Tue, 06 Apr 2010 19:12:41 +0000 |
prock |
Scene now gets updated when an object moves from one node to another.
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Sat, 03 Apr 2010 19:19:33 +0000 |
prock |
Added different enemy types which behave differently.
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Thu, 01 Apr 2010 21:14:23 +0000 |
prock |
Movement shouldn't be dependent on framerate anymore.
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Thu, 01 Apr 2010 19:26:56 +0000 |
prock |
Added score keeping ability.
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Thu, 01 Apr 2010 18:44:01 +0000 |
prock |
Added object bounding boxes.
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Thu, 01 Apr 2010 17:03:34 +0000 |
prock |
Did a little re-factoring.
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Wed, 31 Mar 2010 21:13:07 +0000 |
prock |
Added the ability to set the scale of the object layer. Tweaked the player controls a little bit. A little more work needs to be done to keep the player within the bounds of the camera.
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Wed, 31 Mar 2010 15:40:00 +0000 |
prock |
Adding the shooter demo. This is still a work in progress.
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Wed, 24 Mar 2010 16:11:30 +0000 |
helios2000 |
* Fixed GenericRenderer, now it only render to a specific layer. If the node is only a point then it used the last active layer. fixes #[ticket:458]
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Wed, 24 Mar 2010 13:29:16 +0000 |
helios2000 |
* Fixed the sld typo. fixes[ticket:463]
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Fri, 19 Mar 2010 19:12:58 +0000 |
prock |
Fixed some version strings.
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Fri, 19 Mar 2010 16:03:55 +0000 |
prock |
Updating the change log in preparation for the 0.3.1 release.
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Sat, 13 Mar 2010 12:05:17 +0000 |
chewie |
- added support to set instance ids of animated objects to ObjectEdit plugin
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Tue, 02 Mar 2010 15:05:30 +0000 |
prock |
The demos and editor now look for a local copy of FIFE before trying to import the installed version of FIFE. This is to ease development and not force developers to install FIFE every time they make changes to core and/or the extensions. fixes[t:453]
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Tue, 02 Mar 2010 12:05:35 +0000 |
chewie |
- fixed credits gui (path to AUTHORS file wasn't corrected after the buildsystem release)
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Tue, 02 Mar 2010 11:49:27 +0000 |
chewie |
- added color tester app to pychan demo
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