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Fri, 30 Apr 2010 15:37:33 +0000
prock
SoundClip can now fire a callback after a sound has completed being played (i.e. the duration of the sound has passed by). I have added an example of this with the scene music. [t:346]
Fri, 30 Apr 2010 15:33:27 +0000
prock
Added SoundEmitter::getDecodedLength and SoundEmitter::getDuration. The getDuration function will allow a timer to be registered to fire after the sound has been played. This is not a callback as requested but it does provide the functionality if required. I will be committing an example of it in the shooter demo shortly. [t:346]
Thu, 29 Apr 2010 16:09:56 +0000
prock
Modified the SoundManager to not create unique FIFE sound emitters for each object. There is now only one FIFE emitter per unique sound.
Thu, 29 Apr 2010 13:51:45 +0000
helios2000
* Merged the view performance branch back into trunk. fixes[ticket:419]
Wed, 28 Apr 2010 21:33:11 +0000
prock
Added a SoundEmitter class that encapsulates the FIFE sound emitter. The SoundManager is now a factory for SoundEmitters. Also working on getting a callback going for when the sound is finished playing.
Wed, 28 Apr 2010 17:28:29 +0000
prock
Added a simple sound manager.
Fri, 23 Apr 2010 17:17:02 +0000
prock
Added some powerups including a spread weapon and an extra life.
Thu, 22 Apr 2010 21:04:13 +0000
prock
Fixed a small bug where projectiles wouldn't be removed from the scene after passing the far right edge of the screen.
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