log

age author description
Thu, 17 Jun 2010 12:38:12 +0000 helios2000 * setVisible() should work again. The fix is a bit hacky but works for the moment. fixes [ticket:471]
Wed, 16 Jun 2010 16:07:20 +0000 prock When you click on an object behind the player the click is no longer ignored.
Tue, 15 Jun 2010 21:13:01 +0000 prock QuestManager now loads all quests.
Tue, 15 Jun 2010 17:53:20 +0000 prock Added QuestManager. The player can now move from map to map and the state of the quests remains persistent. Both quests the NPC gives you are now completable. Still have to clean up the quest loading code.
Fri, 11 Jun 2010 21:29:58 +0000 helios2000 *Removed the ExactModellCoordinate object from the camera constructor.
Fri, 11 Jun 2010 21:10:40 +0000 helios2000 * Corrected the h,w calculation for zooming in layercache.cpp.
Fri, 04 Jun 2010 21:01:34 +0000 prock Item serialization will now assume some default values if they are not found in the save files.
Thu, 03 Jun 2010 21:35:06 +0000 prock Rewrote the object serializing routines to use a "template" idea for loading an object from disk. This allows for multiple objects to load the same base object template but be unique on the scene AND have different values. Useful for say more than one gold stack on the ground with different gold values. TODO: fix the "spawn" console command.
Thu, 03 Jun 2010 02:40:05 +0000 prock The save xml files are now deleted correctly on the Mac platform.
Thu, 03 Jun 2010 02:36:09 +0000 vtchill credits screen now comes up properly when you click on the credits button.
Wed, 02 Jun 2010 21:43:03 +0000 prock Items can now be serialized/deserialized to/from disk. I haven't finished actors yet. This allows for persistent states when you enter/leave maps.
Tue, 01 Jun 2010 21:38:14 +0000 prock Refactored the Quest class a bit. Made it a base class for other possible quest types. Added the RETURN_ITEM quest type.
Tue, 01 Jun 2010 19:19:08 +0000 prock Adding the temple_entrance object.
Tue, 01 Jun 2010 19:17:30 +0000 prock Some misc code cleanup.
Tue, 01 Jun 2010 18:28:25 +0000 nihathrael Improve errorhandling slighty
Tue, 01 Jun 2010 18:14:26 +0000 nihathrael Made the Setting class much more customizable by adding the SettingEntry class.
Mon, 31 May 2010 21:37:10 +0000 prock Added the move command.
Mon, 31 May 2010 20:25:46 +0000 prock Some misc code cleanup.
Mon, 31 May 2010 18:44:48 +0000 prock Added custom exceptions.
Mon, 31 May 2010 17:45:04 +0000 prock Doing some re-factoring.
Sat, 29 May 2010 17:52:07 +0000 nihathrael Setting Extension:
Sat, 29 May 2010 17:27:49 +0000 nihathrael Fixed a small bug that didn't allow to use xml files as gui input for the setting extension
Fri, 28 May 2010 21:47:59 +0000 prock Added the spawn console command.
Fri, 28 May 2010 20:10:33 +0000 prock Added the loadActor and loadItem functions so you can load single items at any time.
Fri, 28 May 2010 16:25:00 +0000 prock Changed the quest format in the object xml file.
Fri, 28 May 2010 14:52:56 +0000 prock Cleaned up the createScene function.
Fri, 28 May 2010 14:49:43 +0000 vtchill removed the explicit loadImportFile calls that were loading the cannonspread and extralife as these are now added to the map file. This was causing a NameClash exception to be thrown because the game was attempting to load them twice.
Fri, 28 May 2010 04:15:56 +0000 prock Added the goldstack image as I forgot to add it before.
Thu, 27 May 2010 21:34:36 +0000 prock Added the GoldStack item class. The scene now loads the goldstack and assigns it's value based on the maps objects file.
Thu, 27 May 2010 21:11:37 +0000 prock Multiple quests now work.