewriter.ttf + +# Size of in-game fonts +DefaultFontSize = 12 + +# ? (?) +LogModules = [controller] + +# ? (?) +PychanDebug = False + +# use Psyco Acceperation (True|False) +UsePsyco = False + +# ? (?) +ProfilingOn = False + +# Lighting Model to use (0-2) +Lighting = 0 + +[parpg] +# System directory where all data files are located (path) +DataPath = "./data" + +# System subdirectory to load maps from (path) +MapsPath = maps + +# YAML file that contains the available maps (filename) +MapsFile = maps.yaml + +# Map to load when game starts (filename) +Map = Mall + +# ? (filename) +AllAgentsFile = all_agents.yaml + +# System subdirectory to load objects from (path) +ObjectsPath = objects + +# YAML file that contains the database of availabel objects (filename) +ObjectDatabaseFile = object_database.yaml + +# System subdirectory to load dialogues from (path) +DialoguesPath = dialogue + +# System subdirectory to load quests from (path) +QuestsPath = quests + +# System subdirectory where gui files are loaded from (path) +GuiPath = gui + +# System subdirectory where cursors are loaded from (path) +CursorPath = cursors + +# File to use for default cursor (filename) +CursorDefault = cursor_plain.png + +# File to use for up cursor (filename) +CursorUp = cursor_up.png + +# File to use for right cursor (filename) +CursorRight = cursor_right.png + +# File to use for down cursor (filename) +CursorDown = cursor_down.png + +# File to use for left cursor (filename) +CursorLeft = cursor_left.png + +# how many pixles to move the camera per time frame (digit) +ScrollSpeed = 1.0 + +# Player walk speed (digit) +PCSpeed = 3