comparison parpg.cfg.default @ 4:6ad756581ef1

Added parpg.py and a default configuration.
author KarstenBock@gmx.net
date Thu, 12 Jan 2012 18:51:18 +0100
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3:30bcf64f483d 4:6ad756581ef1
1 [fife]
2 # Options marked with ? are untested/unknown
3
4 # Game window's title (string) DO NOT EDIT!
5 WindowTitle = PARPG Techdemo 2
6
7 # Icon to use for the game window's border (filename) DO NOT EDIT!
8 WindowIcon = window_icon.png
9
10 # Video driver to use. (?)
11 VideoDriver = ""
12
13 # Backend to use for graphics (OpenGL|SDL)
14 RenderBackend = OpenGL
15
16 # Run the game in fullscreen mode or not. (True|False)
17 FullScreen = False
18
19 # Screen Resolution's width. Not used if FullScreen is set to False (800|1024|etc)
20 ScreenWidth = 800
21
22 # Screen Resolution's height. Not used if FullScreen is set to False (600|768|etc)
23 ScreenHeight = 600
24
25 # Screen DPI? (?)
26 BitsPerPixel = 0
27
28 # ? (?)
29 SDLRemoveFakeAlpha = 1
30
31 GLUseFramebuffer = True
32
33 GLUseNPOT = True
34
35 # The Sensitivity of the mouse. (-0.99 to 10.0)
36 MouseSensitivity = 0.0
37
38 # Sets whether the mouse should be accelerated. (True|False)
39 MouseAcceleration = False
40
41 # Subdirectory to load icons from (path)
42 IconsPath = icons
43
44 # ? ([R, G, B])
45 ColorKey = [250, 0, 250]
46
47 # ? (True|False)
48 ColorKeyEnabled = False
49
50 # Turn on sound effects and music (True|False)
51 EnableSound = True
52
53 # Initial volume of sound effects and music (0.0-100.0?)
54 InitialVolume = 5.0
55
56 # Characters to use to render fonts. DO NOT EDIT!
57 FontGlyphs = " abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUVWXYZ0123456789.,!?-+/():;%&`'*#=[]""
58
59 # Subdirectory to load fronts from (path)
60 FontsPath = fonts
61
62 # Font to load when game starts
63 #TODO: make it so that the font name is supplied instead of the filename
64 Font = oldtypewriter.ttf
65
66 # Size of in-game fonts
67 DefaultFontSize = 12
68
69 # ? (?)
70 LogModules = [controller]
71
72 # ? (?)
73 PychanDebug = False
74
75 # use Psyco Acceperation (True|False)
76 UsePsyco = False
77
78 # ? (?)
79 ProfilingOn = False
80
81 # Lighting Model to use (0-2)
82 Lighting = 0
83
84 [parpg]
85 # System directory where all data files are located (path)
86 DataPath = "./data"
87
88 # System subdirectory to load maps from (path)
89 MapsPath = maps
90
91 # YAML file that contains the available maps (filename)
92 MapsFile = maps.yaml
93
94 # Map to load when game starts (filename)
95 Map = Mall
96
97 # ? (filename)
98 AllAgentsFile = all_agents.yaml
99
100 # System subdirectory to load objects from (path)
101 ObjectsPath = objects
102
103 # YAML file that contains the database of availabel objects (filename)
104 ObjectDatabaseFile = object_database.yaml
105
106 # System subdirectory to load dialogues from (path)
107 DialoguesPath = dialogue
108
109 # System subdirectory to load quests from (path)
110 QuestsPath = quests
111
112 # System subdirectory where gui files are loaded from (path)
113 GuiPath = gui
114
115 # System subdirectory where cursors are loaded from (path)
116 CursorPath = cursors
117
118 # File to use for default cursor (filename)
119 CursorDefault = cursor_plain.png
120
121 # File to use for up cursor (filename)
122 CursorUp = cursor_up.png
123
124 # File to use for right cursor (filename)
125 CursorRight = cursor_right.png
126
127 # File to use for down cursor (filename)
128 CursorDown = cursor_down.png
129
130 # File to use for left cursor (filename)
131 CursorLeft = cursor_left.png
132
133 # how many pixles to move the camera per time frame (digit)
134 ScrollSpeed = 1.0
135
136 # Player walk speed (digit)
137 PCSpeed = 3