log engine/core/video/sdl/renderbackendsdl.cpp @ 697:ecaa4d98f05f tip

age author description
Mon, 08 Nov 2010 21:36:38 +0000 prock * Fixed the clear screen problems. The screen is now automatically cleared every frame by the engine if there are no maps loaded. In the process I removed the setClearBackBuffer() function from the RenderBackend.
Mon, 08 Nov 2010 20:37:31 +0000 prock * This fixes the case were the engine would clear the screen twice
Fri, 05 Nov 2010 15:21:10 +0000 helios2000 * Merged the light branch back into trunk.
Thu, 21 Oct 2010 18:50:50 +0000 prock * Added the ability to change screen modes on the fly. This works both in OpenGL and SDL modes.
Fri, 15 Oct 2010 18:54:34 +0000 prock * Moved getCurrentScreenMode() to the renderbackend as renderbackend is what initializes the screen.
Fri, 08 Oct 2010 21:22:02 +0000 prock * Added the ability to query the current running screen mode
Thu, 07 Oct 2010 19:39:58 +0000 prock * Small fix for gcc on Linux. It didn't like passing a const char* to a function that requires a char*.