Mercurial > fife-parpg
log
age | author | description |
---|---|---|
Fri, 30 Apr 2010 15:37:33 +0000 | prock | SoundClip can now fire a callback after a sound has completed being played (i.e. the duration of the sound has passed by). I have added an example of this with the scene music. [t:346] |
Fri, 30 Apr 2010 15:33:27 +0000 | prock | Added SoundEmitter::getDecodedLength and SoundEmitter::getDuration. The getDuration function will allow a timer to be registered to fire after the sound has been played. This is not a callback as requested but it does provide the functionality if required. I will be committing an example of it in the shooter demo shortly. [t:346] |
Thu, 29 Apr 2010 16:09:56 +0000 | prock | Modified the SoundManager to not create unique FIFE sound emitters for each object. There is now only one FIFE emitter per unique sound. |
Thu, 29 Apr 2010 13:51:45 +0000 | helios2000 | * Merged the view performance branch back into trunk. fixes[ticket:419] |