changeset 625:92290efadab7

* This fixes a small bug that causes some primitives to not be rendered by the OpenGL renderbackend
author prock@33b003aa-7bff-0310-803a-e67f0ece8222
date Fri, 01 Oct 2010 21:27:37 +0000
parents b312d170ab0c
children 01994b7e505a
files engine/core/video/opengl/glimage.cpp
diffstat 1 files changed, 2 insertions(+), 1 deletions(-) [+]
line wrap: on
line diff
--- a/engine/core/video/opengl/glimage.cpp	Fri Oct 01 19:25:40 2010 +0000
+++ b/engine/core/video/opengl/glimage.cpp	Fri Oct 01 21:27:37 2010 +0000
@@ -105,7 +105,7 @@
 		/// setting transparency for the whole primitive:
 		glColor4ub( 255, 255, 255, alpha );
 
-		GLEnable flag(GL_TEXTURE_2D);
+		glEnable(GL_TEXTURE_2D);
 		glBindTexture(GL_TEXTURE_2D, m_textureids[0]);
 
 		glBegin(GL_QUADS);
@@ -121,6 +121,7 @@
 			glTexCoord2f(m_col_tex_coord, 0.0f);
 			glVertex2i(rect.x + w, rect.y);
 		glEnd();
+		glDisable(GL_TEXTURE_2D);
 
 	}