Tue, 06 Apr 2010 19:12:41 +0000 |
prock |
Scene now gets updated when an object moves from one node to another.
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Sat, 03 Apr 2010 19:19:33 +0000 |
prock |
Added different enemy types which behave differently.
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Thu, 01 Apr 2010 21:14:23 +0000 |
prock |
Movement shouldn't be dependent on framerate anymore.
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Thu, 01 Apr 2010 19:26:56 +0000 |
prock |
Added score keeping ability.
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Thu, 01 Apr 2010 18:44:01 +0000 |
prock |
Added object bounding boxes.
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Thu, 01 Apr 2010 17:03:34 +0000 |
prock |
Did a little re-factoring.
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Wed, 31 Mar 2010 21:13:07 +0000 |
prock |
Added the ability to set the scale of the object layer. Tweaked the player controls a little bit. A little more work needs to be done to keep the player within the bounds of the camera.
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Wed, 31 Mar 2010 15:40:00 +0000 |
prock |
Adding the shooter demo. This is still a work in progress.
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Wed, 24 Mar 2010 16:11:30 +0000 |
helios2000 |
* Fixed GenericRenderer, now it only render to a specific layer. If the node is only a point then it used the last active layer. fixes #[ticket:458]
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Wed, 24 Mar 2010 13:29:16 +0000 |
helios2000 |
* Fixed the sld typo. fixes[ticket:463]
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Fri, 19 Mar 2010 19:12:58 +0000 |
prock |
Fixed some version strings.
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Fri, 19 Mar 2010 16:03:55 +0000 |
prock |
Updating the change log in preparation for the 0.3.1 release.
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Sat, 13 Mar 2010 12:05:17 +0000 |
chewie |
- added support to set instance ids of animated objects to ObjectEdit plugin
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Tue, 02 Mar 2010 15:05:30 +0000 |
prock |
The demos and editor now look for a local copy of FIFE before trying to import the installed version of FIFE. This is to ease development and not force developers to install FIFE every time they make changes to core and/or the extensions. fixes[t:453]
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Tue, 02 Mar 2010 12:05:35 +0000 |
chewie |
- fixed credits gui (path to AUTHORS file wasn't corrected after the buildsystem release)
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Tue, 02 Mar 2010 11:49:27 +0000 |
chewie |
- added color tester app to pychan demo
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Tue, 02 Mar 2010 10:50:53 +0000 |
chewie |
- merged change_offset code into one function
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Tue, 02 Mar 2010 10:10:59 +0000 |
chewie |
- fixed small bug in object saving
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Thu, 25 Feb 2010 18:44:41 +0000 |
prock |
Fixed a small grammar mistake in the change log
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Thu, 25 Feb 2010 18:06:15 +0000 |
prock |
Some minor formatting changes to the change log.
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Thu, 25 Feb 2010 17:13:10 +0000 |
prock |
Updating the change log.
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Wed, 24 Feb 2010 20:03:52 +0000 |
prock |
This changes the behavior of Camera::resetRenderers(). It will no longer activate all layers for every renderer. This is now up to the clients to do.
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Tue, 23 Feb 2010 19:44:36 +0000 |
prock |
Added the ability to request focus via the pychan widget (added the requestFocus() function). Also fixed a problem where dialog boxes were not given focus when opened. fixes[t:465]
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Tue, 23 Feb 2010 19:25:59 +0000 |
prock |
Added the ability to render a vertex on the screen. The vertex is represented by a small square. fixes[t:455]
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Tue, 23 Feb 2010 17:36:21 +0000 |
prock |
Adding OpenBSD support. Thanks to tobiasu.
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Mon, 22 Feb 2010 21:23:01 +0000 |
prock |
Added the ability to add an event listener to the front of the event listener deque in the event manager. fixes[t:454]
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Sat, 20 Feb 2010 21:41:43 +0000 |
vtchill |
another fix to the build system, the current way we check for lib dependencies do not handle lowercase vs. uppercase name differences correctly when using pkg-config. The only lib dependency that currently has this is Xcursor, so i removed the lowercase version so that "Xcursor" will be the only one that is searched for.
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Sat, 20 Feb 2010 20:50:30 +0000 |
vtchill |
fix for build system dependency checks when using pkg-config. The pkg-config call was incorrect b/c the name of the package was never being set.
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Sat, 20 Feb 2010 19:11:01 +0000 |
vtchill |
A client can now specify a global color key to be used with all images. The default color key is (255,0,255) in RGB format. Also the client can enable/disable the color key feature by using the setColorKeyEnabled function in the EngineSettings class. By default the color key feature is disabled. fixes[t:451]
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Fri, 12 Feb 2010 22:00:58 +0000 |
prock |
Adding undo/redo support for moving instances.
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Fri, 12 Feb 2010 20:54:45 +0000 |
prock |
This fixes an editor bug when you place an instance and select another layer then undo that placement. Same with deleting an instance. [t:443]
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Fri, 12 Feb 2010 06:34:50 +0000 |
vtchill |
Moved the management of cameras into the Map class. The View class no longer exists since it now serves no purpose. The engine class itself holds the renderers and these get passed to each map that is loaded and then passed to each camera on each map. This change makes it possible for multiple maps to be loaded at the same time with the same camera id without a name clash. fixes[t:342]
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