log engine/core/controller/engine.i @ 697:ecaa4d98f05f tip

age author description
Sat, 18 Jun 2011 00:28:40 -1000 M. George Hansen Abstracted the GUI code and refactored the GUIChan-specific code into its own module. default tip
Fri, 10 Jun 2011 23:35:30 -1000 M. George Hansen Added pre- and post-rendering hooks for executing custom rendering code.
Fri, 05 Nov 2010 15:21:10 +0000 helios2000 * Merged the light branch back into trunk.
Thu, 21 Oct 2010 18:50:50 +0000 prock * Added the ability to change screen modes on the fly. This works both in OpenGL and SDL modes.
Fri, 15 Oct 2010 18:54:34 +0000 prock * Moved getCurrentScreenMode() to the renderbackend as renderbackend is what initializes the screen.
Thu, 14 Oct 2010 15:32:09 +0000 prock * Fixed some more integer definitions
Fri, 08 Oct 2010 21:22:02 +0000 prock * Added the ability to query the current running screen mode
Thu, 07 Oct 2010 18:37:02 +0000 prock * Added the ability to set/get the video driver used using the settings interface. Note that the default driver for the OS will be used unless explicitly specified.
Thu, 07 Oct 2010 16:44:44 +0000 prock * Improvements for DeviceCaps. It now stores a list of valid SDL drivers. Currently in windows we are limited to the windows GDI (which is slow). This could mean that SDL users could benifit from hardware acceleration with directx (a valid SDL driver).
Wed, 06 Oct 2010 19:19:08 +0000 prock * Added a simple method to query the default video card capabilities. This is still a work in progress. You can now get a list of ScreenModes the device supports. ScreenMode includes information on the screen resolution, if the mode is fullscreen/windowed and if it would use the OpenGL or SDL renderer.
Tue, 05 Oct 2010 19:42:54 +0000 prock * A little data type cleanup in the FIFE::EngineSettings class
Fri, 01 Oct 2010 14:09:47 +0000 prock * Removed the image chunking size variable from engine settings.
Wed, 24 Mar 2010 13:29:16 +0000 helios2000 * Fixed the sld typo. fixes[ticket:463]
Sat, 20 Feb 2010 19:11:01 +0000 vtchill A client can now specify a global color key to be used with all images. The default color key is (255,0,255) in RGB format. Also the client can enable/disable the color key feature by using the setColorKeyEnabled function in the EngineSettings class. By default the color key feature is disabled. fixes[t:451]
Fri, 12 Feb 2010 06:34:50 +0000 vtchill Moved the management of cameras into the Map class. The View class no longer exists since it now serves no purpose. The engine class itself holds the renderers and these get passed to each map that is loaded and then passed to each camera on each map. This change makes it possible for multiple maps to be loaded at the same time with the same camera id without a name clash. fixes[t:342]
Thu, 09 Oct 2008 06:18:36 +0000 phoku * Fixed a scons issue, where libraries checked for C instead of C++
Sun, 27 Jul 2008 13:36:03 +0000 spq * add some std types to swig wrapper (fife.i.templ)
Wed, 16 Jul 2008 12:37:41 +0000 spq allow clients to set a custom window title and icon
Sun, 13 Jul 2008 11:05:12 +0000 mvbarracuda * Final LGPL switch step by adjusting the file headers
Sun, 29 Jun 2008 18:44:17 +0000 mvbarracuda * Datasets becomes the new trunk and retires after that :-)