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fife-parpg
log engine/core/video/sdl/sdlimage.h @ 697:
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Fri, 05 Nov 2010 15:21:10 +0000
helios2000
* Merged the light branch back into trunk.
Thu, 21 Oct 2010 18:50:50 +0000
prock
* Added the ability to change screen modes on the fly. This works both in OpenGL and SDL modes.
Tue, 05 Oct 2010 15:44:16 +0000
prock
* Added drawRectangle() and fillRectangle() functions to the renderers
Wed, 08 Sep 2010 13:47:16 +0000
helios2000
* Fixed a bug in glimage.cpp. Now scale_x and scale_y is used.
Sat, 07 Aug 2010 16:36:35 +0000
helios2000
* Improved the floatingtextrenderer. Now you can set an alpha value for font, background quad and border. Splited quad and border into own commands.
Tue, 23 Feb 2010 19:25:59 +0000
prock
Added the ability to render a vertex on the screen. The vertex is represented by a small square. fixes[t:455]
Sat, 20 Feb 2010 19:11:01 +0000
vtchill
A client can now specify a global color key to be used with all images. The default color key is (255,0,255) in RGB format. Also the client can enable/disable the color key feature by using the setColorKeyEnabled function in the EngineSettings class. By default the color key feature is disabled. fixes[t:451]
Wed, 03 Feb 2010 20:04:39 +0000
prock
Fixed the problem where the opengl renderer was leaving traces on the screen after closing maps in the editor. [t:392]
Sun, 13 Jul 2008 11:05:12 +0000
mvbarracuda
* Final LGPL switch step by adjusting the file headers
Sun, 29 Jun 2008 18:44:17 +0000
mvbarracuda
* Datasets becomes the new trunk and retires after that :-)
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