Tue, 18 May 2010 15:11:30 +0000 |
prock |
New map file created entirely with the editor. It's basically the old map with some minor edits. Cleaned up a bunch of starfield instances that didn't need to be there at the end of the level.
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Tue, 18 May 2010 14:48:33 +0000 |
prock |
Added some imports to the world initialization code. I had to do this because you were not able to use the editor with the shooter demo map files without manually adding the imports to the map file. You do not have to do this now (note the TODO in the comments). I have also hard coded the camera zoom level to ensure the map editors zoom level at the time of saving the map is not used.
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Fri, 14 May 2010 21:40:56 +0000 |
prock |
Positional sounds now work. There are some odd things happening when the sound does not have positional data and I assign the listeners position to the emitters position. There is a little more work required here.
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Fri, 14 May 2010 20:28:05 +0000 |
prock |
Added listener position to the soundmanager.
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Fri, 14 May 2010 17:37:42 +0000 |
prock |
Combined the settings extension with the editor settings module. It is now a little more robust. Note that the settings file format has changed.
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Fri, 14 May 2010 16:23:52 +0000 |
nihathrael |
Added positioning to the soundmanager classes
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Wed, 12 May 2010 22:03:32 +0000 |
prock |
Forgot to add fife_settings.py in my last commit. Adding it now.
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Wed, 12 May 2010 16:09:46 +0000 |
prock |
Added the fife_settings.py extension. This provides a small utility class for loading and saving settings along with a dialog box for setting screen resolution and other things.
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Tue, 11 May 2010 21:30:55 +0000 |
prock |
Added a new log module called Script. This should be used by the python modules.
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Mon, 10 May 2010 15:54:21 +0000 |
prock |
Fixing the epydoc markup. Did some more commenting.
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Fri, 07 May 2010 21:46:25 +0000 |
prock |
Adapted rio_do_hola to use the new SoundManager.
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Fri, 07 May 2010 21:07:27 +0000 |
prock |
Moved the SoundManager and the 2D math function (helpers) from the shooter demo to the fife extensions.
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Thu, 06 May 2010 19:34:21 +0000 |
prock |
Adding some comments to the shooter demo. Updated the copyright date and FIFE URL as well.
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Wed, 05 May 2010 21:39:31 +0000 |
prock |
Starting to add some comments.
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Wed, 05 May 2010 14:29:37 +0000 |
prock |
Updated the Shooter demo credits.txt file and added the LICENSE file for all media included in the demo.
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Tue, 04 May 2010 12:50:09 +0000 |
prock |
Small fix to fife_timer. The import line didn't work for some reason.
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Mon, 03 May 2010 19:58:16 +0000 |
prock |
Moved the shooter demo Timer() class to helpers.py.
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Mon, 03 May 2010 15:56:00 +0000 |
prock |
Debug is now automatically enabled when you build with profiling enabled.
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Fri, 30 Apr 2010 15:37:33 +0000 |
prock |
SoundClip can now fire a callback after a sound has completed being played (i.e. the duration of the sound has passed by). I have added an example of this with the scene music. [t:346]
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Fri, 30 Apr 2010 15:33:27 +0000 |
prock |
Added SoundEmitter::getDecodedLength and SoundEmitter::getDuration. The getDuration function will allow a timer to be registered to fire after the sound has been played. This is not a callback as requested but it does provide the functionality if required. I will be committing an example of it in the shooter demo shortly. [t:346]
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Thu, 29 Apr 2010 16:09:56 +0000 |
prock |
Modified the SoundManager to not create unique FIFE sound emitters for each object. There is now only one FIFE emitter per unique sound.
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Thu, 29 Apr 2010 13:51:45 +0000 |
helios2000 |
* Merged the view performance branch back into trunk. fixes[ticket:419]
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Wed, 28 Apr 2010 21:33:11 +0000 |
prock |
Added a SoundEmitter class that encapsulates the FIFE sound emitter. The SoundManager is now a factory for SoundEmitters. Also working on getting a callback going for when the sound is finished playing.
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Wed, 28 Apr 2010 17:28:29 +0000 |
prock |
Added a simple sound manager.
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Fri, 23 Apr 2010 17:17:02 +0000 |
prock |
Added some powerups including a spread weapon and an extra life.
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Thu, 22 Apr 2010 21:04:13 +0000 |
prock |
Fixed a small bug where projectiles wouldn't be removed from the scene after passing the far right edge of the screen.
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Thu, 22 Apr 2010 19:52:34 +0000 |
prock |
Projectiles are now part of the scene.
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Thu, 22 Apr 2010 01:18:44 +0000 |
prock |
Changed the way instances get deleted from the scene. Instances now get removed at the end of the frame as opposed to after their explosion action is complete. The old way was causing the odd segfault because the instance was being removed before FIFE was finished with it.
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Wed, 21 Apr 2010 18:20:13 +0000 |
prock |
Switched to a damage system. Collisions with objects now cause 1 damage to the player.
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Wed, 21 Apr 2010 16:49:59 +0000 |
prock |
Some minor code cleanups.
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