log

age author description
Sun, 23 Jan 2011 17:19:00 +0000 cheesesucker Win32 build system:
Mon, 06 Dec 2010 21:47:14 +0000 mvbarracuda Patch by barra:
Mon, 06 Dec 2010 20:29:38 +0000 mvbarracuda Patch by barra:
Mon, 06 Dec 2010 19:30:17 +0000 mvbarracuda Patch by barra:
Mon, 06 Dec 2010 19:25:27 +0000 helios2000 * Merged the 0.3.3dev branche changes to the trunk.
Mon, 06 Dec 2010 18:37:18 +0000 mvbarracuda Patch by barra:
Mon, 06 Dec 2010 18:20:58 +0000 prock * Updated the CHANGES file to prepare for release 0.3.2r2
Mon, 22 Nov 2010 10:02:14 +0000 chewie - fixed fedora hack
Sun, 21 Nov 2010 15:58:14 +0000 helios2000 * Fixed the image/animation functions in GenericRenderer and LightRenderer. The functions now consider the camera zoom level.
Thu, 18 Nov 2010 17:28:15 +0000 prock * small update to the installer script
Mon, 15 Nov 2010 22:06:56 +0000 prock * Added the 0.3.2 version numbers to the fife installer script
Fri, 12 Nov 2010 03:10:46 +0000 prock * Modified a calculation in PointType2D to use the FIFE math function
Tue, 09 Nov 2010 21:39:45 +0000 helios2000 * Fixed the getMatchingInstances() functions. So instance selecting should work again.
Tue, 09 Nov 2010 19:55:46 +0000 helios2000 * Fixed the Map editor crashes. The problem was a not cleaned RenderList in testRenderedViewPort(). This fixes also the same problem for the getMatchingInstances() functions. fixes[ticket:500]
Tue, 09 Nov 2010 15:46:04 +0000 prock * FIFE now builds on Fedora
Tue, 09 Nov 2010 12:31:40 +0000 vtchill fixed a minor bug in the editor when trying to switch to INSERTING mode using the keyboard shortcut.
Mon, 08 Nov 2010 22:38:32 +0000 mvbarracuda Correcting screwed up file name; mea culpa
Mon, 08 Nov 2010 22:15:49 +0000 mvbarracuda Modified currently unused tourist_beach map for testing purposes:
Mon, 08 Nov 2010 22:07:47 +0000 prock * Some updates to CHANGES, INSTALL, and README
Mon, 08 Nov 2010 21:36:38 +0000 prock * Fixed the clear screen problems. The screen is now automatically cleared every frame by the engine if there are no maps loaded. In the process I removed the setClearBackBuffer() function from the RenderBackend.
Mon, 08 Nov 2010 20:37:31 +0000 prock * This fixes the case were the engine would clear the screen twice
Mon, 08 Nov 2010 18:21:05 +0000 helios2000 * Removed the instance id unique check from the loader.
Mon, 08 Nov 2010 18:06:05 +0000 prock * More updates to CHANGES
Mon, 08 Nov 2010 16:52:13 +0000 mvbarracuda Win32 build script updates to use the new Win32 November 2010 Devkit:
Mon, 08 Nov 2010 15:46:48 +0000 helios2000 * Fixed the warnings that were introduced by the light branch merge.
Sun, 07 Nov 2010 21:45:23 +0000 mvbarracuda * Fixing map editor (was missing light renderer line in its settings file
Sat, 06 Nov 2010 11:13:21 +0000 mvbarracuda Removing unneeded gltext.h include:
Fri, 05 Nov 2010 15:21:10 +0000 helios2000 * Merged the light branch back into trunk.
Wed, 03 Nov 2010 13:44:12 +0000 prock * Updated the REAMDE
Tue, 02 Nov 2010 18:51:10 +0000 prock * Added a bunch of changes to CHANGES. It should now be up to date
Sun, 31 Oct 2010 13:16:16 +0000 mvbarracuda Updated .iss installer script for the upcoming win32 devkit update
Sat, 30 Oct 2010 18:23:45 +0000 mvbarracuda Added the README for the upcoming win32 devkit update. The devkit.iss installer scrips relies on the existence of the file anyway, so it sounds like a good idea to have it in SVN as well. Makes future updates to the file easier as well :-)
Fri, 22 Oct 2010 16:01:57 +0000 prock * The RPG and Shooter demos now clear the screen when in OpenGL mode
Thu, 21 Oct 2010 20:00:36 +0000 prock * Made the dynamic widget test in the pychan_demo work/look a little better
Thu, 21 Oct 2010 18:50:50 +0000 prock * Added the ability to change screen modes on the fly. This works both in OpenGL and SDL modes.
Fri, 15 Oct 2010 18:54:34 +0000 prock * Moved getCurrentScreenMode() to the renderbackend as renderbackend is what initializes the screen.
Fri, 15 Oct 2010 15:13:10 +0000 prock * The engine now checks to make sure the selected driver is supported by the users OS.
Thu, 14 Oct 2010 15:52:43 +0000 prock * Modified the sound manager to better take care of sound clips. (Hope this fixes the crash at the end of the shooter demo)
Thu, 14 Oct 2010 15:32:09 +0000 prock * Fixed some more integer definitions
Thu, 14 Oct 2010 15:06:26 +0000 prock * Fixed the non standard integer definitions in DeviceCaps
Thu, 14 Oct 2010 13:02:47 +0000 mvbarracuda * Fixed project files generation
Wed, 13 Oct 2010 21:50:43 +0000 prock * hope this fixes the bug in the shooter demo that causes a crash after killing the boss.
Wed, 13 Oct 2010 20:24:48 +0000 prock * Major improvements to fife_math.h and added corresponding Python bindings. Users now have access to FIFE's internal math functions. These functions are recommended to be used by all clients if required. Note: this may cause some problems with certain compilers. I hope this wont have to be reverted. TODO: remove the static constant globals somehow.
Tue, 12 Oct 2010 18:58:47 +0000 prock * Added the ability to normalize a 2D and 3D point.
Mon, 11 Oct 2010 22:20:00 +0000 nihathrael loaders extension can now handle multiple loaders for different filetypes. A difference between map and object files is now being made!
Sat, 09 Oct 2010 17:00:33 +0000 prock * Modified the way we detect valid resolutions because SDL_VideoModeOK() was unreliable on a Mac when passed values returned from SDL_ListModes(). It now uses a pre-canned list of common resolutions to check.
Fri, 08 Oct 2010 21:22:02 +0000 prock * Added the ability to query the current running screen mode
Thu, 07 Oct 2010 19:39:58 +0000 prock * Small fix for gcc on Linux. It didn't like passing a const char* to a function that requires a char*.
Thu, 07 Oct 2010 18:37:02 +0000 prock * Added the ability to set/get the video driver used using the settings interface. Note that the default driver for the OS will be used unless explicitly specified.
Thu, 07 Oct 2010 16:44:44 +0000 prock * Improvements for DeviceCaps. It now stores a list of valid SDL drivers. Currently in windows we are limited to the windows GDI (which is slow). This could mean that SDL users could benifit from hardware acceleration with directx (a valid SDL driver).
Thu, 07 Oct 2010 16:15:09 +0000 prock * Fixed a swig template that got missed in a previous commit
Wed, 06 Oct 2010 21:37:46 +0000 prock * Added the ability to query some more details from the video device including the total video memory available.
Wed, 06 Oct 2010 20:54:28 +0000 prock * Changed the way screen resolutions are detected
Wed, 06 Oct 2010 19:19:08 +0000 prock * Added a simple method to query the default video card capabilities. This is still a work in progress. You can now get a list of ScreenModes the device supports. ScreenMode includes information on the screen resolution, if the mode is fullscreen/windowed and if it would use the OpenGL or SDL renderer.
Wed, 06 Oct 2010 15:49:53 +0000 prock * Added the clearBackBuffer() function to the renderbackends.
Wed, 06 Oct 2010 14:09:24 +0000 prock * Renamed RenderBackend::isClearNeeded() to RenderBackend::setClearScreen(). It is no longer pure virtual. Also documented it's functionality.
Tue, 05 Oct 2010 19:42:54 +0000 prock * A little data type cleanup in the FIFE::EngineSettings class
Tue, 05 Oct 2010 15:44:16 +0000 prock * Added drawRectangle() and fillRectangle() functions to the renderers
Mon, 04 Oct 2010 21:29:12 +0000 prock * Removed old and unused functions: set/getSourceWidget()
Mon, 04 Oct 2010 20:52:06 +0000 prock * Removed some more unused files
Mon, 04 Oct 2010 19:44:29 +0000 prock * Removed unused files containing the unused GUIEventListener class.
Mon, 04 Oct 2010 18:15:03 +0000 prock * GLImage now uses the optimal next power of 2 size for both width and height.
Mon, 04 Oct 2010 14:55:57 +0000 prock * Applied GreyGhosts patch to fife_settings. Allows the user to load the gui XML whenever they want. Also returns a reference to the dialog so it can be worked with outside of fife_settings.
Fri, 01 Oct 2010 21:27:37 +0000 prock * This fixes a small bug that causes some primitives to not be rendered by the OpenGL renderbackend
Fri, 01 Oct 2010 19:25:40 +0000 prock * Removed the "trigger" system as it was not in use and very incomplete. I couldn't come up with a good reason why it should be part of event channel either. The trigger system is scheduled for a future release anyway.
Fri, 01 Oct 2010 16:26:22 +0000 prock * Moving the math constants to the FIFE namespace
Fri, 01 Oct 2010 15:32:55 +0000 prock * Templatized Rect to extend it's functionality beyond integers
Fri, 01 Oct 2010 14:09:47 +0000 prock * Removed the image chunking size variable from engine settings.
Thu, 30 Sep 2010 21:24:55 +0000 prock * Moved the GLEnable and GLDisable structures from opengl_gui_graphics.cpp to fife_opengl.h as they may prove to be useful elsewhere.
Wed, 29 Sep 2010 15:15:45 +0000 prock * Updated the changelog
Tue, 28 Sep 2010 17:43:36 +0000 prock Removing libpng from ext and removed the libpng build command from the ext
Mon, 27 Sep 2010 21:18:24 +0000 prock Removed the remaining size_t references that affected the FIFE API and replaced them with more appropriate definitions. The remaining size_t definitions will remain as they wont cause any issues. fixes[t:152]
Mon, 27 Sep 2010 15:38:09 +0000 prock Added a simple percentage bar widget along with a quick demo in the sliders portion of the pychan_demo. Note: I have not tested the foreground image feature yet. fixes[t:411]
Mon, 27 Sep 2010 14:22:07 +0000 prock Fixed a small bug where the widgets were not being updated with new data when the default settings were loaded.
Mon, 27 Sep 2010 14:02:59 +0000 prock Added the ability to specify the default settings filename. Also added the serializer get property.
Fri, 24 Sep 2010 15:19:58 +0000 prock Renaming pychan_test.py to pychan_demo.py to make it a bit more obvious which file to execute.
Wed, 22 Sep 2010 14:05:33 +0000 prock Added the ability to use a custom serializer with the fife.Setting class.
Tue, 21 Sep 2010 20:49:08 +0000 prock Fixed the floating text renderer in the rpg demo.
Tue, 21 Sep 2010 19:00:51 +0000 prock Added the marker_length property to the slider widget. This allows you to set the length of the value marker in the slider.
Tue, 21 Sep 2010 18:13:21 +0000 prock Added the step_length property to the slider widget. close[t:482]
Mon, 20 Sep 2010 20:21:45 +0000 prock The last commit did not solve the random segfault issue in linux. I have added a deadtimer list to pychan's EventListenerBase which takes care of the issue (for now).
Fri, 17 Sep 2010 19:55:15 +0000 prock This is a more permanent fix for the timer issues. Pychan was using the timers incorrectly. This has now been fixed. It has eliminated the need to have global lists of timers in fife_timer. This has not been tested extensivly.
Thu, 16 Sep 2010 16:46:17 +0000 prock This is a temporary fix for the timer issue which causes random segfaults. Timers are no longer deleted prematurely.
Mon, 13 Sep 2010 19:00:12 +0000 prock Fixed a few compiler warning messages. Also removed a bunch of extra whitespace.
Mon, 13 Sep 2010 17:22:24 +0000 prock Fixed incorrect usage of the SWIG %apply directive. This is meant to be used to retrieve output values from arguments only. See http://www.swig.org/Doc1.3/Arguments.html
Wed, 08 Sep 2010 13:47:16 +0000 helios2000 * Fixed a bug in glimage.cpp. Now scale_x and scale_y is used.
Mon, 06 Sep 2010 16:43:24 +0000 vtchill fixed small memory leak in map destructor; cameras were not being deleted when the map was deleted.
Sun, 05 Sep 2010 00:41:26 +0000 vtchill fixed the write_instances function so that it saves the stack position variable of the instance visual when saving the map.
Fri, 27 Aug 2010 16:59:54 +0000 chewie - added new pychan demo: gui animations
Fri, 27 Aug 2010 12:59:50 +0000 chewie - re-arranged the ObjectEdit gui to avoid misunderstandings;
Thu, 26 Aug 2010 20:26:23 +0000 chewie - added some documentation to filebrowser module
Tue, 24 Aug 2010 21:07:02 +0000 chewie - typo? what typo? :P
Mon, 23 Aug 2010 17:44:45 +0000 chewie - corrected example in docstring
Sat, 21 Aug 2010 15:44:03 +0000 chewie - tested & applied patch by Helios
Thu, 19 Aug 2010 14:15:02 +0000 chewie - added licence informations for gimp icon
Thu, 19 Aug 2010 13:57:25 +0000 chewie - tested & applied Beliar's patch for the scrollarea widget
Sat, 14 Aug 2010 12:40:05 +0000 helios2000 * Added getVolume() to the SoundManager.
Fri, 13 Aug 2010 20:28:52 +0000 helios2000 * Improved addTransparentArea(). Now you can set a list with namespaces.
Fri, 13 Aug 2010 16:42:09 +0000 chewie - added label to colortester
Fri, 13 Aug 2010 16:33:36 +0000 helios2000 * Fixed a bug in RenderBackendSDL, the clip area was not properly set.
Fri, 13 Aug 2010 13:54:02 +0000 helios2000 * Added checks to setRotation() and setLocation() to prevent performance decrease.
Wed, 11 Aug 2010 16:52:57 +0000 prock Added getNextLocation() to the python interface file for the abstract pather.
Sun, 08 Aug 2010 22:54:11 +0000 chewie - added small addition to pychan documentation - not sure if we should file a bug ticket here:
Sun, 08 Aug 2010 15:56:19 +0000 chewie - added debug flag to loaders to enable/disable annoying print spam on maploading
Sun, 08 Aug 2010 11:49:09 +0000 helios2000 * Fixed the location segfault of the genericrenderer. fixes[ticket:446]
Sat, 07 Aug 2010 16:36:35 +0000 helios2000 * Improved the floatingtextrenderer. Now you can set an alpha value for font, background quad and border. Splited quad and border into own commands.
Tue, 03 Aug 2010 13:57:12 +0000 helios2000 * Improved the floatingtextrenderer. You can now set a background speech quad.
Mon, 02 Aug 2010 10:26:21 +0000 chewie - small fix due to latest changes on Floatingtextrenderer (renderer has to be enabled)
Sat, 31 Jul 2010 17:51:25 +0000 helios2000 * I forgot the new swig files :/
Sat, 31 Jul 2010 17:46:19 +0000 helios2000 * Added the colorbuffer patch with a small change due to SDL. Performance boost between 20-30% under OpenGL.
Fri, 30 Jul 2010 23:48:26 +0000 vtchill reverted last changes.
Fri, 30 Jul 2010 23:47:59 +0000 vtchill commit to test new repository space.
Mon, 05 Jul 2010 19:36:41 +0000 prock Added some debug capability when building with mingw on windows. This should work for you if you have debug versions of python available.
Fri, 02 Jul 2010 14:41:27 +0000 prock - Updated the soundmanager extension to reflect changes made in last commit.
Fri, 02 Jul 2010 06:02:21 +0000 helios2000 * Changed getID() to getId(). fixes[ticket:461]
Fri, 02 Jul 2010 05:49:34 +0000 helios2000 * Moved the layer visibility and transparency, from instancerenderer.cpp to layercache.cpp and improved it.
Wed, 30 Jun 2010 04:57:35 +0000 helios2000 * This is a better solution as in commit 3374. Now only visible instances be added to the RenderList. fixes[ticket:471]
Tue, 29 Jun 2010 02:26:28 +0000 vtchill This commit should fix the coloring overlay bug exposed by the commit in revision 3386. The InstanceRenderer was caching the overlays based on whether the current image had changed. The fix takes into account the current image as well as the overlay color to decide whether or not the overlay needs to be reproduced.
Mon, 28 Jun 2010 21:28:44 +0000 prock Finally found the bug when you create a new map and are unable to place instances on the map until you save and re-load the map.
Mon, 28 Jun 2010 19:28:53 +0000 prock Some small code cleanups in the extensions.
Mon, 28 Jun 2010 18:43:03 +0000 prock Forgot to add the simplexml.py file in my last commit.
Mon, 28 Jun 2010 18:41:23 +0000 prock Created SimpleXMLSerializer which makes loading and saving variables to an XML file simple. In the process I removed the the XML code from the Settings class. It now uses SimpleXMLSerializer to load and save settings.
Mon, 28 Jun 2010 15:43:42 +0000 prock Updated the basicapplication extension to initialize pychan and modal execution. Also fixed the demos and editor to reflect this change.
Mon, 28 Jun 2010 07:16:05 +0000 nihathrael updated editor's settings-dist.xml
Sat, 26 Jun 2010 00:42:14 +0000 vtchill Modified the addColored and addOutlined methods in the InstanceRenderer class to fix a memory leak. The new code attempts to insert the information in the proper map and if it already exists it will explicitly update the reference to the existing information. The new code no longer relies on the bracket operator of the std::map which was implicitly calling the equals operator of the ColoringInfo and OutlineInfo and causing the memory leak. fixes[ticket:472]
Thu, 24 Jun 2010 21:27:11 +0000 prock - Added the AttackAction along with a test enemy on level 1.
Thu, 24 Jun 2010 19:58:59 +0000 prock Fixed the built in pychan dialogs as they didin't work at all. Updated the editor to support modal execution and now use the pychan dialog message boxes for displaying some error messages.
Thu, 24 Jun 2010 18:40:30 +0000 prock Fixed a bug when creating a new map. It was introduced by a recent commit that removed the requirement to pass a model coordinate to the camera's constructor.
Wed, 23 Jun 2010 19:20:24 +0000 prock Lots of changes.
Tue, 22 Jun 2010 15:41:36 +0000 prock This fixes a problem where objects that leave the scene were not being removed from thee scene. Projectiles and enemies now get removed when they leave the scene. There should no longer be a segfault when you destroy the final boss.
Fri, 18 Jun 2010 19:49:13 +0000 nihathrael Fixed a small bug introduced in the last commit
Fri, 18 Jun 2010 19:45:52 +0000 nihathrael fife_settings: Make sure onApply is only called if the entry changed
Fri, 18 Jun 2010 08:51:05 +0000 nihathrael Added a check when a new entry is added to the settings.
Thu, 17 Jun 2010 20:10:48 +0000 nihathrael Load the changes_gui_xml correcty, even if it is set to a file
Thu, 17 Jun 2010 15:28:46 +0000 nihathrael Improved fife_settings:
Thu, 17 Jun 2010 12:38:12 +0000 helios2000 * setVisible() should work again. The fix is a bit hacky but works for the moment. fixes [ticket:471]
Wed, 16 Jun 2010 16:07:20 +0000 prock When you click on an object behind the player the click is no longer ignored.
Tue, 15 Jun 2010 21:13:01 +0000 prock QuestManager now loads all quests.
Tue, 15 Jun 2010 17:53:20 +0000 prock Added QuestManager. The player can now move from map to map and the state of the quests remains persistent. Both quests the NPC gives you are now completable. Still have to clean up the quest loading code.
Fri, 11 Jun 2010 21:29:58 +0000 helios2000 *Removed the ExactModellCoordinate object from the camera constructor.
Fri, 11 Jun 2010 21:10:40 +0000 helios2000 * Corrected the h,w calculation for zooming in layercache.cpp.
Fri, 04 Jun 2010 21:01:34 +0000 prock Item serialization will now assume some default values if they are not found in the save files.
Thu, 03 Jun 2010 21:35:06 +0000 prock Rewrote the object serializing routines to use a "template" idea for loading an object from disk. This allows for multiple objects to load the same base object template but be unique on the scene AND have different values. Useful for say more than one gold stack on the ground with different gold values. TODO: fix the "spawn" console command.
Thu, 03 Jun 2010 02:40:05 +0000 prock The save xml files are now deleted correctly on the Mac platform.
Thu, 03 Jun 2010 02:36:09 +0000 vtchill credits screen now comes up properly when you click on the credits button.
Wed, 02 Jun 2010 21:43:03 +0000 prock Items can now be serialized/deserialized to/from disk. I haven't finished actors yet. This allows for persistent states when you enter/leave maps.
Tue, 01 Jun 2010 21:38:14 +0000 prock Refactored the Quest class a bit. Made it a base class for other possible quest types. Added the RETURN_ITEM quest type.
Tue, 01 Jun 2010 19:19:08 +0000 prock Adding the temple_entrance object.
Tue, 01 Jun 2010 19:17:30 +0000 prock Some misc code cleanup.
Tue, 01 Jun 2010 18:28:25 +0000 nihathrael Improve errorhandling slighty
Tue, 01 Jun 2010 18:14:26 +0000 nihathrael Made the Setting class much more customizable by adding the SettingEntry class.
Mon, 31 May 2010 21:37:10 +0000 prock Added the move command.
Mon, 31 May 2010 20:25:46 +0000 prock Some misc code cleanup.
Mon, 31 May 2010 18:44:48 +0000 prock Added custom exceptions.
Mon, 31 May 2010 17:45:04 +0000 prock Doing some re-factoring.
Sat, 29 May 2010 17:52:07 +0000 nihathrael Setting Extension:
Sat, 29 May 2010 17:27:49 +0000 nihathrael Fixed a small bug that didn't allow to use xml files as gui input for the setting extension
Fri, 28 May 2010 21:47:59 +0000 prock Added the spawn console command.
Fri, 28 May 2010 20:10:33 +0000 prock Added the loadActor and loadItem functions so you can load single items at any time.
Fri, 28 May 2010 16:25:00 +0000 prock Changed the quest format in the object xml file.
Fri, 28 May 2010 14:52:56 +0000 prock Cleaned up the createScene function.
Fri, 28 May 2010 14:49:43 +0000 vtchill removed the explicit loadImportFile calls that were loading the cannonspread and extralife as these are now added to the map file. This was causing a NameClash exception to be thrown because the game was attempting to load them twice.
Fri, 28 May 2010 04:15:56 +0000 prock Added the goldstack image as I forgot to add it before.
Thu, 27 May 2010 21:34:36 +0000 prock Added the GoldStack item class. The scene now loads the goldstack and assigns it's value based on the maps objects file.
Thu, 27 May 2010 21:11:37 +0000 prock Multiple quests now work.
Thu, 27 May 2010 18:29:20 +0000 prock Enabling the FloatingTextRenderer for the RPG demo. The NPC now complains at you if he doesn't have a quest to give you.
Thu, 27 May 2010 18:26:11 +0000 prock FloatingTextRenderer no longer modifies the default font color when rendering.
Thu, 27 May 2010 17:31:28 +0000 prock Player can now receive a quest, accept it, and complete it. Quests do not have any requirements (i.e. bring me back an item.. etc etc) to be completed at this time.
Thu, 27 May 2010 16:29:07 +0000 prock Added a quest dialog.
Thu, 27 May 2010 04:36:09 +0000 prock Added a rudimentary Action class.
Wed, 26 May 2010 21:29:46 +0000 prock Added the PlayerActionListener.
Wed, 26 May 2010 15:28:25 +0000 prock Added the BaseGameObject class and put it in it's own file. All game object will inherit it. Added instance action listeners.
Tue, 25 May 2010 21:41:59 +0000 prock Added some placeholder graphics for the warrior. The player can now walk around the map.
Tue, 25 May 2010 15:02:16 +0000 prock Added a loadSettings function. Added the ability to set the valid screen resolutions. Fixed a problem with the settings dialog that kept the settings you selected even though you pressed cancel. When you press the "defaults" button it now applies the defaults and prompts the user to restart the game.
Tue, 25 May 2010 13:21:48 +0000 nihathrael Honour the "settings_gui_xml" paramater in the Settings class
Fri, 21 May 2010 20:33:43 +0000 prock Added the Actor and Player classes. Actor is the base class that the player and all enemies + NPCs will inherit.
Fri, 21 May 2010 17:31:08 +0000 prock Added the Scene which loads the town map. It is no longer a black screen demo.
Fri, 21 May 2010 13:48:49 +0000 prock Forgot to add guicontroller.py in my last commit.
Thu, 20 May 2010 21:12:23 +0000 prock There is now a main menu. You can also view the credits. Taking a screenshot and opening the console should also work.
Thu, 20 May 2010 19:55:19 +0000 prock Adding the RPG demo. This is basically empty at the moment. Currently it will start with a black screen.
Wed, 19 May 2010 15:11:46 +0000 prock Removing some debug print statements in the fife_timer module.
Wed, 19 May 2010 15:10:34 +0000 prock Fixed a small problem with the fife timer library. There was a problem with UH when clicking on certain buttons on the main menu which cased a hang/crash. The timer now stops itself before executing the callback.
Wed, 19 May 2010 14:34:35 +0000 prock Fixed the pychan demo.
Tue, 18 May 2010 19:37:31 +0000 prock Updated the ApplicationBase settings to use the new and improved fife_setting extension. I was able to remove all the setting related functions from the demos and editor so that the ApplicationBase now takes care of all the FIFE related settings.
Tue, 18 May 2010 16:01:35 +0000 prock One quick update to the map file. The last cannonspread5 powerup wasn't correctly identified.
Tue, 18 May 2010 15:11:30 +0000 prock New map file created entirely with the editor. It's basically the old map with some minor edits. Cleaned up a bunch of starfield instances that didn't need to be there at the end of the level.
Tue, 18 May 2010 14:48:33 +0000 prock Added some imports to the world initialization code. I had to do this because you were not able to use the editor with the shooter demo map files without manually adding the imports to the map file. You do not have to do this now (note the TODO in the comments). I have also hard coded the camera zoom level to ensure the map editors zoom level at the time of saving the map is not used.
Fri, 14 May 2010 21:40:56 +0000 prock Positional sounds now work. There are some odd things happening when the sound does not have positional data and I assign the listeners position to the emitters position. There is a little more work required here.
Fri, 14 May 2010 20:28:05 +0000 prock Added listener position to the soundmanager.
Fri, 14 May 2010 17:37:42 +0000 prock Combined the settings extension with the editor settings module. It is now a little more robust. Note that the settings file format has changed.
Fri, 14 May 2010 16:23:52 +0000 nihathrael Added positioning to the soundmanager classes
Wed, 12 May 2010 22:03:32 +0000 prock Forgot to add fife_settings.py in my last commit. Adding it now.
Wed, 12 May 2010 16:09:46 +0000 prock Added the fife_settings.py extension. This provides a small utility class for loading and saving settings along with a dialog box for setting screen resolution and other things.
Tue, 11 May 2010 21:30:55 +0000 prock Added a new log module called Script. This should be used by the python modules.
Mon, 10 May 2010 15:54:21 +0000 prock Fixing the epydoc markup. Did some more commenting.
Fri, 07 May 2010 21:46:25 +0000 prock Adapted rio_do_hola to use the new SoundManager.
Fri, 07 May 2010 21:07:27 +0000 prock Moved the SoundManager and the 2D math function (helpers) from the shooter demo to the fife extensions.
Thu, 06 May 2010 19:34:21 +0000 prock Adding some comments to the shooter demo. Updated the copyright date and FIFE URL as well.
Wed, 05 May 2010 21:39:31 +0000 prock Starting to add some comments.
Wed, 05 May 2010 14:29:37 +0000 prock Updated the Shooter demo credits.txt file and added the LICENSE file for all media included in the demo.
Tue, 04 May 2010 12:50:09 +0000 prock Small fix to fife_timer. The import line didn't work for some reason.
Mon, 03 May 2010 19:58:16 +0000 prock Moved the shooter demo Timer() class to helpers.py.
Mon, 03 May 2010 15:56:00 +0000 prock Debug is now automatically enabled when you build with profiling enabled.
Fri, 30 Apr 2010 15:37:33 +0000 prock SoundClip can now fire a callback after a sound has completed being played (i.e. the duration of the sound has passed by). I have added an example of this with the scene music. [t:346]
Fri, 30 Apr 2010 15:33:27 +0000 prock Added SoundEmitter::getDecodedLength and SoundEmitter::getDuration. The getDuration function will allow a timer to be registered to fire after the sound has been played. This is not a callback as requested but it does provide the functionality if required. I will be committing an example of it in the shooter demo shortly. [t:346]
Thu, 29 Apr 2010 16:09:56 +0000 prock Modified the SoundManager to not create unique FIFE sound emitters for each object. There is now only one FIFE emitter per unique sound.
Thu, 29 Apr 2010 13:51:45 +0000 helios2000 * Merged the view performance branch back into trunk. fixes[ticket:419]
Wed, 28 Apr 2010 21:33:11 +0000 prock Added a SoundEmitter class that encapsulates the FIFE sound emitter. The SoundManager is now a factory for SoundEmitters. Also working on getting a callback going for when the sound is finished playing.
Wed, 28 Apr 2010 17:28:29 +0000 prock Added a simple sound manager.
Fri, 23 Apr 2010 17:17:02 +0000 prock Added some powerups including a spread weapon and an extra life.
Thu, 22 Apr 2010 21:04:13 +0000 prock Fixed a small bug where projectiles wouldn't be removed from the scene after passing the far right edge of the screen.
Thu, 22 Apr 2010 19:52:34 +0000 prock Projectiles are now part of the scene.
Thu, 22 Apr 2010 01:18:44 +0000 prock Changed the way instances get deleted from the scene. Instances now get removed at the end of the frame as opposed to after their explosion action is complete. The old way was causing the odd segfault because the instance was being removed before FIFE was finished with it.
Wed, 21 Apr 2010 18:20:13 +0000 prock Switched to a damage system. Collisions with objects now cause 1 damage to the player.
Wed, 21 Apr 2010 16:49:59 +0000 prock Some minor code cleanups.
Tue, 20 Apr 2010 20:36:58 +0000 prock Small update to ensure python doesn't try to delete objects that FIFE owns.
Fri, 16 Apr 2010 21:44:18 +0000 prock Added the FireBallBurst and FireBallSpread weapons which are now used by the boss.
Thu, 15 Apr 2010 15:53:06 +0000 prock Adding the credits window (still needs to be written)
Wed, 14 Apr 2010 19:15:27 +0000 prock Added the fireball projectile.
Wed, 14 Apr 2010 17:42:24 +0000 prock Added a widget to be displayed after the player completes the game.
Wed, 14 Apr 2010 16:35:07 +0000 prock Fix the bug where the high score dialog box causes a crash after the player completes the level.
Wed, 14 Apr 2010 16:22:36 +0000 prock Added damage so some enemies take more than one hit to destroy.
Tue, 13 Apr 2010 21:30:51 +0000 prock Added some enemies to the map.
Tue, 13 Apr 2010 20:23:13 +0000 prock Added the high score dialog to ask for players name (with no validation yet)
Tue, 13 Apr 2010 19:43:31 +0000 prock Added high score window.
Mon, 12 Apr 2010 20:41:24 +0000 prock Added enemy explosions and other animations.
Mon, 12 Apr 2010 19:01:41 +0000 prock Added player ship animations including flash and explode.
Mon, 12 Apr 2010 12:21:27 +0000 prock Projectiles from enemy ships no longer destroy other enemies.
Fri, 09 Apr 2010 21:42:28 +0000 prock Fixed bounding boxes.
Fri, 09 Apr 2010 17:35:52 +0000 prock Player death is now handled a bit nicer.
Thu, 08 Apr 2010 21:26:46 +0000 prock Fixed a small bug where projectiles are not updated when it is game over.
Thu, 08 Apr 2010 21:18:36 +0000 prock Player now has 3 lives and will receive a game over message once they are used up.
Wed, 07 Apr 2010 21:26:26 +0000 prock Moved guis to their own file.
Wed, 07 Apr 2010 19:37:42 +0000 prock Added the ability to pause the game.
Tue, 06 Apr 2010 21:25:10 +0000 prock Time is now managed by the Scene object.
Tue, 06 Apr 2010 19:12:41 +0000 prock Scene now gets updated when an object moves from one node to another.
Sat, 03 Apr 2010 19:19:33 +0000 prock Added different enemy types which behave differently.
Thu, 01 Apr 2010 21:14:23 +0000 prock Movement shouldn't be dependent on framerate anymore.
Thu, 01 Apr 2010 19:26:56 +0000 prock Added score keeping ability.
Thu, 01 Apr 2010 18:44:01 +0000 prock Added object bounding boxes.
Thu, 01 Apr 2010 17:03:34 +0000 prock Did a little re-factoring.
Wed, 31 Mar 2010 21:13:07 +0000 prock Added the ability to set the scale of the object layer. Tweaked the player controls a little bit. A little more work needs to be done to keep the player within the bounds of the camera.
Wed, 31 Mar 2010 15:40:00 +0000 prock Adding the shooter demo. This is still a work in progress.
Wed, 24 Mar 2010 16:11:30 +0000 helios2000 * Fixed GenericRenderer, now it only render to a specific layer. If the node is only a point then it used the last active layer. fixes #[ticket:458]
Wed, 24 Mar 2010 13:29:16 +0000 helios2000 * Fixed the sld typo. fixes[ticket:463]
Fri, 19 Mar 2010 19:12:58 +0000 prock Fixed some version strings.
Fri, 19 Mar 2010 16:03:55 +0000 prock Updating the change log in preparation for the 0.3.1 release.
Sat, 13 Mar 2010 12:05:17 +0000 chewie - added support to set instance ids of animated objects to ObjectEdit plugin
Tue, 02 Mar 2010 15:05:30 +0000 prock The demos and editor now look for a local copy of FIFE before trying to import the installed version of FIFE. This is to ease development and not force developers to install FIFE every time they make changes to core and/or the extensions. fixes[t:453]
Tue, 02 Mar 2010 12:05:35 +0000 chewie - fixed credits gui (path to AUTHORS file wasn't corrected after the buildsystem release)
Tue, 02 Mar 2010 11:49:27 +0000 chewie - added color tester app to pychan demo
Tue, 02 Mar 2010 10:50:53 +0000 chewie - merged change_offset code into one function
Tue, 02 Mar 2010 10:10:59 +0000 chewie - fixed small bug in object saving
Thu, 25 Feb 2010 18:44:41 +0000 prock Fixed a small grammar mistake in the change log
Thu, 25 Feb 2010 18:06:15 +0000 prock Some minor formatting changes to the change log.
Thu, 25 Feb 2010 17:13:10 +0000 prock Updating the change log.
Wed, 24 Feb 2010 20:03:52 +0000 prock This changes the behavior of Camera::resetRenderers(). It will no longer activate all layers for every renderer. This is now up to the clients to do.
Tue, 23 Feb 2010 19:44:36 +0000 prock Added the ability to request focus via the pychan widget (added the requestFocus() function). Also fixed a problem where dialog boxes were not given focus when opened. fixes[t:465]
Tue, 23 Feb 2010 19:25:59 +0000 prock Added the ability to render a vertex on the screen. The vertex is represented by a small square. fixes[t:455]
Tue, 23 Feb 2010 17:36:21 +0000 prock Adding OpenBSD support. Thanks to tobiasu.
Mon, 22 Feb 2010 21:23:01 +0000 prock Added the ability to add an event listener to the front of the event listener deque in the event manager. fixes[t:454]
Sat, 20 Feb 2010 21:41:43 +0000 vtchill another fix to the build system, the current way we check for lib dependencies do not handle lowercase vs. uppercase name differences correctly when using pkg-config. The only lib dependency that currently has this is Xcursor, so i removed the lowercase version so that "Xcursor" will be the only one that is searched for.
Sat, 20 Feb 2010 20:50:30 +0000 vtchill fix for build system dependency checks when using pkg-config. The pkg-config call was incorrect b/c the name of the package was never being set.
Sat, 20 Feb 2010 19:11:01 +0000 vtchill A client can now specify a global color key to be used with all images. The default color key is (255,0,255) in RGB format. Also the client can enable/disable the color key feature by using the setColorKeyEnabled function in the EngineSettings class. By default the color key feature is disabled. fixes[t:451]
Fri, 12 Feb 2010 22:00:58 +0000 prock Adding undo/redo support for moving instances.
Fri, 12 Feb 2010 20:54:45 +0000 prock This fixes an editor bug when you place an instance and select another layer then undo that placement. Same with deleting an instance. [t:443]
Fri, 12 Feb 2010 06:34:50 +0000 vtchill Moved the management of cameras into the Map class. The View class no longer exists since it now serves no purpose. The engine class itself holds the renderers and these get passed to each map that is loaded and then passed to each camera on each map. This change makes it possible for multiple maps to be loaded at the same time with the same camera id without a name clash. fixes[t:342]
Thu, 11 Feb 2010 04:18:42 +0000 prock Fixed a bug where the editor would exit because of a boost exception when browsing to a directory that the user does not have access to. The vfs now catches the boost exception and throws a FIFE exception. Updated the filebrowser to catch the exception and display a warning to the user. fixes[t:413]
Mon, 08 Feb 2010 16:28:03 +0000 prock This is a little hack to fix the issue where docked widgets shrink when you click inside them. fixes[t:444]
Sat, 06 Feb 2010 20:38:37 +0000 prock Fixes a freeze when setting text in a label with word_wrap enabled. [t:408]
Sat, 06 Feb 2010 18:50:36 +0000 cheesesucker Documented, commented, cleaned and updated mapeditor.py to match new python coding guidelines.
Wed, 03 Feb 2010 20:04:39 +0000 prock Fixed the problem where the opengl renderer was leaving traces on the screen after closing maps in the editor. [t:392]
Wed, 03 Feb 2010 18:59:34 +0000 helios2000 * Added a getX/getY command to the cursor
Wed, 03 Feb 2010 01:50:37 +0000 vtchill quick fix for missing standard includes.
Tue, 02 Feb 2010 21:39:11 +0000 prock Removed the install-dlls target and made the dll install part of both the fife-python (copies dlls to the <fife>/engine/python/fife dir) and install-python (copies dlls to <python>/site-packages/fife) [t:430]
Tue, 02 Feb 2010 20:47:20 +0000 prock Added the install-dlls target for the win32 platform only. It copies all dlls to both the Python site-packages/fife directory and the <FIFE>/engine/python/fife directory. This assumes you have the Development Kit is installed in the build/win32 directory. I have not tested to make sure this doesn't break other platforms. [t:430]
Mon, 01 Feb 2010 21:18:09 +0000 chewie - fixed small bug in the animation viewer (previous / next frame now jump to the last / first frame)
Mon, 01 Feb 2010 12:52:13 +0000 mvbarracuda * Adding missing ] to address syntax error
Sun, 31 Jan 2010 17:17:23 +0000 prock Move the LINKFLAGS to a more appropriate spot.
Sun, 31 Jan 2010 05:02:24 +0000 prock Fixed a small bug where CXXFLAGS was not being honored.
Sat, 30 Jan 2010 16:11:38 +0000 prock Fixed a small bug where the facing_angle wasn't being initialized.
Fri, 29 Jan 2010 21:03:51 +0000 prock Moved getAngleBetween() form Camera to angles.h and updated it to not use the camera angle in it's calculation.
Fri, 29 Jan 2010 19:52:14 +0000 chewie - small workaround for options gui
Fri, 29 Jan 2010 15:55:47 +0000 prock Reverting my last change to camera.cpp. It caused unexpected results with rotated tiles.
Fri, 29 Jan 2010 14:31:47 +0000 helios2000 *Editor plugin removed from trunk because it belongs to the light branch
Fri, 29 Jan 2010 11:04:06 +0000 cheesesucker Use list() instead of slice. Python did not like to use the slice on an empty C++ vector.
Fri, 29 Jan 2010 10:55:21 +0000 cheesesucker * Fixed a bug where the editor would not activate the new mapview after closing a map
Thu, 28 Jan 2010 22:47:20 +0000 cheesesucker * Fixed a crash when opening two maps and closing them
Thu, 28 Jan 2010 21:50:12 +0000 cheesesucker Fixed wrong import lines for pychan in two editor files.
Thu, 28 Jan 2010 03:26:29 +0000 prock This change ensures that the instances rotation is always in sync with its facing location.
Wed, 27 Jan 2010 21:15:24 +0000 chewie - added getActionImageAngles() to fetch animation angles
Wed, 27 Jan 2010 20:43:03 +0000 prock Added the ActionVisual::getActionImageAngles() function.
Wed, 27 Jan 2010 15:58:49 +0000 prock Adding the correct header in a lot of files. Also made a small change to the CHANGES file by adding the 0.3.1 section.
Wed, 27 Jan 2010 04:36:03 +0000 prock Adding the correct FIFE header to rio_de_hola and pychan_demo files.
Tue, 26 Jan 2010 16:53:51 +0000 prock Fixed a small issue when building with scons on windows. If you have another version of mingw in PATH it would use that one instead.
Sun, 24 Jan 2010 16:52:40 +0000 cheesesucker Replaced FIFE license header with Django license in files copied directly from django
Sun, 24 Jan 2010 16:07:10 +0000 cheesesucker More complete changelog for 0.3.0 release
Sun, 24 Jan 2010 01:28:58 +0000 cheesesucker Changelog for 2009.0 release
Sat, 23 Jan 2010 22:57:54 +0000 prock One last change to remove the lower case transofmrations of filenames. close[t:418]
Sat, 23 Jan 2010 21:53:51 +0000 prock Removed the filename lower case transformations. OSX 10.6 is not case sensitive so I was unable to test fully.
Sat, 23 Jan 2010 00:18:54 +0000 vtchill More fixes for the win32 batch files to remove the need to overwrite the users path and define variables. [t:429]
Fri, 22 Jan 2010 19:03:43 +0000 prock Fixed the scons batch files (win32).
Thu, 21 Jan 2010 21:22:45 +0000 prock Put the correct header back in
Thu, 21 Jan 2010 17:29:54 +0000 prock Added the correct header to a few of the editor files.
Wed, 20 Jan 2010 05:56:18 +0000 vtchill Modified the code blocks project files to fit with the new build system. Code blocks now uses scons to build each of the configurations. The python configurations build properly but fail during link with a bunch of undefined references insides of the swig generated dll, not sure why. Also updated the win32-config.py so that it no longer relies on variables defined outside of itself, this was causing code blocks to not be able to build. Updated a couple of the batch scripts so they run properly.
Tue, 19 Jan 2010 17:45:49 +0000 prock Updated the FIFE installer script.
Mon, 18 Jan 2010 17:52:56 +0000 prock Adding the distutils setup.py file.
Tue, 12 Jan 2010 20:17:01 +0000 prock Removed the --release command line option and replaced it with --enable-debug. Release binaries are now built by default.
Tue, 12 Jan 2010 17:22:43 +0000 prock Moved the check for the SWIG environment variable from darwin-config.py to Sconstruct so all platforms can use it. You should now be able to specify CXXFLAGS either by command line or by setting your CXXFLAGS environment variable.
Tue, 12 Jan 2010 16:49:06 +0000 prock Updated the devkit installer to the one I used for the Jan2010 Dev Kit.
Mon, 11 Jan 2010 23:34:52 +0000 vtchill bringing in the changes from the build_system_rework branch in preparation for the 0.3.0 release. This commit will require the Jan2010 devkit. Clients will also need to be modified to the new way to import fife.
Wed, 09 Dec 2009 17:01:52 +0000 prock Adding freebsd8 build support. Thanks to varnie.
Mon, 23 Nov 2009 01:11:49 +0000 cheesesucker Editor:
Sat, 21 Nov 2009 15:15:55 +0000 cheesesucker The serializers will now use the LogManager instead of printing directly to console
Sat, 21 Nov 2009 13:11:56 +0000 cheesesucker Editor:
Fri, 20 Nov 2009 02:04:39 +0000 cheesesucker Editor:
Fri, 20 Nov 2009 00:41:56 +0000 cheesesucker Changed some of the adaptLayout calls in object selector.
Fri, 20 Nov 2009 00:03:39 +0000 cheesesucker Editor:
Mon, 16 Nov 2009 12:29:29 +0000 mvbarracuda * Updated win32 build files for the new November 2009 Win32 DevKit
Sat, 14 Nov 2009 18:09:13 +0000 cheesesucker Added devkit installer script for win32 devkit
Mon, 02 Nov 2009 19:13:42 +0000 prock Fixed the doc string for the CameraEdit plugin.
Thu, 29 Oct 2009 22:11:48 +0000 cheesesucker * Initial support for closing maps:
Thu, 29 Oct 2009 20:19:08 +0000 cheesesucker Filebrowser:
Wed, 21 Oct 2009 16:05:40 +0000 prock Updated to have the correct header.
Wed, 21 Oct 2009 15:31:24 +0000 prock Forgot to comment a few lines which caused the Camera Editor to not be shown.
Wed, 21 Oct 2009 15:19:59 +0000 prock Adding the CameraEdit plugin to the editor. You must enable it in your settings.xml file. Still not fully tested.
Sun, 18 Oct 2009 20:13:21 +0000 mvbarracuda Patch by amo-ej1 (Elie de Brauwer):
Wed, 07 Oct 2009 19:02:14 +0000 mvbarracuda * Editor command line map arg support patch by or1andov / superfluid
Fri, 02 Oct 2009 14:05:08 +0000 prock Added SoundEmitter::setCallback(). The callback will be
Sat, 26 Sep 2009 10:38:24 +0000 cheesesucker * Some cleanups for Editor class to match new coding standards
Sat, 26 Sep 2009 09:51:11 +0000 cheesesucker * Cleaned up LayerTool so it follows the new python coding standards
Fri, 25 Sep 2009 19:48:07 +0000 prock Fixes the scroll areas in the pychan demo. fixes[t:363]
Thu, 24 Sep 2009 18:24:47 +0000 prock Added or1andov's code with a few adjustments to fix instance transparencies fixed[t:378]
Tue, 22 Sep 2009 19:03:53 +0000 cheesesucker Started cleaning up the editor source code:
Mon, 21 Sep 2009 19:48:00 +0000 cheesesucker * Removed shebang and svn:executable for python files which are not meant to be executed directly
Sun, 20 Sep 2009 14:18:59 +0000 cheesesucker Win32 installer:
Sun, 20 Sep 2009 11:45:27 +0000 cheesesucker Added a basic win32 installer script (Inno Setup Script)
Tue, 08 Sep 2009 16:22:59 +0000 mvbarracuda * Replaced old with new FIFE SVN URL
Fri, 04 Sep 2009 06:40:50 +0000 phoku Allow objects with an __call__ attribute used as event callbacks.
Thu, 03 Sep 2009 23:22:28 +0000 prock Fixed a problem with Camera::render() involving the way it calculates the animation frame number.
Thu, 03 Sep 2009 23:09:57 +0000 prock Added Instance::setActionRuntime() as requested in Ticket #373
Wed, 02 Sep 2009 16:06:27 +0000 prock Test commit from Prock
Tue, 25 Aug 2009 14:45:14 +0000 phoku Removed some leftover print statement.
Tue, 25 Aug 2009 12:26:59 +0000 cheesesucker Forgot to add CameraDialog... oops!
Tue, 25 Aug 2009 01:28:08 +0000 cheesesucker Made CameraDialog a little prettier
Tue, 25 Aug 2009 01:21:00 +0000 cheesesucker Several changes to layer, camera and map dialogs:
Tue, 25 Aug 2009 00:31:16 +0000 cheesesucker Made LayerEditor prettier
Tue, 25 Aug 2009 00:09:05 +0000 cheesesucker Fixed string representation for pychan.Spacer.
Mon, 24 Aug 2009 23:08:53 +0000 cheesesucker * Added setId to Layer, Map, Object and Camera
Mon, 24 Aug 2009 18:52:49 +0000 phoku Fixes.
Mon, 24 Aug 2009 18:32:03 +0000 phoku Bug fix.
Mon, 24 Aug 2009 16:06:30 +0000 phoku VFS:
Mon, 24 Aug 2009 15:34:23 +0000 phoku PyChan fixes:
Mon, 24 Aug 2009 14:53:17 +0000 phoku PyChan fixes:
Mon, 24 Aug 2009 14:47:23 +0000 phoku PyChan fixes:
Mon, 24 Aug 2009 14:41:52 +0000 phoku * GuiImage now acts as Dummy Image if created without an argument.
Mon, 24 Aug 2009 13:23:03 +0000 phoku Working on the XXX_image attributes to force consistent
Mon, 24 Aug 2009 12:01:34 +0000 phoku Added Licence header to all pypthon modules in extension/
Mon, 24 Aug 2009 11:45:28 +0000 phoku * Added a new method Widget.getNamedChildren
Mon, 24 Aug 2009 10:01:06 +0000 phoku Added fast path for Widget.findChild(name=name). Roughly 10x faster.
Mon, 24 Aug 2009 09:20:28 +0000 phoku PyChan: adaptLayout performance fix.
Fri, 21 Aug 2009 23:54:39 +0000 cheesesucker Fixed docstring for Model::deleteMaps() (Really fixes #343)
Fri, 21 Aug 2009 23:36:50 +0000 cheesesucker Replaced dataset with Model in documentation for Object. Closes #343
Fri, 21 Aug 2009 20:34:26 +0000 cheesesucker * ObjectSelector will now select and scroll to selected object automatically
Fri, 21 Aug 2009 14:39:54 +0000 cheesesucker * Split EventListener into several internal subclasses. This fixes issue with multiple inheritance where each BaseClass.__init__() call would overwrite the previous one. This meant that you could only add EventListener to one type of event managers.
Tue, 18 Aug 2009 18:03:54 +0000 cheesesucker LayerTool:
Mon, 17 Aug 2009 08:16:30 +0000 chewie - small changes to code layout to make it more readable
Sun, 16 Aug 2009 21:35:15 +0000 cheesesucker Fixed a crash when removing the layer which the editor camera uses
Sun, 16 Aug 2009 20:51:02 +0000 cheesesucker Forgot to add layereditor.xml ...
Sun, 16 Aug 2009 20:29:12 +0000 cheesesucker * Improved layertool: Ability to add, remove and edit layers
Sat, 15 Aug 2009 18:31:01 +0000 cheesesucker * Added tooltips and hotkey information for some buttons
Sat, 15 Aug 2009 18:10:51 +0000 cheesesucker Fixes crashes when attempting to draw/move when no layers are active
Sat, 15 Aug 2009 00:42:23 +0000 cheesesucker Disabled recursing for some adaptLayout calls. This will make the editor more responsive
Fri, 14 Aug 2009 22:15:47 +0000 cheesesucker Made panels only try to dock when the window has moved
Fri, 14 Aug 2009 21:40:38 +0000 cheesesucker * Modified status bar to use a simpler and more efficient way of displaying tool tips
Fri, 14 Aug 2009 00:59:54 +0000 wenlin_fife clean up the code
Fri, 14 Aug 2009 00:51:51 +0000 wenlin_fife updated
Fri, 14 Aug 2009 00:02:12 +0000 wenlin_fife fixed the test due to removing linearpather
Fri, 14 Aug 2009 00:00:58 +0000 wenlin_fife merged the pathfinding branch to trunk
Wed, 12 Aug 2009 22:36:29 +0000 mvbarracuda * TEST file for svn testing purposes
Tue, 11 Aug 2009 17:08:21 +0000 chewie - added a workaround for the rotation issue of groundtiles in rio de hola maps
Tue, 11 Aug 2009 15:32:54 +0000 chewie - added LightEdit editor plugin (needs light branch to work; deactivated if lighting renderer is not available)
Sat, 08 Aug 2009 14:24:35 +0000 chewie - added new method to object class: getActionIds()
Fri, 07 Aug 2009 21:11:28 +0000 fife * Mac build script patch by Prock
Mon, 20 Jul 2009 16:56:51 +0000 chewie - fixed silly bug in object serializer; missing int cast broke setBlocking / setStatic functionality
Sat, 11 Jul 2009 07:17:24 +0000 chewie - eliminated magic number
Fri, 10 Jul 2009 11:08:32 +0000 nihathrael * Small fix to make scons work in a fakeroot environment on ArchLinux. If this causes breakage please contact me.
Thu, 09 Jul 2009 13:34:15 +0000 mvbarracuda * Updated LICENSE file for upcoming packaging efforts
Mon, 06 Jul 2009 19:51:22 +0000 mvbarracuda * Reverting revisions 2937 - 2947; these have been pathfinding related changes that partially broke some FIFE-based 3rd party games
Mon, 06 Jul 2009 01:35:34 +0000 vtchill Changed the location where rio_de_hola client puts the savefile.xml by using the getUserDataDirectory utility function to fix the permission denied error seen by LinuxDonald.
Sun, 05 Jul 2009 19:11:53 +0000 LinuxDonald *hope i fixed script-without-shebang part 3 the last one
Sun, 05 Jul 2009 19:10:13 +0000 LinuxDonald *hope i fixed script-without-shebang part 2
Sun, 05 Jul 2009 19:08:47 +0000 LinuxDonald *hope i fixed script-without-shebang
Fri, 03 Jul 2009 05:11:54 +0000 vtchill Removed the deletion of the search space from the the RoutePatherSearch class. This will fix the path finding so it now will calculate paths correctly. It should not be deleting the search space because it does not own it, it is only using it for calculations. Need to investigate further as to why the memory consumption continually increases when running UH. Also removed the need to store a local pointer in RoutePatherSearch to the singleton instance of a Heuristic, this will eliminate the possibly of having a dangling pointer or deleting something that it shouldn't.
Thu, 02 Jul 2009 02:14:12 +0000 vtchill removed the deleted of the heuristic in the RoutePatherSearch class. Don't want to delete the heuristic since it is holding a pointer to a singleton object. If this is ever not holding a pointer returned by a singleton then it will leak since it is not being deleted.
Tue, 30 Jun 2009 20:03:02 +0000 wenlin_fife Added destructor to the routepathersearch class.
Fri, 26 Jun 2009 18:04:57 +0000 wenlin_fife combine routepathersearch and search class to clean up the code.
Wed, 24 Jun 2009 14:12:50 +0000 wenlin_fife delete linearpather folder
Wed, 24 Jun 2009 13:52:51 +0000 wenlin_fife remove linear pather
Wed, 24 Jun 2009 13:47:32 +0000 wenlin_fife remove the reference of the LinearPather
Wed, 24 Jun 2009 13:46:22 +0000 wenlin_fife change the Linear Pather in the tests to the RoutePather
Sun, 21 Jun 2009 15:43:12 +0000 mvbarracuda * Create an autorelease pool, so autoreleased SDL objects don't leak (Mac OS X specific issue)
Sun, 21 Jun 2009 15:09:54 +0000 mvbarracuda * Adding missing comma to fix Mac OS X build script
Fri, 19 Jun 2009 17:36:16 +0000 cheesesucker * Replaced preprocessor variable __linux__ with __unix__
Fri, 19 Jun 2009 17:14:26 +0000 cheesesucker Reverted changes from 2924 as it broke compatibility with python 2.5
Wed, 17 Jun 2009 02:39:01 +0000 cheesesucker Screenshot function for editor
Wed, 17 Jun 2009 01:34:59 +0000 cheesesucker * Buttons and functions for importing objects in the editor
Tue, 16 Jun 2009 18:57:56 +0000 mvbarracuda * Updated the information text file with some more detailed info about the patch and why it can't be applied to trunk at the moment
Tue, 16 Jun 2009 18:49:11 +0000 LinuxDonald *sorry for spaming
Tue, 16 Jun 2009 18:41:47 +0000 LinuxDonald *my last final fife commint :)
Tue, 16 Jun 2009 18:38:17 +0000 LinuxDonald *renamed the patch file
Tue, 16 Jun 2009 18:30:39 +0000 LinuxDonald *revert part2 of fixing warnings because it donĀ“t work with windows fife sdk
Tue, 16 Jun 2009 17:59:20 +0000 LinuxDonald *fixed scons warnings part2
Tue, 16 Jun 2009 17:58:37 +0000 LinuxDonald *fixed scons warnings part1
Tue, 16 Jun 2009 17:11:38 +0000 cheesesucker Fixed a small bug in getUserDataDirectory
Tue, 16 Jun 2009 14:24:26 +0000 cheesesucker * Added function to fife_utils: getUserDataDirectory. Returns the proper path to save setting and data files depending on OS.
Tue, 16 Jun 2009 11:28:35 +0000 mvbarracuda * Reverted the latest pathfinding module changes as they broke building trunk
Tue, 16 Jun 2009 02:33:35 +0000 cheesesucker Save editor settings to proper directory (~/.fife on linux, %APPDATA%\fife on Win32)
Mon, 15 Jun 2009 23:34:33 +0000 wenlin_fife remove entire linearpather
Mon, 15 Jun 2009 23:30:34 +0000 wenlin_fife remove linearpather class
Sun, 14 Jun 2009 14:45:25 +0000 mvbarracuda * Mac OS X build script fixes; wiki article is planned to be updated according to it
Sat, 13 Jun 2009 19:12:10 +0000 cheesesucker * Removed ObjectLoader as it was both unused and unusable (Closes #353)
Sat, 13 Jun 2009 15:47:16 +0000 cheesesucker Fixed undo/redo for remove- and placeInstance
Sat, 13 Jun 2009 15:08:42 +0000 cheesesucker * _ListItem in HistoryManager will now return a string object in __str__
Sat, 13 Jun 2009 14:54:42 +0000 cheesesucker * Fixed a bug where resizing a listbox with non-ascii characters would give errors
Thu, 11 Jun 2009 17:12:12 +0000 cheesesucker Fixed a bug in the OpenGl renderer where the last chunk of images would not be displayed when image_height % chunk_size was 0.
Tue, 09 Jun 2009 13:31:59 +0000 cheesesucker Fix for buildscripts, so linux mint will detect Xcursor. Thanks to chewie for patch
Tue, 09 Jun 2009 01:09:05 +0000 cheesesucker A workaround for a bug in SDL which makes the cursor jump when SDL_ShowCursor() is called. This patch does not completely fix the problem, but at least makes the editor usable in fullscreen mode.
Mon, 08 Jun 2009 21:04:43 +0000 cheesesucker * Really fixed proper support for non-ascii filenames for FileBrowser
Mon, 08 Jun 2009 20:39:30 +0000 mvbarracuda * Mirrored selection tool icon (looks better this way)
Mon, 08 Jun 2009 20:23:02 +0000 cheesesucker Proper decoding of file names for filebrowser
Mon, 08 Jun 2009 19:56:54 +0000 cheesesucker * Cursor will now respect image shift values when drawing the cursor
Mon, 08 Jun 2009 16:57:39 +0000 cheesesucker * Fixed HistoryManager to work with linear undo
Mon, 08 Jun 2009 16:00:02 +0000 cheesesucker Merged editor_rewrite branch to trunk.
Wed, 03 Jun 2009 19:29:52 +0000 nihathrael * Fixed a small unicode bug for the dropdown menu
Fri, 08 May 2009 08:45:27 +0000 nihathrael * Added patch by MadMonk that exposes the guichan focus functions to pychan
Wed, 29 Apr 2009 20:30:52 +0000 nihathrael Added christoph's patch to add support for newer boost versions
Fri, 27 Mar 2009 11:52:55 +0000 phoku Documentation cross reference fixes.
Thu, 26 Mar 2009 17:13:03 +0000 phoku Extension widgets 'namespace' created.
Thu, 26 Mar 2009 16:36:21 +0000 phoku Further split up the containers.py; bugfix.
Thu, 26 Mar 2009 16:20:16 +0000 phoku widgets.py split up.
Wed, 25 Mar 2009 21:41:43 +0000 phoku More documentation.
Wed, 25 Mar 2009 15:42:14 +0000 phoku Documentation for the World
Wed, 25 Mar 2009 14:17:59 +0000 phoku Fixed second camera in rio.
Wed, 25 Mar 2009 09:38:10 +0000 phoku 'Fixed' segfault in rio de hola. Font system in FIFE is odd.
Wed, 25 Mar 2009 08:48:31 +0000 phoku Switched to FreeSans for rio de hola.
Wed, 25 Mar 2009 08:31:04 +0000 phoku Switched default font in the editor to FreeSans.
Wed, 25 Mar 2009 08:04:07 +0000 phoku Made add/removeChildren also accept a single iterable as
Tue, 24 Mar 2009 16:50:37 +0000 phoku Removed unused TimerListener.
Tue, 24 Mar 2009 16:32:08 +0000 phoku Removed some weird stubs.
Tue, 24 Mar 2009 16:06:02 +0000 phoku Removed HelpText from C++.
Tue, 24 Mar 2009 16:04:49 +0000 cheesesucker Fix error when no object namespaces were loaded
Tue, 24 Mar 2009 08:24:34 +0000 phoku Added removeAllChildren method. (untested)
Tue, 24 Mar 2009 08:09:57 +0000 phoku Added the 'position_techinque' attr, so it can be used from XML.
Mon, 23 Mar 2009 16:54:16 +0000 cheesesucker Workaround for a crash on Win32 when trying to print an event.
Mon, 23 Mar 2009 13:21:07 +0000 chewie - small fix for the TextField widget - it's setText() method lacked utf8 conversion via _text2gui()
Mon, 23 Mar 2009 02:06:14 +0000 cheesesucker Memory leak fix for pychan
Sat, 21 Mar 2009 23:26:09 +0000 cheesesucker Case-insensitive multi-word search
Sat, 21 Mar 2009 22:27:01 +0000 cheesesucker Incremental search for object selector
Sat, 21 Mar 2009 22:12:55 +0000 cheesesucker * Search functionality for object selector
Sat, 21 Mar 2009 10:38:11 +0000 phoku Merged unicode-support back into trunk.
Fri, 20 Mar 2009 15:17:28 +0000 cheesesucker * Happy birthday, LinuxDonald! *
Fri, 20 Mar 2009 11:43:06 +0000 phoku Removed stale pychan.manager import.
Fri, 20 Mar 2009 02:16:06 +0000 cheesesucker Implemented selection and hover highlighting for ObjectItems
Thu, 19 Mar 2009 23:05:43 +0000 cheesesucker * First version of previewmode icons in ObjectSelector
Thu, 19 Mar 2009 22:04:48 +0000 phoku Forgot that manager.py was removed and replaced by internal.py
Thu, 19 Mar 2009 20:14:49 +0000 phoku PyChan: Now Widgets may _in principle_ receive key events.
Thu, 19 Mar 2009 19:04:07 +0000 phoku Free mouse from GUI if no widget is dragged.
Thu, 19 Mar 2009 18:23:00 +0000 phoku Pass mouseWheelMovedUp and mouseWheelMovedDown events to pychan.
Thu, 19 Mar 2009 17:56:59 +0000 phoku Moved the removal of deletelistener in instance.cpp to finalizeAction to assure that no duplicate addDeleteLstener
Thu, 19 Mar 2009 17:14:56 +0000 phoku Added selection_color, and darkened the default for it a bit.
Thu, 19 Mar 2009 01:40:51 +0000 cheesesucker * More compact ObjectSelector dialog
Tue, 17 Mar 2009 23:47:56 +0000 chewie - changed autoselection once a layer is toggled invisible, now an exception is thrown because we also deselect the layer in the mapedit module
Tue, 17 Mar 2009 23:18:11 +0000 chewie - added indicator for the active layer (no color indication, unfortunately pychan can't style widgets once they were stylized(), which is true for the editor application)
Tue, 17 Mar 2009 21:24:54 +0000 cheesesucker Added svn:eol-style on files that didn't already have that property.
Mon, 16 Mar 2009 15:54:14 +0000 chewie - yet another fix for the "funny typo" - of course it should be RGBA, not RBGA ...
Mon, 16 Mar 2009 14:43:08 +0000 chewie - guess the plugin works even better if it has an xml file for the gui (sorry, forgot this one -.-)
Mon, 16 Mar 2009 14:40:36 +0000 chewie - updated objectedit plugin, should work much better now
Mon, 16 Mar 2009 01:23:03 +0000 icelus Remove mutable from m_deletelisteners
Sun, 15 Mar 2009 22:20:20 +0000 mvbarracuda * Applying icelus' "leader is not around anymore" patch from #350