Mercurial > fife-parpg
changeset 446:2046a1f2f5f2
Adding the shooter demo. This is still a work in progress.
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--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/demos/shooter/gui/mainwindow.xml Wed Mar 31 15:40:00 2010 +0000 @@ -0,0 +1,14 @@ +<VBox opaque='0'> + <HBox opaque='0'> + <Label text = "FPS: "/> + <Label name="fps" text="000"/> + </HBox> + <HBox opaque='0'> + <Label text = "Player Position: "/> + <Label name="position" text="x,y "/> + </HBox> + <HBox opaque='0'> + <Label text = "Player Velocity: "/> + <Label name="velocity" text="x,y "/> + </HBox> +</VBox> \ No newline at end of file
--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/demos/shooter/maps/shooter_map1.xml Wed Mar 31 15:40:00 2010 +0000 @@ -0,0 +1,457 @@ +<?xml version="1.0" encoding="ascii"?> +<map id="tutorial1" format="1.0"> + <import file="../objects/backgrounds/starfield/object.xml"></import> + <import file="../objects/ships/player/object.xml"></import> + <import file="../objects/projectiles/bullet1/object.xml"></import> + <layer y_scale="1.0" y_offset="0.0" pathing="cell_edges_and_diagonals" grid_type="square" id="background" rotation="0.0" x_scale="1.0" x_offset="0.0" transparency="0"> + <instances> + <i o="starfield" ns="http://www.fifengine.de/xml/tutorial" x="-2.0" r="0" y="-1.0" z="0.0"></i> + <i r="0" x="-2.0" o="starfield" z="0.0" y="0.0"></i> + <i r="0" x="-2.0" o="starfield" z="0.0" y="1.0"></i> + <i r="0" x="-1.0" o="starfield" z="0.0" y="1.0"></i> + <i r="0" x="-1.0" o="starfield" z="0.0" y="0.0"></i> + <i r="0" x="-1.0" o="starfield" z="0.0" y="-1.0"></i> + <i r="0" x="0.0" 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x="80.0" o="starfield" z="0.0" y="0.0"></i> + </instances> + </layer> + <layer y_scale="1.0" y_offset="0.0" pathing="cell_edges_and_diagonals" grid_type="square" id="objects" rotation="0.0" x_scale="1.0" x_offset="0.0" transparency="0"> + <instances> + <i o="ship1" z="0.0" x="-1.0" r="0" y="0.0" id="player"></i> + </instances> + </layer> + <camera ref_cell_height="256" zoom="1" rotation="0.0" ref_layer_id="background" ref_cell_width="256" id="main" tilt="0.0"> + </camera> +</map>
--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/demos/shooter/objects/backgrounds/starfield/object.xml Wed Mar 31 15:40:00 2010 +0000 @@ -0,0 +1,4 @@ +<?fife type="object"?> +<object id="starfield" namespace="http://www.fifengine.de/xml/tutorial" blocking="0" static="1"> + <image source="starfield.png" direction="0" /> +</object>
--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/demos/shooter/objects/projectiles/bullet1/object.xml Wed Mar 31 15:40:00 2010 +0000 @@ -0,0 +1,4 @@ +<?fife type="object"?> +<object id="bullet1" namespace="http://www.fifengine.de/xml/tutorial" blocking="0" static="1"> + <image source="bullet1.png" direction="0" /> +</object>
--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/demos/shooter/objects/ships/player/object.xml Wed Mar 31 15:40:00 2010 +0000 @@ -0,0 +1,4 @@ +<?fife type="object"?> +<object id="ship1" namespace="http://www.fifengine.de/xml/tutorial" blocking="0" static="1"> + <image source="ship1.png" direction="0" /> +</object>
--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/demos/shooter/run.py Wed Mar 31 15:40:00 2010 +0000 @@ -0,0 +1,125 @@ +#!/usr/bin/env python + +# -*- coding: utf-8 -*- + +# #################################################################### +# Copyright (C) 2005-2009 by the FIFE team +# http://www.fifengine.de +# This file is part of FIFE. +# +# FIFE is free software; you can redistribute it and/or +# modify it under the terms of the GNU Lesser General Public +# License as published by the Free Software Foundation; either +# version 2.1 of the License, or (at your option) any later version. +# +# This library is distributed in the hope that it will be useful, +# but WITHOUT ANY WARRANTY; without even the implied warranty of +# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU +# Lesser General Public License for more details. +# +# You should have received a copy of the GNU Lesser General Public +# License along with this library; if not, write to the +# Free Software Foundation, Inc., +# 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA +# #################################################################### +# This is the rio de hola client for FIFE. + +import sys, os, re, math, random, shutil + +fife_path = os.path.join('..','..','engine','python') +if os.path.isdir(fife_path) and fife_path not in sys.path: + sys.path.insert(0,fife_path) + +from fife import fife +print "Using the FIFE python module found here: ", os.path.dirname(fife.__file__) + +from fife.extensions import * +from scripts import world +from scripts.common import eventlistenerbase +from fife.extensions.basicapplication import ApplicationBase +from fife.extensions import pychan +from fife.extensions.pychan import widgets + +class ApplicationListener(eventlistenerbase.EventListenerBase): + def __init__(self, engine, world): + super(ApplicationListener, self).__init__(engine,regKeys=True,regCmd=True, regMouse=False, regConsole=True, regWidget=True) + self.engine = engine + self.world = world + engine.getEventManager().setNonConsumableKeys([ + fife.Key.ESCAPE,]) + + self.quit = False + + def keyPressed(self, evt): + keyval = evt.getKey().getValue() + keystr = evt.getKey().getAsString().lower() + consumed = False + if keyval == fife.Key.ESCAPE: + self.quit = True + evt.consume() + + def onCommand(self, command): + self.quit = (command.getCommandType() == fife.CMD_QUIT_GAME) + if self.quit: + command.consume() + +class Tutorial(ApplicationBase): + def __init__(self): + super(Tutorial,self).__init__() + pychan.init(self.engine, debug=False) + self.world = world.World(self.engine) + self.listener = ApplicationListener(self.engine, self.world) + self.world.load("maps/shooter_map1.xml") + + def loadSettings(self): + """ + Load the settings from a python file and load them into the engine. + Called in the ApplicationBase constructor. + """ + + engineSetting = self.engine.getSettings() + engineSetting.setDefaultFontGlyphs(" abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUVWXYZ0123456789.,!?-+/():;%&`'*#=[]\"") + engineSetting.setDefaultFontPath("fonts/FreeSans.ttf") + engineSetting.setDefaultFontSize(12) + engineSetting.setBitsPerPixel(16) + engineSetting.setScreenWidth(1024) + engineSetting.setScreenHeight(768) + engineSetting.setRenderBackend("OpenGL") + engineSetting.setFullScreen(0) + + try: + engineSetting.setWindowTitle("FIFE - Shooter") + except: + pass + try: + engineSetting.setImageChunkingSize(256) + except: + pass + + def initLogging(self): + """ + Initialize the LogManager. + """ + #LogModules = list() + #LogModules.append("controller") + LogModules = ["controller",] + self.log = fifelog.LogManager(self.engine, 1, 0) + if LogModules: + self.log.setVisibleModules(*LogModules) + + def createListener(self): + pass # already created in constructor + + def _pump(self): + if self.listener.quit: + self.breakRequested = True + else: + self.world.pump() + +def main(): + app = Tutorial() + app.run() + + +if __name__ == '__main__': + main()
--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/demos/shooter/scripts/common/eventlistenerbase.py Wed Mar 31 15:40:00 2010 +0000 @@ -0,0 +1,73 @@ +# -*- coding: utf-8 -*- + +# #################################################################### +# Copyright (C) 2005-2009 by the FIFE team +# http://www.fifengine.de +# This file is part of FIFE. +# +# FIFE is free software; you can redistribute it and/or +# modify it under the terms of the GNU Lesser General Public +# License as published by the Free Software Foundation; either +# version 2.1 of the License, or (at your option) any later version. +# +# This library is distributed in the hope that it will be useful, +# but WITHOUT ANY WARRANTY; without even the implied warranty of +# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU +# Lesser General Public License for more details. +# +# You should have received a copy of the GNU Lesser General Public +# License along with this library; if not, write to the +# Free Software Foundation, Inc., +# 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA +# #################################################################### + +from fife import fife + +class EventListenerBase(fife.IKeyListener, fife.ICommandListener, fife.IMouseListener, fife.ConsoleExecuter): + def __init__(self, engine, regKeys=False, regCmd=False, regMouse=False, regConsole=False, regWidget=False): + self.eventmanager = engine.getEventManager() + + fife.IKeyListener.__init__(self) + if regKeys: + self.eventmanager.addKeyListener(self) + fife.ICommandListener.__init__(self) + if regCmd: + self.eventmanager.addCommandListener(self) + fife.IMouseListener.__init__(self) + if regMouse: + self.eventmanager.addMouseListener(self) + fife.ConsoleExecuter.__init__(self) + if regConsole: + engine.getGuiManager().getConsole().setConsoleExecuter(self) + + + def mousePressed(self, evt): + pass + def mouseReleased(self, evt): + pass + def mouseEntered(self, evt): + pass + def mouseExited(self, evt): + pass + def mouseClicked(self, evt): + pass + def mouseWheelMovedUp(self, evt): + pass + def mouseWheelMovedDown(self, evt): + pass + def mouseMoved(self, evt): + pass + def mouseDragged(self, evt): + pass + def keyPressed(self, evt): + pass + def keyReleased(self, evt): + pass + def onCommand(self, command): + pass + def onToolsClick(self): + print "No tools set up yet" + def onConsoleCommand(self, command): + pass + def onWidgetAction(self, evt): + pass
--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/demos/shooter/scripts/common/helpers.py Wed Mar 31 15:40:00 2010 +0000 @@ -0,0 +1,102 @@ +# -*- coding: utf-8 -*- + +# #################################################################### +# Copyright (C) 2005-2009 by the FIFE team +# http://www.fifengine.de +# This file is part of FIFE. +# +# FIFE is free software; you can redistribute it and/or +# modify it under the terms of the GNU Lesser General Public +# License as published by the Free Software Foundation; either +# version 2.1 of the License, or (at your option) any later version. +# +# This library is distributed in the hope that it will be useful, +# but WITHOUT ANY WARRANTY; without even the implied warranty of +# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU +# Lesser General Public License for more details. +# +# You should have received a copy of the GNU Lesser General Public +# License along with this library; if not, write to the +# Free Software Foundation, Inc., +# 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA +# #################################################################### + +from fife import fife + + +def normalize(vector): + """ + Helper function to normalize a vector + """ + norm = fife.DoublePoint(0,0) + + invLength = 1.0/vector.length() + if invLength > 1e-06: + norm.x = vector.x * invLength; + norm.y = vector.y * invLength; + else: + norm.x = 0 + norm.y = 0 + + return norm + +class Rect(object): + def __init__(self, x = 0, y = 0, w = 0, h = 0): + self._x = x + self._y = y + self._w = w + self._h = h + + def intersects(self, rect): + _x = self._x - rect.x; + _y = self._y - rect.y; + _w = self._w; + _h = self._h; + + if _x < 0: + _w += _x + _x = 0 + + if _y < 0: + _h += _y + _y = 0 + + if _x + _w > rect.w: + _w = rect.w - _x + + if _y + _h > rect.h: + _h = rect.h - _y + + if _w <= 0 or _h <= 0: + return False + + return True + + def _setX(self, x): + self._x = x + + def _getX(self): + return self._x + + def _setY(self, y): + self._y = y + + def _getY(self): + return self._y + + def _setW(self, w): + self._w = w + + def _getW(self): + return self._w + + def _setH(self, h): + self._h = h + + def _getH(self): + return self._h + + x = property(_getX, _setX) + y = property(_getY, _setY) + w = property(_getW, _setW) + h = property(_getH, _setH) \ No newline at end of file
--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/demos/shooter/scripts/scene.py Wed Mar 31 15:40:00 2010 +0000 @@ -0,0 +1,75 @@ +# -*- coding: utf-8 -*- + +# #################################################################### +# Copyright (C) 2005-2009 by the FIFE team +# http://www.fifengine.de +# This file is part of FIFE. +# +# FIFE is free software; you can redistribute it and/or +# modify it under the terms of the GNU Lesser General Public +# License as published by the Free Software Foundation; either +# version 2.1 of the License, or (at your option) any later version. +# +# This library is distributed in the hope that it will be useful, +# but WITHOUT ANY WARRANTY; without even the implied warranty of +# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU +# Lesser General Public License for more details. +# +# You should have received a copy of the GNU Lesser General Public +# License along with this library; if not, write to the +# Free Software Foundation, Inc., +# 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA +# #################################################################### + +from fife import fife +from scripts.ships.shipbase import Ship +from scripts.ships.player import Player +from scripts.common.helpers import Rect + +class Scene(object): + def __init__(self, engine, objectLayer): + self._engine = engine + self._model = engine.getModel() + self._layer = objectLayer + + self._player = Player(self._model, 'player', self._layer) + self._projectiles = list() + self._lasttime = 0 + + def attachCamera(self, cam): + self._camera = cam + self._camera.setLocation(self._player.location) + + def _getPlayer(self): + return self._player + + def update(self, time, keystate): + timedelta = time - self._lasttime + self._lasttime = time + + self._player.update(timedelta, keystate, self._camera) + + #update camera location + loc = self._player.location + exactloc = self._camera.getLocation().getExactLayerCoordinates() + exactloc.x += timedelta * 0.0005 + loc.setExactLayerCoordinates(exactloc) + self._camera.setLocation(loc) + + #update the list of projectiles + todelete = list() + for p in self._projectiles: + p.update(time) + if not p.running: + todelete.append(p) + for p in todelete: + self._projectiles.remove(p) + + #fire the currently selected gun + if keystate['SPACE']: + prjct = self._player.fire(time) + if prjct: + self._projectiles.append(prjct) + + player = property(_getPlayer) +
--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/demos/shooter/scripts/ships/player.py Wed Mar 31 15:40:00 2010 +0000 @@ -0,0 +1,87 @@ +# -*- coding: utf-8 -*- + +# #################################################################### +# Copyright (C) 2005-2009 by the FIFE team +# http://www.fifengine.de +# This file is part of FIFE. +# +# FIFE is free software; you can redistribute it and/or +# modify it under the terms of the GNU Lesser General Public +# License as published by the Free Software Foundation; either +# version 2.1 of the License, or (at your option) any later version. +# +# This library is distributed in the hope that it will be useful, +# but WITHOUT ANY WARRANTY; without even the implied warranty of +# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU +# Lesser General Public License for more details. +# +# You should have received a copy of the GNU Lesser General Public +# License along with this library; if not, write to the +# Free Software Foundation, Inc., +# 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA +# #################################################################### + +from fife import fife +from scripts.ships.shipbase import Ship +from scripts.common.helpers import Rect + + +class Player(Ship): + def __init__(self, scene, shipName, layer): + super(Player, self).__init__(scene, shipName, layer, True) + self._bounds = Rect(-100,-100,200,200) + + def update(self, timedelta, keystate, camera): + key = False + + oldpos = self.location + + if keystate['UP']: + self.applyThrust(fife.DoublePoint(0,-0.075)) + key = True + if keystate['DOWN']: + self.applyThrust(fife.DoublePoint(0,0.075)) + key = True + if keystate['LEFT']: + self.applyThrust(fife.DoublePoint(-0.075,0)) + key = True + if keystate['RIGHT']: + self.applyThrust(fife.DoublePoint(0.075,0)) + key = True + + if not key and self._velocity.length() > 0: + self.applyBrake(0.075) + + super(Player, self).update(timedelta) + + #set up the players camera bounds + #TODO: grab screen resolution from somewhere + topleft = camera.toMapCoordinates(fife.ScreenPoint(0,0)) + bottomright = camera.toMapCoordinates(fife.ScreenPoint(1024,768)) + + #add a little padding to the left edge + topleft.x += 0.1 + + camrect = Rect(topleft.x, topleft.y, bottomright.x - topleft.x, bottomright.y - topleft.y) + + #player bounding box + #TODO: make this configurable + pos = self.location.getExactLayerCoordinates() + bbox = Rect() + bbox.x = pos.x - 0.005 + bbox.y = pos.y - 0.005 + bbox.w = 0.01 + bbox.h = 0.01 + + if not bbox.intersects(camrect): + if pos.x < topleft.x: + pos.x += timedelta * 0.0005 + oldpos.setExactLayerCoordinates(pos) + self._velocity.x = timedelta * 0.0005 + else: + self._velocity.x = 0 + + self._velocity.y = 0 + + self.location = oldpos +
--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/demos/shooter/scripts/ships/shipbase.py Wed Mar 31 15:40:00 2010 +0000 @@ -0,0 +1,136 @@ +# -*- coding: utf-8 -*- + +# #################################################################### +# Copyright (C) 2005-2009 by the FIFE team +# http://www.fifengine.de +# This file is part of FIFE. +# +# FIFE is free software; you can redistribute it and/or +# modify it under the terms of the GNU Lesser General Public +# License as published by the Free Software Foundation; either +# version 2.1 of the License, or (at your option) any later version. +# +# This library is distributed in the hope that it will be useful, +# but WITHOUT ANY WARRANTY; without even the implied warranty of +# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU +# Lesser General Public License for more details. +# +# You should have received a copy of the GNU Lesser General Public +# License along with this library; if not, write to the +# Free Software Foundation, Inc., +# 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA +# #################################################################### + +from fife import fife +from scripts.common.helpers import normalize +from scripts.weapons import Weapon + +class Ship(object): + def __init__(self, scene, shipName, layer, uniqInMap=True): + self._scene = scene + self._name = shipName + self._layer = layer + if uniqInMap: + self._instance = self._layer.getInstance(self._name) + else: + #have to create instance here + self._instance = None + + #velocity as a vector + self._velocity = fife.DoublePoint(0,0) + self._maxvelocity = 0.025 + self._timedelta = 0 + self._weapon = None + + def _getMaxVelocity(self): + return self._maxvelocity + + def _setMaxVelocity(self, maxvel): + self._maxvelocity = maxvel + + def _getLocation(self): + return self._instance.getLocation() + + def _setLocation(self, loc): + self._instance.setLocation(loc) + + def _getInstance(self): + return self._instance + + def _getVelocity(self): + return self._velocity + + def _setWeapon(self, weapon): + self._weapon = weapon + + def _getWeapon(self, weapon): + return self._weapon + + def applyThrust(self, vector): + self._velocity.x += vector.x * (self._timedelta/1000.0) + self._velocity.y += vector.y * (self._timedelta/1000.0) + + if self._velocity.length() > self._maxvelocity: + norm = normalize(self._velocity) + self._velocity.x = norm.x * self._maxvelocity + self._velocity.y = norm.y * self._maxvelocity + + + def applyBrake(self, brakingForce): + + if self._velocity.length() <= .001: + self._velocity.x = 0 + self._velocity.y = 0 + return + + #first normalize to get a unit vector of the direction we are traveling + norm = normalize(self._velocity) + if norm.length() == 0: + self._velocity.x = 0 + self._velocity.y = 0 + return + + #negate to get opposite direction + norm.x = norm.x * -1 + norm.y = norm.y * -1 + + #apply braking deceleration + norm.x *= brakingForce + norm.y *= brakingForce + + self._velocity.x += norm.x * (self._timedelta/1000.0) + self._velocity.y += norm.y * (self._timedelta/1000.0) + + def fire(self, curtime): + if self._weapon: + return self._weapon.fire(curtime) + + return None + + def start(self): + pass + + def update(self, timedelta): + self._timedelta = timedelta + + shiploc = self.location + exactloc = shiploc.getExactLayerCoordinates() + + exactloc.x += self._velocity.x + exactloc.y += self._velocity.y + + shiploc.setExactLayerCoordinates(exactloc) + self.location = shiploc + + def stop(self): + pass + + def destroy(self): + pass + + location = property(_getLocation,_setLocation) + instance = property(_getInstance) + velocity = property(_getVelocity) + maxvelocity = property(_getMaxVelocity, _setMaxVelocity) + weapon = property(_getWeapon, _setWeapon) + \ No newline at end of file
--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/demos/shooter/scripts/weapons.py Wed Mar 31 15:40:00 2010 +0000 @@ -0,0 +1,101 @@ +# -*- coding: utf-8 -*- + +# #################################################################### +# Copyright (C) 2005-2009 by the FIFE team +# http://www.fifengine.de +# This file is part of FIFE. +# +# FIFE is free software; you can redistribute it and/or +# modify it under the terms of the GNU Lesser General Public +# License as published by the Free Software Foundation; either +# version 2.1 of the License, or (at your option) any later version. +# +# This library is distributed in the hope that it will be useful, +# but WITHOUT ANY WARRANTY; without even the implied warranty of +# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU +# Lesser General Public License for more details. +# +# You should have received a copy of the GNU Lesser General Public +# License along with this library; if not, write to the +# Free Software Foundation, Inc., +# 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA +# #################################################################### + +from fife import fife + +class Projectile(object): + def __init__(self, model, projectileName, layer, timeToLive): + self._model = model + self._name = projectileName + self._layer = layer + self._instance = None + self._velocity = None + self._obj = self._model.getObject(self._name, "http://www.fifengine.de/xml/tutorial") + self._running = False + self._ttl = timeToLive + self._starttime = 0 + + def create(self, location): + self._instance = self._layer.createInstance(self._obj, location.getExactLayerCoordinates(), "bullet") + fife.InstanceVisual.create(self._instance) + + def run(self, velocity, location, time): + if not self._running: + self._velocity = velocity + + self.create(location) + self._running = True + + self._starttime = time + + def destroy(self): + if self._running and self._instance: + self._layer.deleteInstance(self._instance) + self._running = False + + def _getLocation(self): + return self._instance.getLocation() + + def _setLocation(self, loc): + self._instance.setLocation(loc) + + def _isRunning(self): + return self._running + + def _getTTL(self): + return self._ttl + + def update(self, curtime): + if self._running and (curtime - self._starttime) < self._ttl: + projloc = self.location + exactloc = projloc.getExactLayerCoordinates() + + exactloc.x += self._velocity.x + exactloc.y += self._velocity.y + + projloc.setExactLayerCoordinates(exactloc) + self.location = projloc + else: + self.destroy() + + location = property(_getLocation,_setLocation) + running = property(_isRunning) + ttl = property(_getTTL) + +class Weapon(object): + def __init__(self, model, layer, ship, firerate): + self._model = model + self._layer = layer + self._ship = ship + self._firerate = firerate + self._lastfired = 0 + + def fire(self, curtime): + if (curtime - self._lastfired) > self._firerate: + pjctl = Projectile(self._model, "bullet1", self._layer, 2000 ) + pjctl.run(fife.DoublePoint(0.075,0), self._ship.location, curtime) + self._lastfired = curtime + return pjctl + + return None +
--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/demos/shooter/scripts/world.py Wed Mar 31 15:40:00 2010 +0000 @@ -0,0 +1,180 @@ +# -*- coding: utf-8 -*- + +# #################################################################### +# Copyright (C) 2005-2009 by the FIFE team +# http://www.fifengine.de +# This file is part of FIFE. +# +# FIFE is free software; you can redistribute it and/or +# modify it under the terms of the GNU Lesser General Public +# License as published by the Free Software Foundation; either +# version 2.1 of the License, or (at your option) any later version. +# +# This library is distributed in the hope that it will be useful, +# but WITHOUT ANY WARRANTY; without even the implied warranty of +# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU +# Lesser General Public License for more details. +# +# You should have received a copy of the GNU Lesser General Public +# License along with this library; if not, write to the +# Free Software Foundation, Inc., +# 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA +# #################################################################### + +from fife import fife +import math, random +from fife.extensions import pychan +from fife.extensions.pychan import widgets + +from scripts.common.eventlistenerbase import EventListenerBase +from scripts.common.helpers import normalize +from fife.extensions.loaders import loadMapFile + +from scripts.ships.shipbase import Ship +from scripts.ships.player import Player +from scripts.scene import Scene +from scripts.weapons import Weapon + +class World(EventListenerBase): + """ + The world! + + This class handles: + setup of map view (cameras ...) + loading the map + GUI for right clicks + handles mouse/key events which aren't handled by the GUI. + ( by inheriting from EventlistenerBase ) + + That's obviously too much, and should get factored out. + """ + def __init__(self, engine): + super(World, self).__init__(engine, regMouse=True, regKeys=True) + self.engine = engine + self.timemanager = engine.getTimeManager() + self.eventmanager = engine.getEventManager() + self.model = engine.getModel() + self.filename = '' + self.keystate = { 'UP': False, 'DOWN': False, 'LEFT': False, 'RIGHT': False, 'CTRL': False, 'SPACE': False, } + self.dynamic_widgets = {} + self.pump_ctr = 0 + self.map = None + self.scene = None + + def reset(self): + """ + Clear the agent information and reset the moving secondary camera state. + """ + self.cameras = {} + + def load(self, filename): + """ + Load a xml map and setup agents and cameras. + """ + self.filename = filename + self.reset() + self.map = loadMapFile(filename, self.engine) + + self.scene = Scene(self.engine, self.map.getLayer('objects')) + #self.initPlayer() + self.initCameras() + + self.mainwindow = pychan.loadXML('gui/mainwindow.xml') + self.fpstext = self.mainwindow.findChild(name="fps") + self.velocitytext = self.mainwindow.findChild(name="velocity") + self.positiontext = self.mainwindow.findChild(name="position") + self.mainwindow.position = (0,0) + self.mainwindow.show() + + #give player the default weapon + self.scene.player.weapon = Weapon(self.model, self.map.getLayer('objects'), self.scene.player, 100) + + def initCameras(self): + """ + Before we can actually see something on screen we have to specify the render setup. + This is done through Camera objects which offer a viewport on the map. + """ + + for cam in self.map.getCameras(): + if cam.getId() == 'main': + self.cameras['main'] = cam + + self.scene.attachCamera(self.cameras['main']) + + + def keyPressed(self, evt): + keyval = evt.getKey().getValue() + keystr = evt.getKey().getAsString().lower() + if keyval == fife.Key.UP: + self.keystate['UP'] = True + elif keyval == fife.Key.DOWN: + self.keystate['DOWN'] = True + elif keyval == fife.Key.LEFT: + self.keystate['LEFT'] = True + elif keyval == fife.Key.RIGHT: + self.keystate['RIGHT'] = True + elif keyval == fife.Key.SPACE: + self.keystate['SPACE'] = True + elif keyval in (fife.Key.LEFT_CONTROL, fife.Key.RIGHT_CONTROL): + self.keystate['CTRL'] = True + + def keyReleased(self, evt): + keyval = evt.getKey().getValue() + if keyval == fife.Key.UP: + self.keystate['UP'] = False + elif keyval == fife.Key.DOWN: + self.keystate['DOWN'] = False + elif keyval == fife.Key.LEFT: + self.keystate['LEFT'] = False + elif keyval == fife.Key.RIGHT: + self.keystate['RIGHT'] = False + elif keyval == fife.Key.SPACE: + self.keystate['SPACE'] = False + elif keyval in (fife.Key.LEFT_CONTROL, fife.Key.RIGHT_CONTROL): + self.keystate['CTRL'] = False + + def mouseWheelMovedUp(self, evt): + if self.keystate['CTRL']: + self.cameras['main'].setZoom(self.cameras['main'].getZoom() * 1.05) + + def mouseWheelMovedDown(self, evt): + if self.keystate['CTRL']: + self.cameras['main'].setZoom(self.cameras['main'].getZoom() / 1.05) + + def mousePressed(self, evt): + if evt.isConsumedByWidgets(): + return + + clickpoint = fife.ScreenPoint(evt.getX(), evt.getY()) + + def mouseMoved(self, evt): + pt = fife.ScreenPoint(evt.getX(), evt.getY()) + + def pump(self): + """ + Called every frame. + """ + + #update the scene + self.scene.update(self.timemanager.getTime(), self.keystate) + + + #update the HUD + avgframe = self.timemanager.getAverageFrameTime() + if avgframe > 0: + fps = 1 / (avgframe / 1000) + else: + fps = 0 + fpstxt = "%3.2f" % fps + self.fpstext.text = unicode(fpstxt) + + player = self.scene.player + exactcoords = player.location.getExactLayerCoordinates() + pos = "%1.2f" % exactcoords.x + ", %1.2f" % exactcoords.y + self.positiontext.text = unicode(pos) + + vel = "%1.2f" % player.velocity.x + ", %1.2f" % player.velocity.y + self.velocitytext.text = unicode(vel) + + + self.pump_ctr += 1