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fife-parpg
log engine/core/video/opengl/glimage.cpp @ 697:
ecaa4d98f05f
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2010-11-05
helios2000
* Merged the light branch back into trunk.
2010-10-21
prock
* Added the ability to change screen modes on the fly. This works both in OpenGL and SDL modes.
2010-10-05
prock
* Added drawRectangle() and fillRectangle() functions to the renderers
2010-10-04
prock
* GLImage now uses the optimal next power of 2 size for both width and height.
2010-10-01
prock
* This fixes a small bug that causes some primitives to not be rendered by the OpenGL renderbackend
2010-09-30
prock
* Moved the GLEnable and GLDisable structures from opengl_gui_graphics.cpp to fife_opengl.h as they may prove to be useful elsewhere.
2010-09-08
helios2000
* Fixed a bug in glimage.cpp. Now scale_x and scale_y is used.
2010-08-07
helios2000
* Improved the floatingtextrenderer. Now you can set an alpha value for font, background quad and border. Splited quad and border into own commands.
2010-02-23
prock
Added the ability to render a vertex on the screen. The vertex is represented by a small square. fixes[t:455]
2010-02-20
vtchill
A client can now specify a global color key to be used with all images. The default color key is (255,0,255) in RGB format. Also the client can enable/disable the color key feature by using the setColorKeyEnabled function in the EngineSettings class. By default the color key feature is disabled. fixes[t:451]
2009-06-11
cheesesucker
Fixed a bug in the OpenGl renderer where the last chunk of images would not be displayed when image_height % chunk_size was 0.
2008-07-13
mvbarracuda
* Final LGPL switch step by adjusting the file headers
2008-06-29
mvbarracuda
* Datasets becomes the new trunk and retires after that :-)
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