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fife-parpg
log engine/core/view/renderers/instancerenderer.cpp @ 697:
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Mon, 08 Nov 2010 15:46:48 +0000
helios2000
* Fixed the warnings that were introduced by the light branch merge.
Fri, 05 Nov 2010 15:21:10 +0000
helios2000
* Merged the light branch back into trunk.
Fri, 13 Aug 2010 20:28:52 +0000
helios2000
* Improved addTransparentArea(). Now you can set a list with namespaces.
Fri, 13 Aug 2010 16:33:36 +0000
helios2000
* Fixed a bug in RenderBackendSDL, the clip area was not properly set.
Fri, 02 Jul 2010 05:49:34 +0000
helios2000
* Moved the layer visibility and transparency, from instancerenderer.cpp to layercache.cpp and improved it.
Wed, 30 Jun 2010 04:57:35 +0000
helios2000
* This is a better solution as in commit 3374. Now only visible instances be added to the RenderList. fixes[ticket:471]
Tue, 29 Jun 2010 02:26:28 +0000
vtchill
This commit should fix the coloring overlay bug exposed by the commit in revision 3386. The InstanceRenderer was caching the overlays based on whether the current image had changed. The fix takes into account the current image as well as the overlay color to decide whether or not the overlay needs to be reproduced.
Sat, 26 Jun 2010 00:42:14 +0000
vtchill
Modified the addColored and addOutlined methods in the InstanceRenderer class to fix a memory leak. The new code attempts to insert the information in the proper map and if it already exists it will explicitly update the reference to the existing information. The new code no longer relies on the bracket operator of the std::map which was implicitly calling the equals operator of the ColoringInfo and OutlineInfo and causing the memory leak. fixes[ticket:472]
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