# HG changeset patch # User chewie@33b003aa-7bff-0310-803a-e67f0ece8222 # Date 1280744781 0 # Node ID 1e69fd582c94c83155108189554a352a20e2a1df # Parent aa813b967806ef1e35cceb506ca0e5fae598d1ea - small fix due to latest changes on Floatingtextrenderer (renderer has to be enabled) NOTE: - floatingtextrenderer now can change colors of the font via setColor(uint r, uint b, uint g) - however, this doesn't affect bitmap fonts diff -r aa813b967806 -r 1e69fd582c94 demos/rio_de_hola/scripts/world.py --- a/demos/rio_de_hola/scripts/world.py Sat Jul 31 17:51:25 2010 +0000 +++ b/demos/rio_de_hola/scripts/world.py Mon Aug 02 10:26:21 2010 +0000 @@ -233,6 +233,7 @@ textfont = self.engine.getGuiManager().createFont('fonts/rpgfont.png', 0, str(TDS.get("FIFE", "FontGlyphs"))); renderer.changeDefaultFont(textfont) renderer.activateAllLayers(self.map) + renderer.setEnabled(True) # Activate the grid renderer on all layers renderer = self.cameras['main'].getRenderer('GridRenderer')