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fife-parpg
log engine/core/video/opengl/renderbackendopengl.h @ 697:
ecaa4d98f05f
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2010-11-05
helios2000
* Merged the light branch back into trunk.
2010-10-21
prock
* Added the ability to change screen modes on the fly. This works both in OpenGL and SDL modes.
2010-10-08
prock
* Added the ability to query the current running screen mode
2010-10-07
prock
* Added the ability to set/get the video driver used using the settings interface. Note that the default driver for the OS will be used unless explicitly specified.
2010-10-06
prock
* Added the clearBackBuffer() function to the renderbackends.
2010-10-06
prock
* Renamed RenderBackend::isClearNeeded() to RenderBackend::setClearScreen(). It is no longer pure virtual. Also documented it's functionality.
2010-10-05
prock
* Added drawRectangle() and fillRectangle() functions to the renderers
2010-08-07
helios2000
* Improved the floatingtextrenderer. Now you can set an alpha value for font, background quad and border. Splited quad and border into own commands.
2010-07-31
helios2000
* Added the colorbuffer patch with a small change due to SDL. Performance boost between 20-30% under OpenGL.
2010-02-23
prock
Added the ability to render a vertex on the screen. The vertex is represented by a small square. fixes[t:455]
2010-02-20
vtchill
A client can now specify a global color key to be used with all images. The default color key is (255,0,255) in RGB format. Also the client can enable/disable the color key feature by using the setColorKeyEnabled function in the EngineSettings class. By default the color key feature is disabled. fixes[t:451]
2008-07-16
spq
allow clients to set a custom window title and icon
2008-07-13
mvbarracuda
* Final LGPL switch step by adjusting the file headers
2008-06-29
mvbarracuda
* Datasets becomes the new trunk and retires after that :-)
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