Thu, 24 Jun 2010 21:27:11 +0000 |
prock |
- Added the AttackAction along with a test enemy on level 1.
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Wed, 23 Jun 2010 19:20:24 +0000 |
prock |
Lots of changes.
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Tue, 15 Jun 2010 21:13:01 +0000 |
prock |
QuestManager now loads all quests.
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Tue, 15 Jun 2010 17:53:20 +0000 |
prock |
Added QuestManager. The player can now move from map to map and the state of the quests remains persistent. Both quests the NPC gives you are now completable. Still have to clean up the quest loading code.
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Thu, 03 Jun 2010 21:35:06 +0000 |
prock |
Rewrote the object serializing routines to use a "template" idea for loading an object from disk. This allows for multiple objects to load the same base object template but be unique on the scene AND have different values. Useful for say more than one gold stack on the ground with different gold values. TODO: fix the "spawn" console command.
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Wed, 02 Jun 2010 21:43:03 +0000 |
prock |
Items can now be serialized/deserialized to/from disk. I haven't finished actors yet. This allows for persistent states when you enter/leave maps.
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Tue, 01 Jun 2010 19:17:30 +0000 |
prock |
Some misc code cleanup.
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Fri, 28 May 2010 16:25:00 +0000 |
prock |
Changed the quest format in the object xml file.
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Fri, 28 May 2010 14:52:56 +0000 |
prock |
Cleaned up the createScene function.
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Thu, 27 May 2010 21:11:37 +0000 |
prock |
Multiple quests now work.
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Thu, 27 May 2010 17:31:28 +0000 |
prock |
Player can now receive a quest, accept it, and complete it. Quests do not have any requirements (i.e. bring me back an item.. etc etc) to be completed at this time.
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Thu, 27 May 2010 16:29:07 +0000 |
prock |
Added a quest dialog.
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Thu, 27 May 2010 04:36:09 +0000 |
prock |
Added a rudimentary Action class.
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Wed, 26 May 2010 21:29:46 +0000 |
prock |
Added the PlayerActionListener.
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Tue, 25 May 2010 21:41:59 +0000 |
prock |
Added some placeholder graphics for the warrior. The player can now walk around the map.
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Fri, 21 May 2010 20:33:43 +0000 |
prock |
Added the Actor and Player classes. Actor is the base class that the player and all enemies + NPCs will inherit.
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