Mercurial > parpg-app
comparison parpg.cfg.default @ 4:6ad756581ef1
Added parpg.py and a default configuration.
author | KarstenBock@gmx.net |
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date | Thu, 12 Jan 2012 18:51:18 +0100 |
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3:30bcf64f483d | 4:6ad756581ef1 |
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1 [fife] | |
2 # Options marked with ? are untested/unknown | |
3 | |
4 # Game window's title (string) DO NOT EDIT! | |
5 WindowTitle = PARPG Techdemo 2 | |
6 | |
7 # Icon to use for the game window's border (filename) DO NOT EDIT! | |
8 WindowIcon = window_icon.png | |
9 | |
10 # Video driver to use. (?) | |
11 VideoDriver = "" | |
12 | |
13 # Backend to use for graphics (OpenGL|SDL) | |
14 RenderBackend = OpenGL | |
15 | |
16 # Run the game in fullscreen mode or not. (True|False) | |
17 FullScreen = False | |
18 | |
19 # Screen Resolution's width. Not used if FullScreen is set to False (800|1024|etc) | |
20 ScreenWidth = 800 | |
21 | |
22 # Screen Resolution's height. Not used if FullScreen is set to False (600|768|etc) | |
23 ScreenHeight = 600 | |
24 | |
25 # Screen DPI? (?) | |
26 BitsPerPixel = 0 | |
27 | |
28 # ? (?) | |
29 SDLRemoveFakeAlpha = 1 | |
30 | |
31 GLUseFramebuffer = True | |
32 | |
33 GLUseNPOT = True | |
34 | |
35 # The Sensitivity of the mouse. (-0.99 to 10.0) | |
36 MouseSensitivity = 0.0 | |
37 | |
38 # Sets whether the mouse should be accelerated. (True|False) | |
39 MouseAcceleration = False | |
40 | |
41 # Subdirectory to load icons from (path) | |
42 IconsPath = icons | |
43 | |
44 # ? ([R, G, B]) | |
45 ColorKey = [250, 0, 250] | |
46 | |
47 # ? (True|False) | |
48 ColorKeyEnabled = False | |
49 | |
50 # Turn on sound effects and music (True|False) | |
51 EnableSound = True | |
52 | |
53 # Initial volume of sound effects and music (0.0-100.0?) | |
54 InitialVolume = 5.0 | |
55 | |
56 # Characters to use to render fonts. DO NOT EDIT! | |
57 FontGlyphs = " abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUVWXYZ0123456789.,!?-+/():;%&`'*#=[]"" | |
58 | |
59 # Subdirectory to load fronts from (path) | |
60 FontsPath = fonts | |
61 | |
62 # Font to load when game starts | |
63 #TODO: make it so that the font name is supplied instead of the filename | |
64 Font = oldtypewriter.ttf | |
65 | |
66 # Size of in-game fonts | |
67 DefaultFontSize = 12 | |
68 | |
69 # ? (?) | |
70 LogModules = [controller] | |
71 | |
72 # ? (?) | |
73 PychanDebug = False | |
74 | |
75 # use Psyco Acceperation (True|False) | |
76 UsePsyco = False | |
77 | |
78 # ? (?) | |
79 ProfilingOn = False | |
80 | |
81 # Lighting Model to use (0-2) | |
82 Lighting = 0 | |
83 | |
84 [parpg] | |
85 # System directory where all data files are located (path) | |
86 DataPath = "./data" | |
87 | |
88 # System subdirectory to load maps from (path) | |
89 MapsPath = maps | |
90 | |
91 # YAML file that contains the available maps (filename) | |
92 MapsFile = maps.yaml | |
93 | |
94 # Map to load when game starts (filename) | |
95 Map = Mall | |
96 | |
97 # ? (filename) | |
98 AllAgentsFile = all_agents.yaml | |
99 | |
100 # System subdirectory to load objects from (path) | |
101 ObjectsPath = objects | |
102 | |
103 # YAML file that contains the database of availabel objects (filename) | |
104 ObjectDatabaseFile = object_database.yaml | |
105 | |
106 # System subdirectory to load dialogues from (path) | |
107 DialoguesPath = dialogue | |
108 | |
109 # System subdirectory to load quests from (path) | |
110 QuestsPath = quests | |
111 | |
112 # System subdirectory where gui files are loaded from (path) | |
113 GuiPath = gui | |
114 | |
115 # System subdirectory where cursors are loaded from (path) | |
116 CursorPath = cursors | |
117 | |
118 # File to use for default cursor (filename) | |
119 CursorDefault = cursor_plain.png | |
120 | |
121 # File to use for up cursor (filename) | |
122 CursorUp = cursor_up.png | |
123 | |
124 # File to use for right cursor (filename) | |
125 CursorRight = cursor_right.png | |
126 | |
127 # File to use for down cursor (filename) | |
128 CursorDown = cursor_down.png | |
129 | |
130 # File to use for left cursor (filename) | |
131 CursorLeft = cursor_left.png | |
132 | |
133 # how many pixles to move the camera per time frame (digit) | |
134 ScrollSpeed = 1.0 | |
135 | |
136 # Player walk speed (digit) | |
137 PCSpeed = 3 |