Mercurial > fife-parpg
changeset 581:1e69fd582c94
- small fix due to latest changes on Floatingtextrenderer (renderer has to be enabled)
NOTE:
- floatingtextrenderer now can change colors of the font via setColor(uint r, uint b, uint g)
- however, this doesn't affect bitmap fonts
author | chewie@33b003aa-7bff-0310-803a-e67f0ece8222 |
---|---|
date | Mon, 02 Aug 2010 10:26:21 +0000 |
parents | aa813b967806 |
children | 5e04f6349894 |
files | demos/rio_de_hola/scripts/world.py |
diffstat | 1 files changed, 1 insertions(+), 0 deletions(-) [+] |
line wrap: on
line diff
--- a/demos/rio_de_hola/scripts/world.py Sat Jul 31 17:51:25 2010 +0000 +++ b/demos/rio_de_hola/scripts/world.py Mon Aug 02 10:26:21 2010 +0000 @@ -233,6 +233,7 @@ textfont = self.engine.getGuiManager().createFont('fonts/rpgfont.png', 0, str(TDS.get("FIFE", "FontGlyphs"))); renderer.changeDefaultFont(textfont) renderer.activateAllLayers(self.map) + renderer.setEnabled(True) # Activate the grid renderer on all layers renderer = self.cameras['main'].getRenderer('GridRenderer')