log

age author description
Tue, 18 May 2010 16:01:35 +0000 prock One quick update to the map file. The last cannonspread5 powerup wasn't correctly identified.
Tue, 18 May 2010 15:11:30 +0000 prock New map file created entirely with the editor. It's basically the old map with some minor edits. Cleaned up a bunch of starfield instances that didn't need to be there at the end of the level.
Tue, 18 May 2010 14:48:33 +0000 prock Added some imports to the world initialization code. I had to do this because you were not able to use the editor with the shooter demo map files without manually adding the imports to the map file. You do not have to do this now (note the TODO in the comments). I have also hard coded the camera zoom level to ensure the map editors zoom level at the time of saving the map is not used.
Fri, 14 May 2010 21:40:56 +0000 prock Positional sounds now work. There are some odd things happening when the sound does not have positional data and I assign the listeners position to the emitters position. There is a little more work required here.
Fri, 14 May 2010 20:28:05 +0000 prock Added listener position to the soundmanager.
Fri, 14 May 2010 17:37:42 +0000 prock Combined the settings extension with the editor settings module. It is now a little more robust. Note that the settings file format has changed.
Fri, 14 May 2010 16:23:52 +0000 nihathrael Added positioning to the soundmanager classes
Wed, 12 May 2010 22:03:32 +0000 prock Forgot to add fife_settings.py in my last commit. Adding it now.
Wed, 12 May 2010 16:09:46 +0000 prock Added the fife_settings.py extension. This provides a small utility class for loading and saving settings along with a dialog box for setting screen resolution and other things.
Tue, 11 May 2010 21:30:55 +0000 prock Added a new log module called Script. This should be used by the python modules.
Mon, 10 May 2010 15:54:21 +0000 prock Fixing the epydoc markup. Did some more commenting.
Fri, 07 May 2010 21:46:25 +0000 prock Adapted rio_do_hola to use the new SoundManager.
Fri, 07 May 2010 21:07:27 +0000 prock Moved the SoundManager and the 2D math function (helpers) from the shooter demo to the fife extensions.
Thu, 06 May 2010 19:34:21 +0000 prock Adding some comments to the shooter demo. Updated the copyright date and FIFE URL as well.
Wed, 05 May 2010 21:39:31 +0000 prock Starting to add some comments.
Wed, 05 May 2010 14:29:37 +0000 prock Updated the Shooter demo credits.txt file and added the LICENSE file for all media included in the demo.
Tue, 04 May 2010 12:50:09 +0000 prock Small fix to fife_timer. The import line didn't work for some reason.
Mon, 03 May 2010 19:58:16 +0000 prock Moved the shooter demo Timer() class to helpers.py.
Mon, 03 May 2010 15:56:00 +0000 prock Debug is now automatically enabled when you build with profiling enabled.
Fri, 30 Apr 2010 15:37:33 +0000 prock SoundClip can now fire a callback after a sound has completed being played (i.e. the duration of the sound has passed by). I have added an example of this with the scene music. [t:346]
Fri, 30 Apr 2010 15:33:27 +0000 prock Added SoundEmitter::getDecodedLength and SoundEmitter::getDuration. The getDuration function will allow a timer to be registered to fire after the sound has been played. This is not a callback as requested but it does provide the functionality if required. I will be committing an example of it in the shooter demo shortly. [t:346]
Thu, 29 Apr 2010 16:09:56 +0000 prock Modified the SoundManager to not create unique FIFE sound emitters for each object. There is now only one FIFE emitter per unique sound.
Thu, 29 Apr 2010 13:51:45 +0000 helios2000 * Merged the view performance branch back into trunk. fixes[ticket:419]
Wed, 28 Apr 2010 21:33:11 +0000 prock Added a SoundEmitter class that encapsulates the FIFE sound emitter. The SoundManager is now a factory for SoundEmitters. Also working on getting a callback going for when the sound is finished playing.
Wed, 28 Apr 2010 17:28:29 +0000 prock Added a simple sound manager.
Fri, 23 Apr 2010 17:17:02 +0000 prock Added some powerups including a spread weapon and an extra life.
Thu, 22 Apr 2010 21:04:13 +0000 prock Fixed a small bug where projectiles wouldn't be removed from the scene after passing the far right edge of the screen.
Thu, 22 Apr 2010 19:52:34 +0000 prock Projectiles are now part of the scene.
Thu, 22 Apr 2010 01:18:44 +0000 prock Changed the way instances get deleted from the scene. Instances now get removed at the end of the frame as opposed to after their explosion action is complete. The old way was causing the odd segfault because the instance was being removed before FIFE was finished with it.
Wed, 21 Apr 2010 18:20:13 +0000 prock Switched to a damage system. Collisions with objects now cause 1 damage to the player.
Wed, 21 Apr 2010 16:49:59 +0000 prock Some minor code cleanups.
Tue, 20 Apr 2010 20:36:58 +0000 prock Small update to ensure python doesn't try to delete objects that FIFE owns.
Fri, 16 Apr 2010 21:44:18 +0000 prock Added the FireBallBurst and FireBallSpread weapons which are now used by the boss.
Thu, 15 Apr 2010 15:53:06 +0000 prock Adding the credits window (still needs to be written)
Wed, 14 Apr 2010 19:15:27 +0000 prock Added the fireball projectile.
Wed, 14 Apr 2010 17:42:24 +0000 prock Added a widget to be displayed after the player completes the game.
Wed, 14 Apr 2010 16:35:07 +0000 prock Fix the bug where the high score dialog box causes a crash after the player completes the level.
Wed, 14 Apr 2010 16:22:36 +0000 prock Added damage so some enemies take more than one hit to destroy.
Tue, 13 Apr 2010 21:30:51 +0000 prock Added some enemies to the map.
Tue, 13 Apr 2010 20:23:13 +0000 prock Added the high score dialog to ask for players name (with no validation yet)
Tue, 13 Apr 2010 19:43:31 +0000 prock Added high score window.
Mon, 12 Apr 2010 20:41:24 +0000 prock Added enemy explosions and other animations.
Mon, 12 Apr 2010 19:01:41 +0000 prock Added player ship animations including flash and explode.
Mon, 12 Apr 2010 12:21:27 +0000 prock Projectiles from enemy ships no longer destroy other enemies.
Fri, 09 Apr 2010 21:42:28 +0000 prock Fixed bounding boxes.
Fri, 09 Apr 2010 17:35:52 +0000 prock Player death is now handled a bit nicer.
Thu, 08 Apr 2010 21:26:46 +0000 prock Fixed a small bug where projectiles are not updated when it is game over.
Thu, 08 Apr 2010 21:18:36 +0000 prock Player now has 3 lives and will receive a game over message once they are used up.
Wed, 07 Apr 2010 21:26:26 +0000 prock Moved guis to their own file.
Wed, 07 Apr 2010 19:37:42 +0000 prock Added the ability to pause the game.
Tue, 06 Apr 2010 21:25:10 +0000 prock Time is now managed by the Scene object.
Tue, 06 Apr 2010 19:12:41 +0000 prock Scene now gets updated when an object moves from one node to another.
Sat, 03 Apr 2010 19:19:33 +0000 prock Added different enemy types which behave differently.
Thu, 01 Apr 2010 21:14:23 +0000 prock Movement shouldn't be dependent on framerate anymore.
Thu, 01 Apr 2010 19:26:56 +0000 prock Added score keeping ability.
Thu, 01 Apr 2010 18:44:01 +0000 prock Added object bounding boxes.
Thu, 01 Apr 2010 17:03:34 +0000 prock Did a little re-factoring.
Wed, 31 Mar 2010 21:13:07 +0000 prock Added the ability to set the scale of the object layer. Tweaked the player controls a little bit. A little more work needs to be done to keep the player within the bounds of the camera.
Wed, 31 Mar 2010 15:40:00 +0000 prock Adding the shooter demo. This is still a work in progress.
Wed, 24 Mar 2010 16:11:30 +0000 helios2000 * Fixed GenericRenderer, now it only render to a specific layer. If the node is only a point then it used the last active layer. fixes #[ticket:458]