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fife-parpg
log demos/rpg/scripts/scene.py @ 697:
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Fri, 05 Nov 2010 15:21:10 +0000
helios2000
* Merged the light branch back into trunk.
Mon, 28 Jun 2010 18:41:23 +0000
prock
Created SimpleXMLSerializer which makes loading and saving variables to an XML file simple. In the process I removed the the XML code from the Settings class. It now uses SimpleXMLSerializer to load and save settings.
Thu, 24 Jun 2010 21:27:11 +0000
prock
- Added the AttackAction along with a test enemy on level 1.
Wed, 23 Jun 2010 19:20:24 +0000
prock
Lots of changes.
Tue, 15 Jun 2010 21:13:01 +0000
prock
QuestManager now loads all quests.
Tue, 15 Jun 2010 17:53:20 +0000
prock
Added QuestManager. The player can now move from map to map and the state of the quests remains persistent. Both quests the NPC gives you are now completable. Still have to clean up the quest loading code.
Fri, 04 Jun 2010 21:01:34 +0000
prock
Item serialization will now assume some default values if they are not found in the save files.
Thu, 03 Jun 2010 21:35:06 +0000
prock
Rewrote the object serializing routines to use a "template" idea for loading an object from disk. This allows for multiple objects to load the same base object template but be unique on the scene AND have different values. Useful for say more than one gold stack on the ground with different gold values. TODO: fix the "spawn" console command.
Wed, 02 Jun 2010 21:43:03 +0000
prock
Items can now be serialized/deserialized to/from disk. I haven't finished actors yet. This allows for persistent states when you enter/leave maps.
Tue, 01 Jun 2010 21:38:14 +0000
prock
Refactored the Quest class a bit. Made it a base class for other possible quest types. Added the RETURN_ITEM quest type.
Tue, 01 Jun 2010 19:17:30 +0000
prock
Some misc code cleanup.
Mon, 31 May 2010 21:37:10 +0000
prock
Added the move command.
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